using DoomDeathmatch.Component.MVC; using DoomDeathmatch.Script.Model.Weapon; namespace DoomDeathmatch.Script.Consumable; public class WeaponConsumable(WeaponData parWeaponData) : IConsumable { public string Icon => parWeaponData.IdleTexture; public void Consume(PlayerController parPlayerController) { parPlayerController.WeaponController.AddOrMergeWeapon(parWeaponData); } }