14 lines
394 B
C#
14 lines
394 B
C#
using DoomDeathmatch.Component.MVC;
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using DoomDeathmatch.Script.Model.Weapon;
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namespace DoomDeathmatch.Script.Consumable;
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public class WeaponConsumable(WeaponData parWeaponData) : IConsumable
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{
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public string Icon => parWeaponData.IdleTexture;
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public void Consume(PlayerController parPlayerController)
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{
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parPlayerController.WeaponController.AddOrMergeWeapon(parWeaponData);
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}
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} |