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doom-dm/Engine/assets/shader/mesh.shader
2024-12-13 15:15:23 +03:00

34 lines
688 B
GLSL

// #type vertex
#version 460 core
uniform mat4 uProjectionMatrix;
uniform mat4 uViewMatrix;
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
layout (location = 3) in mat4 aModelMatrix;
layout (location = 0) out vec2 oTexCoords;
void main()
{
gl_Position = uProjectionMatrix * uViewMatrix * aModelMatrix * vec4(aPos, 1.0);
oTexCoords = aTexCoords;
}
// #type fragment
#version 460 core
uniform sampler2D uTexture;
layout (location = 0) in vec2 iTexCoords;
layout (location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(uTexture, iTexCoords);
if (FragColor.a == 0.0)
discard;
}