Files
doom-dm/DoomDeathmatch/Assets/test.shader
2024-12-04 22:35:04 +03:00

19 lines
244 B
GLSL

#shader vertex
#version 330 core
layout(location = 0) in vec2 aPos;
void main()
{
gl_Position = vec4(aPos, 0.0, 1.0);
}
#shader fragment
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0, 1.0, 0.0, 1.0);
}