Files
doom-dm/DoomDeathmatch/QuadVertex.cs
2024-12-04 22:35:04 +03:00

21 lines
470 B
C#

using Engine.Renderer.Buffer.Vertex;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using Half = System.Half;
namespace DoomDeathmatch;
public struct QuadVertex : IVertex
{
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position2;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position4;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position3;
}