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@@ -1,4 +1,5 @@
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using Engine.Graphics.Camera;
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using Engine.Graphics.Pipeline;
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using OpenTK.Mathematics;
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using Serilog;
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@@ -13,6 +14,8 @@ public abstract class Camera(
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public float NearPlane { get; set; } = parNearPlane;
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public float FarPlane { get; set; } = parFarPlane;
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public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT;
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private Vector2i _screenSize = new(1, 1);
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public abstract Matrix4 View { get; }
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