.
This commit is contained in:
@@ -11,12 +11,30 @@
|
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</PropertyGroup>
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||||
|
||||
<ItemGroup>
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<InternalsVisibleTo Include="EngineTests" />
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||||
|
||||
<InternalsVisibleTo Include="EngineTests"/>
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||||
<InternalsVisibleTo Include="PresenterConsole"/>
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||||
<InternalsVisibleTo Include="PresenterWpf"/>
|
||||
|
||||
<PackageReference Include="OpenTK" Version="4.8.2"/>
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||||
<PackageReference Include="Serilog" Version="4.1.0"/>
|
||||
<PackageReference Include="Serilog.Enrichers.Thread" Version="4.0.0"/>
|
||||
<PackageReference Include="Serilog.Sinks.Console" Version="6.0.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
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||||
<EmbeddedResource Update="src\Resource\ShaderResource.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Test.Designer.cs</LastGenOutput>
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</EmbeddedResource>
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<Compile Update="src\Resource\ShaderResource.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>ShaderResource.resx</DependentUpon>
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||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
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||||
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||||
34
Engine/assets/shader/mesh.shader
Normal file
34
Engine/assets/shader/mesh.shader
Normal file
@@ -0,0 +1,34 @@
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// #type vertex
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#version 460 core
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aNormal;
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layout (location = 2) in vec2 aTexCoords;
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layout (location = 3) in mat4 aModelMatrix;
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layout (location = 0) out vec2 oTexCoords;
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void main()
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{
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gl_Position = uProjectionMatrix * uViewMatrix * aModelMatrix * vec4(aPos, 1.0);
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oTexCoords = aTexCoords;
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}
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// #type fragment
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#version 460 core
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uniform sampler2D uTexture;
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layout (location = 0) in vec2 iTexCoords;
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layout (location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = texture(uTexture, iTexCoords);
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if (FragColor.a == 0.0)
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discard;
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}
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46
Engine/assets/shader/quad.shader
Normal file
46
Engine/assets/shader/quad.shader
Normal file
@@ -0,0 +1,46 @@
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// #type vertex
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#version 460 core
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uniform mat4 uProjectionMatrix;
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uniform mat4 uViewMatrix;
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layout (location = 0) in vec3 aPosition;
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layout (location = 1) in vec2 aUV;
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layout (location = 2) in vec4 aColor;
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layout (location = 3) in int aTextureId;
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layout (location = 4) in mat4 aModel;
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layout (location = 0) out vec4 oColor;
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layout (location = 1) out vec2 oUV;
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layout (location = 2) out int oTextureId;
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void main()
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{
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oColor = aColor;
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oUV = aUV;
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oTextureId = aTextureId;
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gl_Position = uProjectionMatrix * uViewMatrix * aModel * vec4(aPosition, 1.0);
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}
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// #type fragment
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#version 460 core
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uniform sampler2D uTexture[16];
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layout (location = 0) in vec4 iColor;
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layout (location = 1) in vec2 iUV;
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layout (location = 2) flat in int iTextureId;
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layout (location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = iColor;
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if (iTextureId >= 0)
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FragColor *= texture(uTexture[iTextureId], iUV);
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|
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if (FragColor.a == 0.0)
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discard;
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}
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@@ -1,18 +1,18 @@
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using Engine.Renderer.Pixel;
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using Engine.Renderer.Texture;
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using Engine.Graphics.Pixel;
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using Engine.Graphics.Texture;
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namespace Engine.Asset;
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public class Image<T>(T[,] parPixels)
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where T : struct, IPixel
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{
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public int Width { get; } = parPixels.GetLength(0);
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public int Height { get; } = parPixels.GetLength(1);
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public int Width { get; } = parPixels.GetLength(1);
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public int Height { get; } = parPixels.GetLength(0);
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public T[,] Pixels { get; } = parPixels;
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public T this[int parX, int parY] => Pixels[parX, parY];
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public T this[int parY, int parX] => Pixels[parY, parX];
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public Image(int parWidth, int parHeight) : this(new T[parWidth, parHeight])
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public Image(int parWidth, int parHeight) : this(new T[parHeight, parWidth])
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{
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}
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@@ -1,4 +1,4 @@
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using Engine.Renderer.Buffer.Vertex;
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using Engine.Graphics.Buffer.Vertex;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Mathematics;
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@@ -15,6 +15,11 @@ public class Mesh
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private readonly List<Vertex> _vertices = [];
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private readonly List<uint> _indices = [];
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public override int GetHashCode()
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{
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return HashCode.Combine(Indices, Vertices);
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}
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public record struct Vertex : IVertex
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{
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[Vertex(VertexAttribType.Float, 3)] public Vector3 _position;
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@@ -1,4 +1,5 @@
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using System.Diagnostics;
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using Engine.Graphics;
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using Engine.Input;
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using Engine.Scene;
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using OpenTK.Graphics.OpenGL;
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@@ -12,14 +13,15 @@ namespace Engine;
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public sealed class Engine
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{
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public Renderer.Renderer Renderer => _renderer;
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public Renderer Renderer => _renderer;
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public SceneManager SceneManager => _sceneManager;
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private readonly Window _window;
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private readonly Renderer.Renderer _renderer;
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private readonly Renderer _renderer;
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private readonly SceneManager _sceneManager = new();
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private readonly ILogger _logger;
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private readonly IInputHandler _inputHandler;
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private readonly IPresenter _presenter;
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||||
private Thread? _updateThread;
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||||
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||||
@@ -30,12 +32,20 @@ public sealed class Engine
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||||
ClientSize = parHeadless ? new Vector2i(1, 1) : new Vector2i(parWidth, parHeight),
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Title = parTitle,
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StartVisible = !parHeadless,
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APIVersion = new Version(4, 5),
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APIVersion = new Version(4, 6),
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Profile = ContextProfile.Compatability
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};
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_window = new Window(this, new NativeWindow(settings), parHeadless);
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_renderer = new Renderer.Renderer(parWidth, parHeight);
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_renderer = new Renderer(parWidth, parHeight);
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if (!parHeadless)
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{
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_window.Resize += parArgs =>
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||||
{
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_renderer.Resize(parArgs.Width, parArgs.Height);
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||||
};
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_presenter = _window;
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||||
}
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||||
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||||
Thread.CurrentThread.Name = "RendererThread";
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||||
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||||
@@ -53,18 +63,36 @@ public sealed class Engine
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_logger = Log.ForContext<Engine>();
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}
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public Engine(int parWidth, int parHeight, Func<Engine, IPresenter> parPresenter) : this(parWidth, parHeight, true)
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{
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_presenter = parPresenter(this);
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||||
}
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||||
public void Run()
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||||
{
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_updateThread = new Thread(RunUpdate);
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_updateThread.Start();
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GL.ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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||||
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GL.Viewport(0, 0, _window.Width, _window.Height);
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||||
while (!_window.IsExiting)
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var timer = Stopwatch.StartNew();
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||||
var deltaTime = 0.0;
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||||
while (!_presenter.IsExiting)
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||||
{
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_window.Update();
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var time = deltaTime;
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_renderer.Commit(_ => GL.ClearColor(0.6f, 0.0f, 0.6f, 1.0f));
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_renderer.Commit(_ => GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit));
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||||
_renderer.Commit(parRenderer =>
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||||
{
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parRenderer.QuadRenderer.Commit(
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Matrix4.CreateScale(MathF.Sin((float)time) * 2) * Matrix4.CreateRotationZ(MathF.Sin((float)time)),
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new Vector4((MathF.Sin((float)time * 3) + 1.0f) / 2, (MathF.Sin((float)time) + 1.0f) / 2, (MathF.Sin((float)time * 5) + 1.0f) / 2, 1.0f));
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parRenderer.QuadRenderer.Render(Matrix4.Identity, Matrix4.Identity);
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||||
parRenderer.QuadRenderer.Reset();
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||||
});
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||||
_renderer.Render();
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||||
_presenter.Present(_renderer.TextureInternal);
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||||
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||||
_presenter.Update(deltaTime);
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||||
deltaTime = timer.Elapsed.TotalSeconds;
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||||
}
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||||
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||||
_updateThread.Join();
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||||
@@ -73,11 +101,12 @@ public sealed class Engine
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||||
private void RunUpdate()
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||||
{
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var timer = Stopwatch.StartNew();
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||||
while (!_window.IsExiting)
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||||
var deltaTime = 0.0;
|
||||
while (!_presenter.IsExiting)
|
||||
{
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||||
_window.Update();
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||||
_sceneManager.Update(timer.Elapsed.TotalSeconds);
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||||
_sceneManager.Update(deltaTime);
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||||
timer.Restart();
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||||
deltaTime = timer.Elapsed.TotalSeconds;
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||||
}
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||||
}
|
||||
}
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||||
@@ -1,13 +1,13 @@
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||||
using OpenTK.Graphics.OpenGL;
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||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Buffer;
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||||
namespace Engine.Graphics.Buffer;
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||||
|
||||
public class IndexBuffer : OpenGlObject
|
||||
{
|
||||
internal int Count { get; }
|
||||
|
||||
public IndexBuffer(int parCount, BufferStorageFlags parFlags)
|
||||
public IndexBuffer(int parCount, BufferStorageFlags parFlags = BufferStorageFlags.None)
|
||||
{
|
||||
Count = parCount;
|
||||
|
||||
@@ -19,6 +19,19 @@ public class IndexBuffer : OpenGlObject
|
||||
Log.Debug("Index buffer {Handle} created with {Count} elements", Handle, Count);
|
||||
}
|
||||
|
||||
|
||||
public IndexBuffer(uint[] parData, BufferStorageFlags parFlags = BufferStorageFlags.None)
|
||||
{
|
||||
Count = parData.Length;
|
||||
|
||||
GL.CreateBuffers(1, out int handle);
|
||||
Handle = handle;
|
||||
|
||||
GL.NamedBufferStorage(Handle, Count * sizeof(uint), parData, parFlags);
|
||||
|
||||
Log.Debug("Index buffer {Handle} created with {Count} elements", Handle, Count);
|
||||
}
|
||||
|
||||
public void UploadData(uint[] parData)
|
||||
{
|
||||
UploadData(0, parData);
|
||||
@@ -2,7 +2,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Buffer.Vertex;
|
||||
namespace Engine.Graphics.Buffer.Vertex;
|
||||
|
||||
public interface IVertex
|
||||
{
|
||||
@@ -23,7 +23,7 @@ public interface IVertex
|
||||
return false;
|
||||
}
|
||||
|
||||
IOrderedEnumerable<FieldInfo>? fields = GetFields(parType);
|
||||
var fields = GetFields(parType);
|
||||
var totalSize = 0;
|
||||
foreach (var field in fields)
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Buffer.Vertex;
|
||||
namespace Engine.Graphics.Buffer.Vertex;
|
||||
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public class VertexAttribute : Attribute
|
||||
@@ -10,8 +10,9 @@ public class VertexAttribute : Attribute
|
||||
public bool Normalized { get; }
|
||||
public int RepeatCount { get; }
|
||||
|
||||
public VertexAttribute(VertexAttribType parType, int parComponentCount = 1, bool parNormalized = false,
|
||||
int parRepeatCount = 1)
|
||||
public VertexAttribute(VertexAttribType parType, int parComponentCount = 1, int parRepeatCount = 1,
|
||||
bool parNormalized = false
|
||||
)
|
||||
{
|
||||
if (parComponentCount <= 0)
|
||||
{
|
||||
@@ -1,15 +1,16 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using Engine.Renderer.Buffer.Vertex;
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Buffer;
|
||||
namespace Engine.Graphics.Buffer;
|
||||
|
||||
public class VertexArray : OpenGlObject
|
||||
{
|
||||
// private IndexBuffer? _boundIndexBuffer;
|
||||
// private readonly Dictionary<int, VertexBuffer<IVertex>> _boundVertexBuffers = new();
|
||||
private int _enabledAttribs = 0;
|
||||
|
||||
public VertexArray()
|
||||
{
|
||||
@@ -42,15 +43,14 @@ public class VertexArray : OpenGlObject
|
||||
|
||||
GL.VertexArrayVertexBuffer(Handle, parBindingIndex, parBuffer.Handle, 0, stride);
|
||||
|
||||
var location = 0;
|
||||
foreach (var field in fields)
|
||||
{
|
||||
var attribute = field.GetCustomAttribute<VertexAttribute>()!;
|
||||
|
||||
var offset = Marshal.OffsetOf<T>(field.Name).ToInt32();
|
||||
SetupAttribute(attribute, location, offset, parBindingIndex);
|
||||
SetupAttribute(attribute, _enabledAttribs, offset, parBindingIndex);
|
||||
|
||||
location += attribute.RepeatCount;
|
||||
_enabledAttribs += attribute.RepeatCount;
|
||||
}
|
||||
|
||||
GL.VertexArrayBindingDivisor(Handle, parBindingIndex, parDivisor);
|
||||
108
Engine/src/Graphics/Buffer/VertexBuffer.cs
Normal file
108
Engine/src/Graphics/Buffer/VertexBuffer.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Graphics.Buffer;
|
||||
|
||||
public class VertexBuffer<T> : OpenGlObject
|
||||
where T : struct, IVertex
|
||||
{
|
||||
internal int Count { get; }
|
||||
|
||||
private readonly int _stride = Marshal.SizeOf<T>();
|
||||
|
||||
public VertexBuffer(int parCount, BufferStorageFlags parFlags = BufferStorageFlags.None)
|
||||
{
|
||||
if (!IVertex.IsValid(typeof(T)))
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).Name} is not a valid vertex type");
|
||||
}
|
||||
|
||||
if (parCount <= 0)
|
||||
{
|
||||
throw new ArgumentException("Count must be greater than 0");
|
||||
}
|
||||
|
||||
Count = parCount;
|
||||
|
||||
GL.CreateBuffers(1, out int handle);
|
||||
Handle = handle;
|
||||
|
||||
GL.NamedBufferStorage(Handle, Count * _stride, IntPtr.Zero, parFlags);
|
||||
|
||||
Log.Debug("Vertex buffer {Handle} created with {Count} elements of type {Type}", Handle, Count, typeof(T).Name);
|
||||
}
|
||||
|
||||
public VertexBuffer(T[] parData, BufferStorageFlags parFlags = BufferStorageFlags.None)
|
||||
{
|
||||
if (!IVertex.IsValid(typeof(T)))
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).Name} is not a valid vertex type");
|
||||
}
|
||||
|
||||
if (parData.Length <= 0)
|
||||
{
|
||||
throw new ArgumentException("Count must be greater than 0");
|
||||
}
|
||||
|
||||
Count = parData.Length;
|
||||
|
||||
GL.CreateBuffers(1, out int handle);
|
||||
Handle = handle;
|
||||
|
||||
GL.NamedBufferStorage(Handle, Count * _stride, parData, parFlags);
|
||||
|
||||
Log.Debug("Vertex buffer {Handle} created with {Count} elements of type {Type}", Handle, Count, typeof(T).Name);
|
||||
}
|
||||
|
||||
public void UploadData(T[] parData)
|
||||
{
|
||||
UploadData(0, parData, parData.Length);
|
||||
}
|
||||
|
||||
public void UploadData(T[] parData, int parCount)
|
||||
{
|
||||
UploadData(0, parData, parCount);
|
||||
}
|
||||
|
||||
public void UploadData(int parOffset, T[] parData, int parCount)
|
||||
{
|
||||
if (parOffset < 0)
|
||||
{
|
||||
throw new ArgumentException("Offset must be greater than 0");
|
||||
}
|
||||
|
||||
if (parCount <= 0)
|
||||
{
|
||||
throw new ArgumentException("Count must be greater than 0");
|
||||
}
|
||||
|
||||
if (parData.Length < parCount)
|
||||
{
|
||||
throw new ArgumentException("Data array is too small");
|
||||
}
|
||||
|
||||
if (parCount + parOffset > Count)
|
||||
{
|
||||
throw new ArgumentException("Data array is too large");
|
||||
}
|
||||
|
||||
GL.NamedBufferSubData(Handle, parOffset * _stride, parCount * _stride, parData);
|
||||
}
|
||||
|
||||
public override void Bind()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
}
|
||||
|
||||
public override void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
protected override void Destroy()
|
||||
{
|
||||
GL.DeleteBuffer(Handle);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Renderer.Camera;
|
||||
namespace Engine.Graphics.Camera;
|
||||
|
||||
public interface ICamera
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Renderer.Camera;
|
||||
namespace Engine.Graphics.Camera;
|
||||
|
||||
public class ScreenspaceCamera : ICamera
|
||||
{
|
||||
@@ -3,7 +3,7 @@ using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
using Serilog.Events;
|
||||
|
||||
namespace Engine.Renderer;
|
||||
namespace Engine.Graphics;
|
||||
|
||||
internal static class Debug
|
||||
{
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Collections.ObjectModel;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Renderer.Texture;
|
||||
using Engine.Graphics.Texture;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Framebuffer;
|
||||
namespace Engine.Graphics.Framebuffer;
|
||||
|
||||
public class Framebuffer : OpenGlObject
|
||||
{
|
||||
@@ -55,10 +55,10 @@ public class Framebuffer : OpenGlObject
|
||||
{
|
||||
switch (attachment.Value.Type)
|
||||
{
|
||||
case IFramebufferAttachment.AttachmentType._texture:
|
||||
case IFramebufferAttachment.AttachmentType.Texture:
|
||||
GL.NamedFramebufferTexture(Handle, attachment.Key, attachment.Value.Handle, 0);
|
||||
break;
|
||||
case IFramebufferAttachment.AttachmentType._renderbuffer:
|
||||
case IFramebufferAttachment.AttachmentType.Renderbuffer:
|
||||
GL.NamedFramebufferRenderbuffer(Handle, attachment.Key, RenderbufferTarget.Renderbuffer,
|
||||
attachment.Value.Handle);
|
||||
break;
|
||||
@@ -102,10 +102,12 @@ public class Framebuffer : OpenGlObject
|
||||
Width = parWidth;
|
||||
Height = parHeight;
|
||||
|
||||
foreach (KeyValuePair<FramebufferAttachment, IFramebufferAttachment> attachment in _attachments)
|
||||
foreach (var attachment in _attachments)
|
||||
{
|
||||
attachment.Value.Resize(parWidth, parHeight);
|
||||
}
|
||||
|
||||
Log.Debug("Framebuffer {Handle} resized to {Width}x{Height}", Handle, parWidth, parHeight);
|
||||
}
|
||||
|
||||
public override void Bind()
|
||||
@@ -1,8 +1,8 @@
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Renderer.Texture;
|
||||
using Engine.Graphics.Pixel;
|
||||
using Engine.Graphics.Texture;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Framebuffer;
|
||||
namespace Engine.Graphics.Framebuffer;
|
||||
|
||||
public class FramebufferBuilder(int parWidth, int parHeight)
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Engine.Renderer.Framebuffer;
|
||||
namespace Engine.Graphics.Framebuffer;
|
||||
|
||||
public interface IFramebufferAttachment
|
||||
{
|
||||
@@ -9,7 +9,7 @@ public interface IFramebufferAttachment
|
||||
|
||||
public enum AttachmentType
|
||||
{
|
||||
_texture,
|
||||
_renderbuffer
|
||||
Texture,
|
||||
Renderbuffer
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Framebuffer;
|
||||
namespace Engine.Graphics.Framebuffer;
|
||||
|
||||
public class Renderbuffer : OpenGlObject, IFramebufferAttachment
|
||||
{
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
|
||||
public IFramebufferAttachment.AttachmentType Type => IFramebufferAttachment.AttachmentType._renderbuffer;
|
||||
public IFramebufferAttachment.AttachmentType Type => IFramebufferAttachment.AttachmentType.Renderbuffer;
|
||||
|
||||
private readonly RenderbufferStorage _format;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Engine.Renderer.Texture;
|
||||
using Engine.Graphics.Texture;
|
||||
using Engine.Scene;
|
||||
using OpenTK.Windowing.Common;
|
||||
|
||||
namespace Engine.Renderer;
|
||||
namespace Engine.Graphics;
|
||||
|
||||
public interface IPresenter : IUpdate
|
||||
{
|
||||
@@ -1,6 +1,6 @@
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer;
|
||||
namespace Engine.Graphics;
|
||||
|
||||
public abstract class OpenGlObject
|
||||
{
|
||||
@@ -14,8 +14,9 @@ public abstract class OpenGlObject
|
||||
~OpenGlObject()
|
||||
{
|
||||
Destroy();
|
||||
Handle = -1;
|
||||
|
||||
Log.Debug("OpenGL object {Handle} destroyed", Handle);
|
||||
|
||||
Handle = -1;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Pixel;
|
||||
namespace Engine.Graphics.Pixel;
|
||||
|
||||
public interface IPixel
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Pixel;
|
||||
namespace Engine.Graphics.Pixel;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct R8 : IPixel
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Pixel;
|
||||
namespace Engine.Graphics.Pixel;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Rgb8 : IPixel
|
||||
@@ -15,4 +15,6 @@ public struct Rgb8 : IPixel
|
||||
public byte R;
|
||||
public byte G;
|
||||
public byte B;
|
||||
|
||||
public override string ToString() => $"{R}, {G}, {B}";
|
||||
}
|
||||
79
Engine/src/Graphics/Render/InstancedRenderer.cs
Normal file
79
Engine/src/Graphics/Render/InstancedRenderer.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Engine.Graphics.Buffer;
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using Engine.Graphics.Shader;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render;
|
||||
|
||||
public abstract class InstancedRenderer<C, I>
|
||||
where C : struct, IVertex
|
||||
where I : struct, IVertex
|
||||
{
|
||||
protected readonly Renderer _renderer;
|
||||
|
||||
protected readonly IndexBuffer _indexBuffer;
|
||||
protected readonly VertexBuffer<C> _commonVertexBuffer;
|
||||
protected readonly VertexBuffer<I> _instanceVertexBuffer;
|
||||
protected readonly VertexArray _vertexArray;
|
||||
|
||||
protected readonly int _instanceCount;
|
||||
protected int _queuedInstanceCount;
|
||||
protected readonly I[] _instanceVertices;
|
||||
|
||||
private readonly PrimitiveType _primitiveType;
|
||||
private readonly Program _program;
|
||||
|
||||
protected InstancedRenderer(Renderer parRenderer, PrimitiveType parPrimitiveType, int parInstanceCount,
|
||||
uint[] parIndexBuffer, C[] parInstanceBuffer,
|
||||
Program parProgram)
|
||||
{
|
||||
_program = parProgram;
|
||||
_renderer = parRenderer;
|
||||
_instanceCount = parInstanceCount;
|
||||
_queuedInstanceCount = 0;
|
||||
_instanceVertices = new I[parInstanceCount];
|
||||
_primitiveType = parPrimitiveType;
|
||||
|
||||
_indexBuffer = new IndexBuffer(parIndexBuffer);
|
||||
_commonVertexBuffer = new VertexBuffer<C>(parInstanceBuffer);
|
||||
_instanceVertexBuffer = new VertexBuffer<I>(parInstanceCount,
|
||||
BufferStorageFlags.DynamicStorageBit);
|
||||
_vertexArray = new VertexArray();
|
||||
|
||||
_vertexArray.BindIndexBuffer(_indexBuffer);
|
||||
_vertexArray.BindVertexBuffer(_commonVertexBuffer, 0, 0);
|
||||
_vertexArray.BindVertexBuffer(_instanceVertexBuffer, 1, 1);
|
||||
}
|
||||
|
||||
public void Render(in Matrix4 parProjectionMatrix, in Matrix4 parViewMatrix)
|
||||
{
|
||||
if (_queuedInstanceCount <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_renderer.EnsureRenderThread();
|
||||
|
||||
_instanceVertexBuffer.UploadData(_instanceVertices, _queuedInstanceCount);
|
||||
_vertexArray.Bind();
|
||||
|
||||
_program.Bind();
|
||||
_program.SetUniform("uProjectionMatrix", in parProjectionMatrix);
|
||||
_program.SetUniform("uViewMatrix", in parViewMatrix);
|
||||
SetAdditionalUniforms(_program);
|
||||
|
||||
GL.DrawElementsInstanced(_primitiveType, _indexBuffer.Count * _queuedInstanceCount,
|
||||
DrawElementsType.UnsignedInt, 0,
|
||||
_queuedInstanceCount);
|
||||
}
|
||||
|
||||
public virtual void Reset()
|
||||
{
|
||||
_queuedInstanceCount = 0;
|
||||
}
|
||||
|
||||
protected virtual void SetAdditionalUniforms(Program parProgram)
|
||||
{
|
||||
}
|
||||
}
|
||||
10
Engine/src/Graphics/Render/Mesh/MeshInstanceVertex.cs
Normal file
10
Engine/src/Graphics/Render/Mesh/MeshInstanceVertex.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render.Mesh;
|
||||
|
||||
public struct MeshInstanceVertex : IVertex
|
||||
{
|
||||
[Vertex(VertexAttribType.Float, 4, 4)] public Matrix4 _modelMatrix;
|
||||
}
|
||||
26
Engine/src/Graphics/Render/Mesh/MeshRenderer.cs
Normal file
26
Engine/src/Graphics/Render/Mesh/MeshRenderer.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Engine.Graphics.Shader;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render.Mesh;
|
||||
|
||||
public class MeshRenderer : InstancedRenderer<Asset.Mesh.Mesh.Vertex, MeshInstanceVertex>
|
||||
{
|
||||
public MeshRenderer(Renderer parRenderer, int parInstanceCount, Asset.Mesh.Mesh parMesh)
|
||||
: base(parRenderer, PrimitiveType.Triangles, parInstanceCount, parMesh.Indices.ToArray(),
|
||||
parMesh.Vertices.ToArray(),
|
||||
ProgramLoader.LoadFromSource(ShaderResource.Mesh))
|
||||
{
|
||||
}
|
||||
|
||||
public void Commit(Matrix4 parModelMatrix)
|
||||
{
|
||||
if (_queuedInstanceCount >= _instanceCount)
|
||||
{
|
||||
throw new InvalidOperationException("Instance count exceeded");
|
||||
}
|
||||
|
||||
_instanceVertices[_queuedInstanceCount]._modelMatrix = parModelMatrix;
|
||||
_queuedInstanceCount++;
|
||||
}
|
||||
}
|
||||
11
Engine/src/Graphics/Render/Quad/QuadCommonVertex.cs
Normal file
11
Engine/src/Graphics/Render/Quad/QuadCommonVertex.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render.Quad;
|
||||
|
||||
public struct QuadCommonVertex : IVertex
|
||||
{
|
||||
[Vertex(VertexAttribType.Float, 3)] public Vector3 _position;
|
||||
[Vertex(VertexAttribType.Float, 2)] public Vector2 _uv;
|
||||
}
|
||||
12
Engine/src/Graphics/Render/Quad/QuadInstanceVertex.cs
Normal file
12
Engine/src/Graphics/Render/Quad/QuadInstanceVertex.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Engine.Graphics.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render.Quad;
|
||||
|
||||
public struct QuadInstanceVertex : IVertex
|
||||
{
|
||||
[Vertex(VertexAttribType.Float, 4)] public Vector4 _color;
|
||||
[Vertex(VertexAttribType.Int)] public int _textureId;
|
||||
[Vertex(VertexAttribType.Float, 4, 4)] public Matrix4 _modelMatrix;
|
||||
}
|
||||
59
Engine/src/Graphics/Render/Quad/QuadRenderer.cs
Normal file
59
Engine/src/Graphics/Render/Quad/QuadRenderer.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using Engine.Graphics.Shader;
|
||||
using Engine.Graphics.Texture;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Graphics.Render.Quad;
|
||||
|
||||
public class QuadRenderer : InstancedRenderer<QuadCommonVertex, QuadInstanceVertex>
|
||||
{
|
||||
private readonly TextureUnitMap _textureUnitMap = new(16);
|
||||
|
||||
public QuadRenderer(Renderer parRenderer, int parInstanceCount)
|
||||
: base(parRenderer, PrimitiveType.Triangles, parInstanceCount, [0, 1, 2, 2, 3, 0], [
|
||||
new QuadCommonVertex { _position = new Vector3(-0.5f, -0.5f, 0), _uv = new Vector2(0, 1) },
|
||||
new QuadCommonVertex { _position = new Vector3(0.5f, -0.5f, 0), _uv = new Vector2(1, 1) },
|
||||
new QuadCommonVertex { _position = new Vector3(0.5f, 0.5f, 0), _uv = new Vector2(1, 0) },
|
||||
new QuadCommonVertex { _position = new Vector3(-0.5f, 0.5f, 0), _uv = new Vector2(0, 0) }
|
||||
],
|
||||
ProgramLoader.LoadFromSource(ShaderResource.Quad))
|
||||
{
|
||||
}
|
||||
|
||||
public void Commit(in Matrix4 parModelMatrix, in Vector4 parColor, Texture.Texture? parTexture = null)
|
||||
{
|
||||
if (_queuedInstanceCount >= _instanceCount)
|
||||
{
|
||||
throw new InvalidOperationException("Instance count exceeded");
|
||||
}
|
||||
|
||||
var textureId = -1;
|
||||
if (parTexture != null)
|
||||
{
|
||||
textureId = _textureUnitMap.GetUnit(parTexture);
|
||||
}
|
||||
|
||||
_instanceVertices[_queuedInstanceCount]._modelMatrix = parModelMatrix;
|
||||
_instanceVertices[_queuedInstanceCount]._color = parColor;
|
||||
_instanceVertices[_queuedInstanceCount]._textureId = textureId;
|
||||
_queuedInstanceCount++;
|
||||
}
|
||||
|
||||
protected override void SetAdditionalUniforms(Program parProgram)
|
||||
{
|
||||
var samplers = new int[_textureUnitMap.Size];
|
||||
foreach (var (texture, unit) in _textureUnitMap)
|
||||
{
|
||||
texture.BindUnit(unit);
|
||||
samplers[unit] = unit;
|
||||
}
|
||||
|
||||
parProgram.SetUniform("uTexture", samplers);
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
_textureUnitMap.Reset();
|
||||
}
|
||||
}
|
||||
@@ -1,30 +1,35 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Renderer.Shader;
|
||||
using Engine.Graphics.Pixel;
|
||||
using Engine.Graphics.Render.Quad;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
using Serilog.Events;
|
||||
|
||||
namespace Engine.Renderer;
|
||||
namespace Engine.Graphics;
|
||||
|
||||
public class Renderer
|
||||
{
|
||||
internal Texture.Texture TextureInternal => _framebuffer.TextureInternal!;
|
||||
|
||||
public readonly QuadRenderer QuadRenderer;
|
||||
|
||||
private readonly Framebuffer.Framebuffer _framebuffer;
|
||||
private readonly Queue<Action<Renderer>> _renderActions = new();
|
||||
|
||||
private readonly Thread _renderThread;
|
||||
|
||||
public Renderer(int parWidth, int parHeight)
|
||||
{
|
||||
InitializeOpenGl();
|
||||
InitializeOpenGl(parWidth, parHeight);
|
||||
|
||||
_renderThread = Thread.CurrentThread;
|
||||
|
||||
_framebuffer = Framebuffer.Framebuffer.Builder(parWidth, parHeight)
|
||||
.AddColorAttachment<Rgb8>()
|
||||
.AddDepthAttachment()
|
||||
.Build();
|
||||
|
||||
QuadRenderer = new QuadRenderer(this, 1024 * 8);
|
||||
}
|
||||
|
||||
private void InitializeOpenGl()
|
||||
private void InitializeOpenGl(int parWidth, int parHeight)
|
||||
{
|
||||
#if DEBUG
|
||||
Debug.Setup();
|
||||
@@ -36,6 +41,18 @@ public class Renderer
|
||||
|
||||
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
|
||||
GL.Viewport(0, 0, parWidth, parHeight);
|
||||
}
|
||||
|
||||
public void EnsureRenderThread()
|
||||
{
|
||||
if (Thread.CurrentThread == _renderThread)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException("Renderer is not on render thread");
|
||||
}
|
||||
|
||||
internal void Commit(Action<Renderer> parRenderAction)
|
||||
@@ -45,8 +62,10 @@ public class Renderer
|
||||
|
||||
internal void Render()
|
||||
{
|
||||
EnsureRenderThread();
|
||||
|
||||
_framebuffer.Bind();
|
||||
while (_renderActions.TryDequeue(out Action<Renderer>? renderAction))
|
||||
while (_renderActions.TryDequeue(out var renderAction))
|
||||
{
|
||||
renderAction(this);
|
||||
}
|
||||
@@ -57,5 +76,6 @@ public class Renderer
|
||||
internal void Resize(int parWidth, int parHeight)
|
||||
{
|
||||
_framebuffer.Resize(parWidth, parHeight);
|
||||
GL.Viewport(0, 0, parWidth, parHeight);
|
||||
}
|
||||
}
|
||||
@@ -1,48 +1,14 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Shader;
|
||||
namespace Engine.Graphics.Shader;
|
||||
|
||||
public class ShaderProgram : OpenGlObject
|
||||
public class Program : OpenGlObject
|
||||
{
|
||||
private readonly Dictionary<string, int> _uniforms = new();
|
||||
|
||||
public static ShaderProgram CreateFromSource(string parSource)
|
||||
{
|
||||
var vertexSource = new StringBuilder();
|
||||
var fragmentSource = new StringBuilder();
|
||||
var inFragment = false;
|
||||
var inVertex = false;
|
||||
|
||||
foreach (var line in parSource.Split('\n'))
|
||||
{
|
||||
if (line.StartsWith("#shader vertex"))
|
||||
{
|
||||
inVertex = true;
|
||||
inFragment = false;
|
||||
}
|
||||
else if (line.StartsWith("#shader fragment"))
|
||||
{
|
||||
inVertex = false;
|
||||
inFragment = true;
|
||||
}
|
||||
else if (inVertex)
|
||||
{
|
||||
vertexSource.AppendLine(line);
|
||||
}
|
||||
else if (inFragment)
|
||||
{
|
||||
fragmentSource.AppendLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
return new ShaderProgram(vertexSource.ToString(), fragmentSource.ToString());
|
||||
}
|
||||
|
||||
public ShaderProgram(string parVertexSource, string parFragmentSource)
|
||||
public Program(string parVertexSource, string parFragmentSource)
|
||||
{
|
||||
var vertexShader = CompileSource(parVertexSource, ShaderType.VertexShader);
|
||||
var fragmentShader = CompileSource(parFragmentSource, ShaderType.FragmentShader);
|
||||
@@ -50,7 +16,7 @@ public class ShaderProgram : OpenGlObject
|
||||
Handle = LinkProgram(vertexShader, fragmentShader);
|
||||
}
|
||||
|
||||
public void SetUniform<T>(string parName, T parValue)
|
||||
public void SetUniform<T>(string parName, in T parValue)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -79,6 +45,12 @@ public class ShaderProgram : OpenGlObject
|
||||
case Matrix4 matrix:
|
||||
GL.ProgramUniformMatrix4(Handle, location, false, ref matrix);
|
||||
break;
|
||||
case int[] intArray:
|
||||
GL.ProgramUniform1(Handle, location, intArray.Length, intArray);
|
||||
break;
|
||||
case float[] floatArray:
|
||||
GL.ProgramUniform1(Handle, location, floatArray.Length, floatArray);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported uniform type: {typeof(T).Name}");
|
||||
}
|
||||
38
Engine/src/Graphics/Shader/ProgramLoader.cs
Normal file
38
Engine/src/Graphics/Shader/ProgramLoader.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Engine.Graphics.Shader;
|
||||
|
||||
public static partial class ProgramLoader
|
||||
{
|
||||
[GeneratedRegex(@"^//\s+#type\s+(?<type>[a-z]+)$", RegexOptions.Compiled)]
|
||||
private static partial Regex TypeRegex();
|
||||
|
||||
public static Program LoadFromSource(string parSource)
|
||||
{
|
||||
var vertexSource = new StringBuilder();
|
||||
var fragmentSource = new StringBuilder();
|
||||
var inFragment = false;
|
||||
var inVertex = false;
|
||||
|
||||
foreach (var line in parSource.Split('\n').Select(parLine => parLine.TrimEnd()))
|
||||
{
|
||||
var match = TypeRegex().Match(line);
|
||||
if (match.Success)
|
||||
{
|
||||
inVertex = match.Groups["type"].Value == "vertex";
|
||||
inFragment = match.Groups["type"].Value == "fragment";
|
||||
}
|
||||
else if (inVertex)
|
||||
{
|
||||
vertexSource.AppendLine(line);
|
||||
}
|
||||
else if (inFragment)
|
||||
{
|
||||
fragmentSource.AppendLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
return new Program(vertexSource.ToString(), fragmentSource.ToString());
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
using Engine.Renderer.Framebuffer;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Graphics.Framebuffer;
|
||||
using Engine.Graphics.Pixel;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Texture;
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public class DynamicTexture : Texture, IFramebufferAttachment
|
||||
{
|
||||
public IFramebufferAttachment.AttachmentType Type => IFramebufferAttachment.AttachmentType._texture;
|
||||
public IFramebufferAttachment.AttachmentType Type => IFramebufferAttachment.AttachmentType.Texture;
|
||||
|
||||
private readonly PixelFormat _format;
|
||||
private readonly PixelType _type;
|
||||
@@ -45,5 +46,7 @@ public class DynamicTexture : Texture, IFramebufferAttachment
|
||||
Bind();
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, _internalFormat, Width, Height, 0, _format, _type,
|
||||
IntPtr.Zero);
|
||||
|
||||
Log.Debug("Texture {Handle} resized to {Width}x{Height}", Handle, Width, Height);
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,12 @@
|
||||
using Engine.Asset;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Graphics.Pixel;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Renderer.Texture;
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public interface IConstTexture
|
||||
{
|
||||
public Vector2i Size { get; }
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Engine.Asset;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Graphics.Pixel;
|
||||
|
||||
namespace Engine.Renderer.Texture;
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public interface ITexture : IConstTexture
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Graphics.Pixel;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Engine.Renderer.Texture;
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public class StaticTexture : Texture
|
||||
{
|
||||
@@ -1,11 +1,15 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Engine.Renderer.Pixel;
|
||||
using Engine.Graphics.Pixel;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Texture;
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public abstract class Texture : OpenGlObject, ITexture
|
||||
{
|
||||
public Vector2i Size => new(Width, Height);
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => _width;
|
||||
@@ -44,6 +48,13 @@ public abstract class Texture : OpenGlObject, ITexture
|
||||
|
||||
GL.CreateTextures(TextureTarget.Texture2D, 1, out int handle);
|
||||
Handle = handle;
|
||||
|
||||
GL.TextureParameter(Handle, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
|
||||
GL.TextureParameter(Handle, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
|
||||
GL.TextureParameter(Handle, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
|
||||
GL.TextureParameter(Handle, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
|
||||
|
||||
Log.Debug("Texture {Handle} created with {Width}x{Height}", Handle, Width, Height);
|
||||
}
|
||||
|
||||
public void UploadPixels<T>(int parX, int parY, int parWidth, int parHeight, T[,] parPixels)
|
||||
@@ -101,6 +112,10 @@ public abstract class Texture : OpenGlObject, ITexture
|
||||
var format = default(T).Format;
|
||||
var type = default(T).Type;
|
||||
|
||||
// Set alignment to avoid row padding issues
|
||||
GL.PixelStore(PixelStoreParameter.PackAlignment, 1);
|
||||
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
|
||||
|
||||
GL.GetTextureSubImage(Handle, 0, parX, parY, 0, parWidth, parHeight, 1, format, type,
|
||||
parPixels.Length * Marshal.SizeOf<T>(),
|
||||
parPixels);
|
||||
@@ -108,6 +123,7 @@ public abstract class Texture : OpenGlObject, ITexture
|
||||
|
||||
public void BindUnit(int parUnit = 0)
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + parUnit);
|
||||
GL.BindTextureUnit(parUnit, Handle);
|
||||
}
|
||||
|
||||
50
Engine/src/Graphics/Texture/TextureUnitMap.cs
Normal file
50
Engine/src/Graphics/Texture/TextureUnitMap.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
|
||||
namespace Engine.Graphics.Texture;
|
||||
|
||||
public class TextureUnitMap : IEnumerable<KeyValuePair<Texture, int>>
|
||||
{
|
||||
public int Size => _textures.Count;
|
||||
public int Capacity => _capacity;
|
||||
|
||||
private readonly Dictionary<Texture, int> _textures = new();
|
||||
private readonly int _capacity;
|
||||
|
||||
public TextureUnitMap(int parCapacity)
|
||||
{
|
||||
_capacity = parCapacity;
|
||||
}
|
||||
|
||||
public int GetUnit(Texture parTexture)
|
||||
{
|
||||
if (_textures.TryGetValue(parTexture, out var unit))
|
||||
{
|
||||
return unit;
|
||||
}
|
||||
|
||||
if (_textures.Count >= _capacity)
|
||||
{
|
||||
throw new InvalidOperationException("Texture unit map is full");
|
||||
}
|
||||
|
||||
unit = _textures.Count;
|
||||
_textures.Add(parTexture, unit);
|
||||
|
||||
return unit;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_textures.Clear();
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<Texture, int>> GetEnumerator()
|
||||
{
|
||||
return _textures.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,12 @@
|
||||
|
||||
public enum MouseButton
|
||||
{
|
||||
_left,
|
||||
_right,
|
||||
_middle,
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
|
||||
_button4,
|
||||
_button5,
|
||||
_button6,
|
||||
_button7
|
||||
Button4,
|
||||
Button5,
|
||||
Button6,
|
||||
Button7
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Engine.Renderer.Buffer.Vertex;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Serilog;
|
||||
|
||||
namespace Engine.Renderer.Buffer;
|
||||
|
||||
public class VertexBuffer<T> : OpenGlObject
|
||||
where T : struct, IVertex
|
||||
{
|
||||
internal int Count { get; }
|
||||
|
||||
private readonly int _stride = Marshal.SizeOf<T>();
|
||||
|
||||
public VertexBuffer(int parCount, BufferStorageFlags parFlags)
|
||||
{
|
||||
if (!IVertex.IsValid(typeof(T)))
|
||||
{
|
||||
throw new ArgumentException($"Type {typeof(T).Name} is not a valid vertex type");
|
||||
}
|
||||
|
||||
if (parCount <= 0)
|
||||
{
|
||||
throw new ArgumentException("Count must be greater than 0");
|
||||
}
|
||||
|
||||
Count = parCount;
|
||||
|
||||
GL.CreateBuffers(1, out int handle);
|
||||
Handle = handle;
|
||||
|
||||
GL.NamedBufferStorage(Handle, Count * _stride, IntPtr.Zero, parFlags);
|
||||
|
||||
Log.Debug("Vertex buffer {Handle} created with {Count} elements of type {Type}", Handle, Count, typeof(T).Name);
|
||||
}
|
||||
|
||||
public void UploadData(T[] parData)
|
||||
{
|
||||
UploadData(0, parData);
|
||||
}
|
||||
|
||||
public void UploadData(int parOffset, T[] parData)
|
||||
{
|
||||
if (parOffset < 0)
|
||||
{
|
||||
throw new ArgumentException("Offset must be greater than 0");
|
||||
}
|
||||
|
||||
if (parData.Length + parOffset > Count)
|
||||
{
|
||||
throw new ArgumentException("Data array is too large");
|
||||
}
|
||||
|
||||
GL.NamedBufferSubData(Handle, parOffset * _stride, parData.Length * _stride, parData);
|
||||
}
|
||||
|
||||
public override void Bind()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
}
|
||||
|
||||
public override void Unbind()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
protected override void Destroy()
|
||||
{
|
||||
GL.DeleteBuffer(Handle);
|
||||
}
|
||||
}
|
||||
101
Engine/src/Resource/ShaderResource.Designer.cs
generated
Normal file
101
Engine/src/Resource/ShaderResource.Designer.cs
generated
Normal file
@@ -0,0 +1,101 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Engine {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class ShaderResource {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal ShaderResource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Engine.src.Resource.ShaderResource", typeof(ShaderResource).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #shader vertex
|
||||
///#version 330 core
|
||||
///
|
||||
///uniform mat4 uViewMatrix;
|
||||
///uniform mat4 uProjectionMatrix;
|
||||
///
|
||||
///layout(location = 0) in vec3 aPos;
|
||||
///layout(location = 1) in vec3 aNormal;
|
||||
///layout(location = 2) in vec2 aTexCoords;
|
||||
///layout(location = 3) in mat4 aModelMatrix;
|
||||
///
|
||||
///out vec2 outTexCoords;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// gl_Position = uProjectionMatrix * uViewMatrix * aModelMatrix * vec4(aPos, 1.0);
|
||||
/// outTexCoords = aTexCoords;
|
||||
///}
|
||||
///
|
||||
///#shader fragment
|
||||
///#version 330 core
|
||||
///
|
||||
///uniform sampler2D uTexture;
|
||||
///
|
||||
///layout(location [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string Mesh {
|
||||
get {
|
||||
return ResourceManager.GetString("Mesh", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
internal static string Quad {
|
||||
get {
|
||||
return ResourceManager.GetString("Quad", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
29
Engine/src/Resource/ShaderResource.resx
Normal file
29
Engine/src/Resource/ShaderResource.resx
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
<data name="Mesh" type="System.Resources.ResXFileRef" xml:space="preserve">
|
||||
<value>../../assets/shader/mesh.shader;System.String, mscorlib, Version=4.0.0.0, Culture=neutral;utf-8</value>
|
||||
</data>
|
||||
|
||||
<data name="Quad" type="System.Resources.ResXFileRef" xml:space="preserve">
|
||||
<value>../../assets/shader/quad.shader;System.String, mscorlib, Version=4.0.0.0, Culture=neutral;utf-8</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,4 +1,4 @@
|
||||
using Engine.Renderer.Camera;
|
||||
using Engine.Graphics.Camera;
|
||||
using OpenTK.Mathematics;
|
||||
|
||||
namespace Engine.Scene.Component.BuiltIn;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Engine.Renderer.Camera;
|
||||
using Engine.Graphics.Camera;
|
||||
using Engine.Scene.Component.BuiltIn;
|
||||
|
||||
namespace Engine.Scene;
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
using OpenTK.Windowing.Desktop;
|
||||
using Engine.Asset;
|
||||
using Engine.Graphics;
|
||||
using Engine.Graphics.Pixel;
|
||||
using Engine.Graphics.Texture;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Mathematics;
|
||||
using OpenTK.Windowing.Common;
|
||||
using OpenTK.Windowing.Desktop;
|
||||
using OpenTK.Windowing.GraphicsLibraryFramework;
|
||||
|
||||
namespace Engine;
|
||||
|
||||
public class Window
|
||||
public class Window : IPresenter
|
||||
{
|
||||
public bool IsExiting => _window.IsExiting;
|
||||
public int Width { get; private set; }
|
||||
public int Height { get; private set; }
|
||||
public event Action<ResizeEventArgs>? Resize;
|
||||
|
||||
private readonly Engine _engine;
|
||||
private readonly NativeWindow _window;
|
||||
@@ -26,16 +34,32 @@ public class Window
|
||||
{
|
||||
Width = parArgs.Width;
|
||||
Height = parArgs.Height;
|
||||
Resize?.Invoke(parArgs);
|
||||
};
|
||||
}
|
||||
|
||||
public void Update()
|
||||
public void Update(double parDeltaTime)
|
||||
{
|
||||
if (!_headless)
|
||||
if (_headless)
|
||||
{
|
||||
NativeWindow.ProcessWindowEvents(false);
|
||||
_window.SwapBuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
NativeWindow.ProcessWindowEvents(false);
|
||||
_window.SwapBuffers();
|
||||
}
|
||||
|
||||
public void Present(IConstTexture parTexture)
|
||||
{
|
||||
GL.Viewport(0, 0, Width, Height);
|
||||
|
||||
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
|
||||
var texture = (Texture)parTexture;
|
||||
_engine.Renderer.QuadRenderer.Commit(Matrix4.CreateScale(2f), Vector4.One, texture);
|
||||
_engine.Renderer.QuadRenderer.Render(Matrix4.Identity, Matrix4.Identity);
|
||||
_engine.Renderer.QuadRenderer.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user