This commit is contained in:
2024-12-16 08:27:20 +03:00
parent dbe7aebd4f
commit 87abfde205
6 changed files with 62 additions and 42 deletions

View File

@@ -117,7 +117,7 @@ public sealed class Engine
Renderer.EndFrame();
Presenter!.Present(Renderer.TextureInternal);
Presenter!.Present(Renderer.RenderTexture);
Presenter!.Render();
}
}

View File

@@ -7,7 +7,8 @@ namespace Engine.Graphics;
public class Renderer
{
internal Texture.Texture TextureInternal => _framebuffer.TextureInternal!;
internal Framebuffer.Framebuffer RenderFramebuffer => _framebuffer;
internal Texture.Texture RenderTexture => _framebuffer.TextureInternal!;
public QuadRenderer QuadRenderer { get; }
public GlobalMeshRenderer GlobalMeshRenderer { get; }
@@ -55,12 +56,10 @@ public class Renderer
public void EnsureRenderThread()
{
#if DEBUG
if (Thread.CurrentThread == _renderThread)
if (Thread.CurrentThread != _renderThread)
{
return;
throw new InvalidOperationException("Not on render thread");
}
throw new InvalidOperationException("Not on render thread");
#endif
}

View File

@@ -58,21 +58,21 @@ public class Hierarchy<T>
});
}
public void AddChild(T parEnt, T parChild)
public void AddChild(T parParent, T parChild)
{
SetParent(parChild, parEnt);
SetParent(parChild, parParent);
}
private void SetParent(T parChild, T? parEnt)
private void SetParent(T parChild, T? parParent)
{
if (parChild.Equals(parEnt))
if (parChild.Equals(parParent))
{
throw new InvalidOperationException("Child cannot be parent");
}
_hierarchyActions.Enqueue(() =>
{
if (IsInHierarchy(parChild, parEnt))
if (IsInHierarchy(parChild, parParent))
{
throw new InvalidOperationException("Parent is a child of child");
}
@@ -80,8 +80,8 @@ public class Hierarchy<T>
var oldParent = GetParent(parChild);
_childrenLookup[oldParent].Remove(parChild);
_childrenLookup[parEnt].Add(parChild);
_parentLookup[parChild] = parEnt;
_childrenLookup[parParent].Add(parChild);
_parentLookup[parChild] = parParent;
});
}

View File

@@ -87,6 +87,12 @@ public class Scene : IUpdate, IRender
});
}
public void AddChild(GameObject parParent, GameObject parGameObject)
{
Add(parGameObject);
Hierarchy.AddChild(parParent, parGameObject);
}
public void Remove(GameObject parGameObject)
{
Hierarchy.Remove(parGameObject);

View File

@@ -63,13 +63,12 @@ public class Window : IPresenter
return;
}
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
var texture = (Texture)parTexture;
_engine.Renderer.QuadRenderer.Commit(Matrix4.CreateScale(2f), Vector4.One, texture);
_engine.Renderer.QuadRenderer.Render(Matrix4.Identity, Matrix4.Identity);
_engine.Renderer.QuadRenderer.Reset();
GL.BlitNamedFramebuffer(_engine.Renderer.RenderFramebuffer.Handle, 0,
0, parTexture.Height, parTexture.Width, 0,
0, 0, Width, Height,
ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit,
BlitFramebufferFilter.Nearest
);
}
}

View File

@@ -37,34 +37,50 @@ const vec3 ConsoleColorVec3[16] = vec3[](
vec3(1.0, 1.0, 1.0) // White
);
// RGB to LAB conversion (simplified approximation)
vec3 rgb2lab(vec3 x) {
const float epsilon = 0.008856;
const float k = 903.3;
vec3 fx;
fx.x = x.x > epsilon ? pow(x.x, 1.0 / 3.0) : (k * x.x + 16.0) / 116.0;
fx.y = x.y > epsilon ? pow(x.y, 1.0 / 3.0) : (k * x.y + 16.0) / 116.0;
fx.z = x.z > epsilon ? pow(x.z, 1.0 / 3.0) : (k * x.z + 16.0) / 116.0;
return fx;
vec3 srgbToLinear(vec3 color) {
return mix(color / 12.92, pow((color + 0.055) / 1.055, vec3(2.4)), step(0.04045, color));
}
vec3 rgbToXyz(vec3 color) {
const mat3 rgbToXyzMatrix = mat3(
0.4124564, 0.3575761, 0.1804375,
0.2126729, 0.7151522, 0.0721750,
0.0193339, 0.1191920, 0.9503041
);
return rgbToXyzMatrix * color;
}
vec3 xyzToLab(vec3 xyz) {
const vec3 whitePoint = vec3(0.95047, 1.0, 1.08883); // D65 white point
xyz = xyz / whitePoint;
vec3 f = mix(pow(xyz, vec3(1.0 / 3.0)), 7.787 * xyz + 16.0 / 116.0, step(0.008856, xyz));
return vec3(
(116.0 * f.y) - 16.0,
500.0 * (f.x - f.y),
200.0 * (f.y - f.z)
);
}
vec3 rgb2hsv(vec3 c)
{
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
// Perceptually weighted color difference (CIEDE2000-inspired)
float perceptualColorDistance(vec3 color1, vec3 color2) {
vec3 lab1 = rgb2lab(color1);
vec3 lab2 = rgb2lab(color2);
vec3 lab1 = xyzToLab(rgbToXyz(srgbToLinear(color1)));
vec3 lab2 = xyzToLab(rgbToXyz(srgbToLinear(color2)));
vec3 delta = lab1 - lab2;
// Compute LAB-like color difference with perceptual weighting
float deltaL = lab1.x - lab2.x;
float deltaA = lab1.y - lab2.y;
float deltaB = lab1.z - lab2.z;
// Perceptual weighting
return deltaL * deltaL * 1.0 + // Lightness difference
deltaA * deltaA * 1.5 + // Green-Red difference
deltaB * deltaB * 1.5; // Blue-Yellow difference
return dot(delta, delta);
}
// Advanced color matching considering multiple color attributes
int findMostPerceptuallyAccurateColor(vec3 color) {
int bestMatchIndex = 0;
float minDistance = perceptualColorDistance(color, ConsoleColorVec3[0]);