diff --git a/DoomDeathmatch/DoomDeathmatch.csproj b/DoomDeathmatch/DoomDeathmatch.csproj
index 3d2f171..e1baa34 100644
--- a/DoomDeathmatch/DoomDeathmatch.csproj
+++ b/DoomDeathmatch/DoomDeathmatch.csproj
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-
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-
-
diff --git a/DoomDeathmatch/asset/font/doom/atlas.png b/DoomDeathmatch/asset/font/doom/atlas.png
index 7c76c05..83f3349 100644
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index d4e15d3..53caf9d 100644
--- a/DoomDeathmatch/asset/font/doom/metadata.json
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diff --git a/DoomDeathmatch/asset/model/map.obj b/DoomDeathmatch/asset/model/map.obj
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--- /dev/null
+++ b/DoomDeathmatch/asset/model/map.obj
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+# www.blender.org
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diff --git a/DoomDeathmatch/asset/texture/demon.png b/DoomDeathmatch/asset/texture/demon.png
new file mode 100644
index 0000000..56b96ca
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diff --git a/DoomDeathmatch/asset/texture/imp.png b/DoomDeathmatch/asset/texture/imp.png
new file mode 100644
index 0000000..f900685
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diff --git a/DoomDeathmatch/asset/texture/pistol.png b/DoomDeathmatch/asset/texture/pistol.png
new file mode 100644
index 0000000..a5f2b76
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diff --git a/DoomDeathmatch/asset/texture/shotgun.png b/DoomDeathmatch/asset/texture/shotgun.png
new file mode 100644
index 0000000..adeac1f
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diff --git a/DoomDeathmatch/src/Component/HealthComponent.cs b/DoomDeathmatch/src/Component/HealthComponent.cs
deleted file mode 100644
index 9ebc517..0000000
--- a/DoomDeathmatch/src/Component/HealthComponent.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-namespace DoomDeathmatch.Component;
-
-public class HealthComponent : Engine.Scene.Component.Component
-{
- public float MaxHealth { get; set; } = 100;
- public float Health { get; private set; } = 100;
- public event Action? HealthChanged;
- public event Action? Died;
-
- public void TakeDamage(float parDamage)
- {
- Health -= parDamage;
- if (Health <= 0)
- {
- Died?.Invoke(this);
- }
- else
- {
- HealthChanged?.Invoke(this);
- }
- }
-
- public void Heal(float parHeal)
- {
- Health += parHeal;
- if (Health > MaxHealth)
- {
- Health = MaxHealth;
- }
-
- HealthChanged?.Invoke(this);
- }
-}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Controller/HealthController.cs b/DoomDeathmatch/src/Component/MVC/Controller/HealthController.cs
new file mode 100644
index 0000000..3fb7408
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Controller/HealthController.cs
@@ -0,0 +1,31 @@
+using DoomDeathmatch.Component.MVC.Model;
+using DoomDeathmatch.Component.MVC.View;
+
+namespace DoomDeathmatch.Component.MVC.Controller;
+
+public class HealthController : Engine.Scene.Component.Component
+{
+ private readonly HealthModel _healthModel = new(100);
+ private HealthView? _healthView;
+
+ public override void Awake()
+ {
+ _healthView = GameObject.GetComponent();
+
+ if (_healthView != null)
+ {
+ _healthView.UpdateView(_healthModel);
+ _healthModel.HealthChanged += _healthView.UpdateView;
+ }
+ }
+
+ public void TakeDamage(float parDamage)
+ {
+ _healthModel.Health -= parDamage;
+ }
+
+ public void Heal(float parHeal)
+ {
+ _healthModel.Health += parHeal;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Controller/PlayerController.cs b/DoomDeathmatch/src/Component/MVC/Controller/PlayerController.cs
new file mode 100644
index 0000000..f388ea0
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Controller/PlayerController.cs
@@ -0,0 +1,45 @@
+using DoomDeathmatch.Component.MVC.Model;
+using Engine.Input;
+
+namespace DoomDeathmatch.Component.MVC.Controller;
+
+public class PlayerController : Engine.Scene.Component.Component
+{
+ private readonly IInputHandler _inputHandler = Engine.Engine.Instance.InputHandler!;
+
+ private HealthController _healthController = null!;
+ private WeaponController _weaponController = null!;
+ private ScoreController _scoreController = null!;
+
+ public override void Awake()
+ {
+ _healthController = GameObject.GetComponent()!;
+ _weaponController = GameObject.GetComponent()!;
+ _scoreController = GameObject.GetComponent()!;
+
+ ArgumentNullException.ThrowIfNull(_healthController);
+ ArgumentNullException.ThrowIfNull(_weaponController);
+ ArgumentNullException.ThrowIfNull(_scoreController);
+ }
+
+ public override void Update(double parDeltaTime)
+ {
+ if (_inputHandler.IsKeyJustPressed(KeyboardButtonCode.C))
+ _weaponController.AddWeapon(WeaponData.Shotgun);
+
+ for (var i = 0; i < 10; i++)
+ {
+ if (KeyboardButtonCode.D1 + i > KeyboardButtonCode.D0)
+ break;
+
+ if (!_inputHandler.IsKeyJustPressed(KeyboardButtonCode.D1 + i))
+ continue;
+
+ _weaponController.SelectWeapon(i);
+ break;
+ }
+
+ if (_inputHandler.IsKeyJustPressed(KeyboardButtonCode.Space))
+ _weaponController.TryShoot();
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Controller/ScoreController.cs b/DoomDeathmatch/src/Component/MVC/Controller/ScoreController.cs
new file mode 100644
index 0000000..3140b48
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Controller/ScoreController.cs
@@ -0,0 +1,22 @@
+using DoomDeathmatch.Component.MVC.Model;
+using DoomDeathmatch.Component.MVC.View;
+
+namespace DoomDeathmatch.Component.MVC.Controller;
+
+public class ScoreController : Engine.Scene.Component.Component
+{
+ private readonly ScoreModel _scoreModel = new();
+ private ScoreView _scoreView = null!;
+
+ public override void Awake()
+ {
+ _scoreView = GameObject.GetComponent()!;
+ _scoreView.UpdateView(_scoreModel);
+ _scoreModel.ScoreChanged += _scoreView.UpdateView;
+ }
+
+ public void AddScore(int parScore)
+ {
+ _scoreModel.Score += parScore;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Controller/WeaponController.cs b/DoomDeathmatch/src/Component/MVC/Controller/WeaponController.cs
new file mode 100644
index 0000000..a2a4a30
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Controller/WeaponController.cs
@@ -0,0 +1,74 @@
+using DoomDeathmatch.Component.MVC.Model;
+using DoomDeathmatch.Component.MVC.View;
+
+namespace DoomDeathmatch.Component.MVC.Controller;
+
+public class WeaponController : Engine.Scene.Component.Component
+{
+ public event Action? OnWeaponShot;
+
+ private readonly WeaponModel _weaponModel = new();
+ private WeaponView _weaponView = null!;
+
+ public override void Awake()
+ {
+ _weaponView = GameObject.GetComponent()!;
+ _weaponView.UpdateView(_weaponModel.SelectedWeapon);
+
+ _weaponModel.OnWeaponSelected += WeaponSelected;
+ WeaponSelected(null, _weaponModel.SelectedWeapon);
+ }
+
+ public bool TryShoot()
+ {
+ if (_weaponModel.SelectedWeapon.Ammo <= 0)
+ return false;
+
+ _weaponModel.SelectedWeapon.Ammo--;
+
+ OnWeaponShot?.Invoke(_weaponModel.SelectedWeapon);
+
+ return true;
+ }
+
+ public void Reload()
+ {
+ _weaponModel.SelectedWeapon.Ammo = _weaponModel.SelectedWeapon.MaxAmmo;
+ }
+
+ public void AddWeapon(WeaponData parWeaponData)
+ {
+ if (_weaponModel.Weapons.Contains(parWeaponData))
+ return;
+
+ _weaponModel.Weapons.Add(parWeaponData);
+ }
+
+ public void RemoveWeapon(int parIndex)
+ {
+ if (parIndex <= 0 || parIndex >= _weaponModel.Weapons.Count)
+ return;
+
+ var newSelectedIndex = parIndex >= _weaponModel.SelectedWeaponIndex ? _weaponModel.SelectedWeaponIndex : 0;
+
+ _weaponModel.SelectedWeaponIndex = newSelectedIndex;
+ _weaponModel.Weapons.RemoveAt(parIndex);
+ }
+
+ public void SelectWeapon(int parIndex)
+ {
+ if (parIndex >= _weaponModel.Weapons.Count)
+ return;
+
+ _weaponModel.SelectedWeaponIndex = parIndex;
+ }
+
+ private void WeaponSelected(WeaponData? parOldWeapon, WeaponData parNewWeapon)
+ {
+ if (parOldWeapon != null)
+ parOldWeapon.OnAmmoChanged -= _weaponView.UpdateAmmoView;
+
+ parNewWeapon.OnAmmoChanged += _weaponView.UpdateAmmoView;
+ _weaponView.UpdateView(parNewWeapon);
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Model/HealthModel.cs b/DoomDeathmatch/src/Component/MVC/Model/HealthModel.cs
new file mode 100644
index 0000000..cc492ba
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Model/HealthModel.cs
@@ -0,0 +1,35 @@
+namespace DoomDeathmatch.Component.MVC.Model;
+
+public class HealthModel
+{
+ public float MaxHealth
+ {
+ get => _maxHealth;
+ set
+ {
+ _maxHealth = Math.Max(value, 1);
+ HealthChanged?.Invoke(this);
+ }
+ }
+
+ public float Health
+ {
+ get => _health;
+ set
+ {
+ _health = Math.Clamp(value, 0, MaxHealth);
+ HealthChanged?.Invoke(this);
+ }
+ }
+
+ public event Action? HealthChanged;
+
+ private float _health;
+ private float _maxHealth;
+
+ public HealthModel(float parMaxHealth)
+ {
+ MaxHealth = parMaxHealth;
+ Health = parMaxHealth;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Model/ScoreModel.cs b/DoomDeathmatch/src/Component/MVC/Model/ScoreModel.cs
new file mode 100644
index 0000000..994d5c3
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Model/ScoreModel.cs
@@ -0,0 +1,18 @@
+namespace DoomDeathmatch.Component.MVC.Model;
+
+public class ScoreModel
+{
+ public event Action? ScoreChanged;
+
+ public int Score
+ {
+ get => _score;
+ set
+ {
+ _score = Math.Max(value, 0);
+ ScoreChanged?.Invoke(this);
+ }
+ }
+
+ private int _score;
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Model/WeaponData.cs b/DoomDeathmatch/src/Component/MVC/Model/WeaponData.cs
new file mode 100644
index 0000000..d2a060b
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Model/WeaponData.cs
@@ -0,0 +1,54 @@
+namespace DoomDeathmatch.Component.MVC.Model;
+
+public class WeaponData
+{
+ public static WeaponData Pistol =>
+ new(30) { Id = "pistol", Name = "Пистолет", Texture = "texture/pistol.png", Damage = 10 };
+
+ public static WeaponData Shotgun =>
+ new(10) { Id = "shotgun", Name = "Дробовик", Texture = "texture/shotgun.png", Damage = 50 };
+
+ public string Id { get; private init; } = "";
+ public string Name { get; private init; } = "";
+ public string Texture { get; private init; } = "";
+ public int Damage { get; private init; }
+ public int MaxAmmo { get; }
+
+ public int Ammo
+ {
+ get => _ammo;
+ set
+ {
+ if (value < 0)
+ value = 0;
+ if (value > MaxAmmo)
+ value = MaxAmmo;
+
+ if (_ammo == value)
+ return;
+
+ _ammo = value;
+ OnAmmoChanged?.Invoke(this);
+ }
+ }
+
+ public event Action? OnAmmoChanged;
+
+ private int _ammo;
+
+ private WeaponData(int parMaxAmmo)
+ {
+ MaxAmmo = parMaxAmmo;
+ Ammo = MaxAmmo;
+ }
+
+ public override bool Equals(object? parObj)
+ {
+ return parObj is WeaponData weaponModel && Id == weaponModel.Id;
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(Id);
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/Model/WeaponModel.cs b/DoomDeathmatch/src/Component/MVC/Model/WeaponModel.cs
new file mode 100644
index 0000000..b5190d5
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/Model/WeaponModel.cs
@@ -0,0 +1,29 @@
+namespace DoomDeathmatch.Component.MVC.Model;
+
+public class WeaponModel
+{
+ public event Action? OnWeaponSelected;
+
+ public IList Weapons => _weapons;
+
+ public WeaponData SelectedWeapon => _weapons[_selectedWeaponIndex];
+
+ public int SelectedWeaponIndex
+ {
+ get => _selectedWeaponIndex;
+ set
+ {
+ value = Math.Clamp(value, 0, _weapons.Count - 1);
+
+ if (_selectedWeaponIndex == value)
+ return;
+
+ var oldSelectedWeapon = SelectedWeapon;
+ _selectedWeaponIndex = value;
+ OnWeaponSelected?.Invoke(oldSelectedWeapon, SelectedWeapon);
+ }
+ }
+
+ private readonly List _weapons = [WeaponData.Pistol];
+ private int _selectedWeaponIndex = 0;
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/View/HealthView.cs b/DoomDeathmatch/src/Component/MVC/View/HealthView.cs
new file mode 100644
index 0000000..1ae04c0
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/View/HealthView.cs
@@ -0,0 +1,23 @@
+using DoomDeathmatch.Component.MVC.Model;
+using Engine.Scene.Component.BuiltIn.Renderer;
+
+namespace DoomDeathmatch.Component.MVC.View;
+
+public class HealthView : Engine.Scene.Component.Component
+{
+ private readonly TextRenderer _healthTextRenderer;
+
+ public HealthView(TextRenderer parHealthTextRenderer)
+ {
+ _healthTextRenderer = parHealthTextRenderer;
+ }
+
+ public void UpdateView(HealthModel parHealthModel)
+ {
+ var percentage = parHealthModel.Health / parHealthModel.MaxHealth * 100;
+ if (parHealthModel.Health != 0)
+ percentage = Math.Max(1, percentage);
+
+ _healthTextRenderer.Text = $"Здоровье: {percentage:000}";
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/View/ScoreView.cs b/DoomDeathmatch/src/Component/MVC/View/ScoreView.cs
new file mode 100644
index 0000000..0640aae
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/View/ScoreView.cs
@@ -0,0 +1,19 @@
+using DoomDeathmatch.Component.MVC.Model;
+using Engine.Scene.Component.BuiltIn.Renderer;
+
+namespace DoomDeathmatch.Component.MVC.View;
+
+public class ScoreView : Engine.Scene.Component.Component
+{
+ private readonly TextRenderer _scoreTextRenderer;
+
+ public ScoreView(TextRenderer parScoreTextRenderer)
+ {
+ _scoreTextRenderer = parScoreTextRenderer;
+ }
+
+ public void UpdateView(ScoreModel parScoreModel)
+ {
+ _scoreTextRenderer.Text = $"Счет: {parScoreModel.Score:00000}";
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/MVC/View/WeaponView.cs b/DoomDeathmatch/src/Component/MVC/View/WeaponView.cs
new file mode 100644
index 0000000..7b8907d
--- /dev/null
+++ b/DoomDeathmatch/src/Component/MVC/View/WeaponView.cs
@@ -0,0 +1,31 @@
+using DoomDeathmatch.Component.MVC.Model;
+using Engine.Graphics.Texture;
+using Engine.Scene.Component.BuiltIn.Renderer;
+
+namespace DoomDeathmatch.Component.MVC.View;
+
+public class WeaponView : Engine.Scene.Component.Component
+{
+ private readonly TextRenderer _weaponName;
+ private readonly TextRenderer _weaponAmmo;
+ private readonly Box2DRenderer _weaponSprite;
+
+ public WeaponView(TextRenderer parWeaponName, TextRenderer parWeaponAmmo, Box2DRenderer parWeaponSprite)
+ {
+ _weaponName = parWeaponName;
+ _weaponAmmo = parWeaponAmmo;
+ _weaponSprite = parWeaponSprite;
+ }
+
+ public void UpdateView(WeaponData parWeaponData)
+ {
+ UpdateAmmoView(parWeaponData);
+ _weaponName.Text = $"Оружие: {parWeaponData.Name}";
+ _weaponSprite.Texture = Engine.Engine.Instance.AssetResourceManager.Load(parWeaponData.Texture);
+ }
+
+ public void UpdateAmmoView(WeaponData parWeaponData)
+ {
+ _weaponAmmo.Text = $"Патроны: {parWeaponData.Ammo}/{parWeaponData.MaxAmmo}";
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/UI/SelectorComponent.cs b/DoomDeathmatch/src/Component/UI/SelectorComponent.cs
index 94d2fd5..e116a3a 100644
--- a/DoomDeathmatch/src/Component/UI/SelectorComponent.cs
+++ b/DoomDeathmatch/src/Component/UI/SelectorComponent.cs
@@ -67,7 +67,7 @@ public class SelectorComponent : Engine.Scene.Component.Component
var scale = transformMatrix.ExtractScale();
GameObject.Transform.Translation = translation;
- GameObject.Transform.Translation.X -= scale.X / 2 + 0.05f;
+ GameObject.Transform.Translation.X -= scale.X / 2;
GameObject.Transform.Size.Y = scale.Y;
}
diff --git a/DoomDeathmatch/src/Component/UI/TestComponent.cs b/DoomDeathmatch/src/Component/UI/TestComponent.cs
deleted file mode 100644
index 7be81b1..0000000
--- a/DoomDeathmatch/src/Component/UI/TestComponent.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Engine.Input;
-using Engine.Scene.Component.BuiltIn;
-
-namespace DoomDeathmatch.Component.UI;
-
-public class TestComponent : Engine.Scene.Component.Component
-{
- private readonly IInputHandler _inputHandler = Engine.Engine.Instance.InputHandler!;
- public Camera? Camera { get; set; }
-
- public override void Update(double parDeltaTime)
- {
- if (Camera == null)
- {
- return;
- }
-
- GameObject.Transform.Size.Xy = 2 * Camera.ScreenToWorld(_inputHandler.MousePosition).Xy;
- }
-}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/UI/TextAlignComponent.cs b/DoomDeathmatch/src/Component/UI/TextAlignComponent.cs
index 261c764..5b79755 100644
--- a/DoomDeathmatch/src/Component/UI/TextAlignComponent.cs
+++ b/DoomDeathmatch/src/Component/UI/TextAlignComponent.cs
@@ -27,9 +27,7 @@ public class TextAlignComponent : Engine.Scene.Component.Component
_cachedText = _textRenderer.Text;
var font = _textRenderer.Font;
var size = font.Measure(_textRenderer.Text);
- var scale = GameObject.Transform.FullTransformMatrix.ExtractScale();
- var offset = GetOffset(size) + new Vector2(0, font.Metadata.Metrics.LineHeight - font.Metadata.Metrics.Ascender) / 2;
- offset *= scale.Xy;
+ var offset = GetOffset(size) + new Vector2(0, _textRenderer.Font.Metadata.Metrics.Descender / 4);
GameObject.Transform.Translation.Xy = offset;
}
diff --git a/DoomDeathmatch/src/Component/UI/UiComponent.cs b/DoomDeathmatch/src/Component/UI/UiComponent.cs
index 61255f9..6271d46 100644
--- a/DoomDeathmatch/src/Component/UI/UiComponent.cs
+++ b/DoomDeathmatch/src/Component/UI/UiComponent.cs
@@ -8,7 +8,7 @@ public class UiComponent : Engine.Scene.Component.Component
public UiContainerComponent? Container { get; set; }
public Anchor Anchor { get; set; } = Anchor.Center;
public Vector2 Offset { get; set; } = Vector2.Zero;
- public Vector2 Center { get; set; } = Vector2.Zero;
+ public Anchor Center { get; set; } = Anchor.Center;
public event Action? OnClick;
public event Action? OnMouseOver;
@@ -22,17 +22,17 @@ public class UiComponent : Engine.Scene.Component.Component
return;
}
- GameObject.Transform.Translation.Xy = GetAnchorPosition(Container.GameObject.Transform.Size.Xy) + Offset;
+ var size = GameObject.Transform.Size * GameObject.Transform.Scale;
+ GameObject.Transform.Translation.Xy = GetAnchorPosition(Container.GameObject.Transform.Size.Xy, Anchor) + Offset -
+ GetAnchorPosition(size.Xy, Center);
+
var transformMatrix = GameObject.Transform.FullTransformMatrix;
+ var actualSize = transformMatrix.ExtractScale();
var translation = transformMatrix.ExtractTranslation();
- var scale = transformMatrix.ExtractScale();
- var relativeMousePosition = Container.MousePosition.Xy -
- (translation.Xy);
+ var relativeMousePosition = Container.MousePosition.Xy - translation.Xy;
- var objectSize = scale.Xy;
-
- if (Math.Abs(relativeMousePosition.X) <= objectSize.X / 2 && Math.Abs(relativeMousePosition.Y) <= objectSize.Y / 2)
+ if (Math.Abs(relativeMousePosition.X) <= actualSize.X / 2 && Math.Abs(relativeMousePosition.Y) <= actualSize.Y / 2)
{
OnMouseOver?.Invoke(this);
@@ -48,14 +48,14 @@ public class UiComponent : Engine.Scene.Component.Component
OnClick?.Invoke(this);
}
- private Vector2 GetAnchorPosition(Vector2 parSize)
+ private static Vector2 GetAnchorPosition(Vector2 parSize, Anchor parAnchor)
{
- return parSize * GetAnchorRatio();
+ return parSize * GetAnchorRatio(parAnchor);
}
- private Vector2 GetAnchorRatio()
+ private static Vector2 GetAnchorRatio(Anchor parAnchor)
{
- return Anchor switch
+ return parAnchor switch
{
Anchor.TopLeft => new Vector2(-0.5f, 0.5f),
Anchor.TopCenter => new Vector2(0, 0.5f),
@@ -66,7 +66,7 @@ public class UiComponent : Engine.Scene.Component.Component
Anchor.BottomLeft => new Vector2(-0.5f, -0.5f),
Anchor.BottomCenter => new Vector2(0, -0.5f),
Anchor.BottomRight => new Vector2(0.5f, -0.5f),
- _ => throw new ArgumentOutOfRangeException(nameof(Anchor), Anchor, null)
+ _ => throw new ArgumentOutOfRangeException(nameof(parAnchor), parAnchor, null)
};
}
}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/BillboardComponent.cs b/DoomDeathmatch/src/Component/Util/BillboardComponent.cs
similarity index 96%
rename from DoomDeathmatch/src/Component/BillboardComponent.cs
rename to DoomDeathmatch/src/Component/Util/BillboardComponent.cs
index d1e89a4..79d214c 100644
--- a/DoomDeathmatch/src/Component/BillboardComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/BillboardComponent.cs
@@ -1,7 +1,7 @@
using Engine.Scene.Component.BuiltIn;
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class BillboardComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/Component/ControllerComponent.cs b/DoomDeathmatch/src/Component/Util/ControllerComponent.cs
similarity index 97%
rename from DoomDeathmatch/src/Component/ControllerComponent.cs
rename to DoomDeathmatch/src/Component/Util/ControllerComponent.cs
index 535c25b..2a58c48 100644
--- a/DoomDeathmatch/src/Component/ControllerComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/ControllerComponent.cs
@@ -1,7 +1,7 @@
using Engine.Input;
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class ControllerComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/Component/Util/CopySizeComponent.cs b/DoomDeathmatch/src/Component/Util/CopySizeComponent.cs
new file mode 100644
index 0000000..034098c
--- /dev/null
+++ b/DoomDeathmatch/src/Component/Util/CopySizeComponent.cs
@@ -0,0 +1,25 @@
+using Engine.Scene.Component.BuiltIn;
+using OpenTK.Mathematics;
+
+namespace DoomDeathmatch.Component.Util;
+
+public class CopySizeComponent : Engine.Scene.Component.Component
+{
+ public Vector3 Coefficient { get; set; } = Vector3.One;
+ public Transform? Target { get; set; }
+
+ public override void Update(double parDeltaTime)
+ {
+ if (Target == null)
+ return;
+
+ if (Coefficient.X != 0)
+ GameObject.Transform.Size.X = Target.Size.X * Coefficient.X;
+
+ if (Coefficient.Y != 0)
+ GameObject.Transform.Size.Y = Target.Size.Y * Coefficient.Y;
+
+ if (Coefficient.Z != 0)
+ GameObject.Transform.Size.Z = Target.Size.Z * Coefficient.Z;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Component/DragComponent.cs b/DoomDeathmatch/src/Component/Util/DragComponent.cs
similarity index 91%
rename from DoomDeathmatch/src/Component/DragComponent.cs
rename to DoomDeathmatch/src/Component/Util/DragComponent.cs
index 99b93f0..0427a9f 100644
--- a/DoomDeathmatch/src/Component/DragComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/DragComponent.cs
@@ -1,6 +1,6 @@
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class DragComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/Component/GravityComponent.cs b/DoomDeathmatch/src/Component/Util/GravityComponent.cs
similarity index 96%
rename from DoomDeathmatch/src/Component/GravityComponent.cs
rename to DoomDeathmatch/src/Component/Util/GravityComponent.cs
index ac063cd..7231969 100644
--- a/DoomDeathmatch/src/Component/GravityComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/GravityComponent.cs
@@ -1,6 +1,6 @@
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class GravityComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/Component/RigidbodyComponent.cs b/DoomDeathmatch/src/Component/Util/RigidbodyComponent.cs
similarity index 95%
rename from DoomDeathmatch/src/Component/RigidbodyComponent.cs
rename to DoomDeathmatch/src/Component/Util/RigidbodyComponent.cs
index c18df42..219f5a3 100644
--- a/DoomDeathmatch/src/Component/RigidbodyComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/RigidbodyComponent.cs
@@ -1,6 +1,6 @@
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class RigidbodyComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/Component/RotateComponent.cs b/DoomDeathmatch/src/Component/Util/RotateComponent.cs
similarity index 95%
rename from DoomDeathmatch/src/Component/RotateComponent.cs
rename to DoomDeathmatch/src/Component/Util/RotateComponent.cs
index d961dd9..ab1bb29 100644
--- a/DoomDeathmatch/src/Component/RotateComponent.cs
+++ b/DoomDeathmatch/src/Component/Util/RotateComponent.cs
@@ -1,7 +1,7 @@
using Engine.Input;
using OpenTK.Mathematics;
-namespace DoomDeathmatch.Component;
+namespace DoomDeathmatch.Component.Util;
public class RotateComponent : Engine.Scene.Component.Component
{
diff --git a/DoomDeathmatch/src/DoomDeathmatch.cs b/DoomDeathmatch/src/DoomDeathmatch.cs
index 36303bb..15f7f9b 100644
--- a/DoomDeathmatch/src/DoomDeathmatch.cs
+++ b/DoomDeathmatch/src/DoomDeathmatch.cs
@@ -21,70 +21,6 @@ public static class DoomDeathmatch
{
public static void Initialize(Engine.Engine parEngine)
{
- parEngine.SceneManager.TransitionTo(MainScene.Create(parEngine));
+ parEngine.SceneManager.TransitionTo(() => MainScene.Create(parEngine));
}
-
- // private static Scene MainScene(Engine.Engine parEngine)
- // {
- // var playerObject = new GameObject();
- // playerObject.AddComponent();
- // playerObject.AddComponent(new ControllerComponent { Speed = 5f });
- // playerObject.AddComponent(new DragComponent { Drag = 5f, Coefficient = new Vector3(1, 1, 0) });
- // playerObject.AddComponent(new TestComponent());
- //
- // var cameraObject = new GameObject();
- // cameraObject.Transform.Translation.Z = 2;
- // cameraObject.AddComponent();
- //
- // var testObject = new GameObject { Transform = { Translation = new Vector3(0, 6, 0), Rotation = Quaternion.FromAxisAngle(Vector3.UnitX, (float)Math.PI / 2) } };
- // testObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
- //
- // var mesh = parEngine.AssetResourceManager.Load("model/untitled.obj");
- // var texture = parEngine.AssetResourceManager.Load("TestImage.png");
- // var font = parEngine.AssetResourceManager.Load("font/test");
- //
- // var box2dRenderer = new GameObject
- // {
- // Transform = { Scale = new Vector3(1), Rotation = Quaternion.FromAxisAngle(Vector3.UnitX, (float)Math.PI / 2) }
- // };
- // // box2dRenderer.AddComponent(new MeshRenderer { Mesh = mesh, Albedo = texture });
- // box2dRenderer.AddComponent(new TextRenderer { Font = font, Text = "A", RenderLayer = RenderLayer.HUD });
- // // box2dRenderer.AddComponent(new BillboardComponent { Target = cameraObject.Transform });
- //
- // var xAxis = new GameObject();
- // xAxis.Transform.Translation.X = 5;
- // xAxis.Transform.Scale.X = 10;
- // xAxis.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
- //
- // var yAxis = new GameObject();
- // yAxis.Transform.Translation.Y = 5;
- // yAxis.Transform.Scale.X = 10;
- // yAxis.Transform.Rotation *= Quaternion.FromAxisAngle(Vector3.UnitZ, (float)Math.PI / 2);
- // yAxis.AddComponent(new Box2DRenderer { Color = new Vector4(0, 1, 0, 1) });
- //
- // var zAxis = new GameObject();
- // zAxis.Transform.Translation.Z = 5;
- // zAxis.Transform.Scale.Y = 10;
- // zAxis.Transform.Scale.X = 10;
- // zAxis.Transform.Rotation *= Quaternion.FromAxisAngle(Vector3.UnitX, (float)Math.PI / 2);
- // zAxis.AddComponent(new Box2DRenderer
- // {
- // Color = new Vector4(0, 0, 1, 1), Texture = parEngine.AssetResourceManager.Load("test.jpeg")
- // });
- //
- // var scene = new Scene();
- // scene.Add(cameraObject);
- // scene.AddChild(cameraObject, testObject);
- // scene.Add(playerObject);
- // scene.SetChild(playerObject, cameraObject);
- //
- // scene.Add(box2dRenderer);
- // // scene.AddChild(box2dRenderer, testChild);
- //
- // scene.Add(xAxis);
- // // scene.Add(yAxis);
- // // scene.Add(zAxis);
- //
- // return scene;
- // }
}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/GameObjectUtil.cs b/DoomDeathmatch/src/GameObjectUtil.cs
new file mode 100644
index 0000000..46579b4
--- /dev/null
+++ b/DoomDeathmatch/src/GameObjectUtil.cs
@@ -0,0 +1,35 @@
+using Engine.Scene;
+using Engine.Scene.Component.BuiltIn;
+
+namespace DoomDeathmatch;
+
+public static class GameObjectUtil
+{
+ public static GameObject CreateGameObject(Engine.Scene.Scene parScene,
+ List parComponents)
+ {
+ var gameObject = new GameObject();
+ foreach (var component in parComponents)
+ {
+ gameObject.AddComponent(component);
+ }
+
+ parScene.Add(gameObject);
+
+ return gameObject;
+ }
+
+ public static GameObject CreateGameObject(Engine.Scene.Scene parScene, Transform parTransform,
+ List parComponents)
+ {
+ var gameObject = new GameObject(parTransform);
+ foreach (var component in parComponents)
+ {
+ gameObject.AddComponent(component);
+ }
+
+ parScene.Add(gameObject);
+
+ return gameObject;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Scene/Leaders/LeadersScene.cs b/DoomDeathmatch/src/Scene/Leaders/LeadersScene.cs
index 73352c7..8069801 100644
--- a/DoomDeathmatch/src/Scene/Leaders/LeadersScene.cs
+++ b/DoomDeathmatch/src/Scene/Leaders/LeadersScene.cs
@@ -16,36 +16,25 @@ public static class LeadersScene
var (cameraObject, camera) = UiUtil.CreateOrthographicCamera(scene);
- var (uiContainerObject, uiContainer) = UiUtil.CreateBackgroundUi(scene, camera);
+ var (uiContainerObject, uiContainer) = UiUtil.CreateBackgroundUi(scene, new UiContainerComponent { Camera = camera });
var (logoObject, logoUi) = UiUtil.CreateLogoUi(parEngine, scene, uiContainer);
+ logoUi.Offset = new Vector2(0, 3f);
- var (backUiObject, backUi) = UiUtil.CreateTextUi(scene, uiContainer,
+ var (backUiObject, backUi, _) = UiUtil.CreateTextUi(scene, uiContainer,
UiUtil.GetDoomFont(parEngine), "Назад");
- backUi.OnClick += _ => parEngine.SceneManager.TransitionTo(MainScene.Create(parEngine));
+ backUi.OnClick += _ => parEngine.SceneManager.TransitionTo(() => MainScene.Create(parEngine));
- var (stackObject, stack) = UiUtil.CreateStackUi(scene, uiContainer,
- [backUi]);
- stack.Offset = new Vector2(0, -1f);
- stackObject.Transform.Size = new Vector3(1f, 6f, 1f);
+ var (stackObject, stack) = UiUtil.CreateStackUi(scene,
+ new StackComponent { Offset = new Vector2(0, -1f), Container = uiContainer, Children = { backUi } });
+ stackObject.Transform.Size.Xy = new Vector2(1f, 6f);
- var selectorObject = new GameObject
- {
- Transform = { Translation = new Vector3(0, 0, -1), Size = new Vector3(0.5f, 1f, 1f) }
- };
- selectorObject.AddComponent(new SelectorComponent
- {
- Children = { backUi },
- SelectKey = KeyboardButtonCode.Space,
- NextKey = KeyboardButtonCode.Down,
- PrevKey = KeyboardButtonCode.Up,
- });
- selectorObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
+ var (selectorObject, selector) = UiUtil.CreateSelectorUi(scene, new SelectorComponent { Children = { backUi } });
scene.AddChild(uiContainerObject, selectorObject);
- scene.SetChild(uiContainerObject, logoObject);
- scene.SetChild(uiContainerObject, stackObject);
- scene.SetChild(stackObject, backUiObject);
+ scene.AddChild(uiContainerObject, logoObject);
+ scene.AddChild(uiContainerObject, stackObject);
+ scene.AddChild(stackObject, backUiObject);
return scene;
}
diff --git a/DoomDeathmatch/src/Scene/Main/MainScene.cs b/DoomDeathmatch/src/Scene/Main/MainScene.cs
index ec875b4..b651f85 100644
--- a/DoomDeathmatch/src/Scene/Main/MainScene.cs
+++ b/DoomDeathmatch/src/Scene/Main/MainScene.cs
@@ -1,11 +1,8 @@
using DoomDeathmatch.Component.UI;
using DoomDeathmatch.Scene.Leaders;
+using DoomDeathmatch.Scene.Play;
using DoomDeathmatch.Scene.Rules;
-using Engine.Asset.Font;
-using Engine.Input;
-using Engine.Scene;
using Engine.Scene.Component.BuiltIn;
-using Engine.Scene.Component.BuiltIn.Renderer;
using OpenTK.Mathematics;
namespace DoomDeathmatch.Scene.Main;
@@ -18,60 +15,49 @@ public static class MainScene
var (cameraObject, camera) = UiUtil.CreateOrthographicCamera(scene);
- AddMainUi(parEngine, scene, camera);
+ var (uiContainerObject, uiContainer) =
+ UiUtil.CreateBackgroundUi(scene, new UiContainerComponent { Camera = camera });
+
+ var (playUiObject, playUi, _) =
+ UiUtil.CreateTextUi(scene, uiContainer, UiUtil.GetDoomFont(parEngine), "Играть");
+
+ var (leadersUiObject, leadersUi, _) =
+ UiUtil.CreateTextUi(scene, uiContainer, UiUtil.GetDoomFont(parEngine), "Лидеры");
+
+ var (rulesUiObject, rulesUi, _) =
+ UiUtil.CreateTextUi(scene, uiContainer, UiUtil.GetDoomFont(parEngine), "Правила");
+
+ var (exitUiObject, exitUi, _) =
+ UiUtil.CreateTextUi(scene, uiContainer, UiUtil.GetDoomFont(parEngine), "Выход");
+
+ var (stackObject, stack) = UiUtil.CreateStackUi(scene,
+ new StackComponent
+ {
+ Offset = new Vector2(0, -1f), Container = uiContainer, Children = { playUi, leadersUi, rulesUi, exitUi }
+ });
+ stackObject.Transform.Size.Xy = new Vector2(1f, 6f);
+
+ playUi.OnClick += _ => parEngine.SceneManager.TransitionTo(() => PlayScene.Create(parEngine));
+ leadersUi.OnClick += _ => parEngine.SceneManager.TransitionTo(() => LeadersScene.Create(parEngine));
+ rulesUi.OnClick += _ => parEngine.SceneManager.TransitionTo(() => RulesScene.Create(parEngine));
+ exitUi.OnClick += _ => parEngine.Close();
+
+ var (logoObject, logoUi) = UiUtil.CreateLogoUi(parEngine, scene, uiContainer);
+ logoUi.Offset = new Vector2(0, 3f);
+
+ var (selectorObject, selector) = UiUtil.CreateSelectorUi(scene,
+ new SelectorComponent { Children = { playUi, leadersUi, rulesUi, exitUi } });
+
+ scene.AddChild(uiContainerObject, selectorObject);
+
+ scene.AddChild(uiContainerObject, stackObject);
+ scene.AddChild(uiContainerObject, logoObject);
+
+ scene.AddChild(stackObject, playUiObject);
+ scene.AddChild(stackObject, leadersUiObject);
+ scene.AddChild(stackObject, rulesUiObject);
+ scene.AddChild(stackObject, exitUiObject);
return scene;
}
-
- private static void AddMainUi(Engine.Engine parEngine, Engine.Scene.Scene parScene, Camera parCamera)
- {
- var (uiContainerObject, uiContainer) = UiUtil.CreateBackgroundUi(parScene, parCamera);
-
- var (playUiObject, playUi) =
- UiUtil.CreateTextUi(parScene, uiContainer, UiUtil.GetDoomFont(parEngine), "Играть");
-
- var (leadersUiObject, leadersUi) =
- UiUtil.CreateTextUi(parScene, uiContainer, UiUtil.GetDoomFont(parEngine), "Лидеры");
-
- var (rulesUiObject, rulesUi) =
- UiUtil.CreateTextUi(parScene, uiContainer, UiUtil.GetDoomFont(parEngine), "Правила");
-
- var (exitUiObject, exitUi) =
- UiUtil.CreateTextUi(parScene, uiContainer, UiUtil.GetDoomFont(parEngine), "Выход");
-
- var (stackObject, stack) = UiUtil.CreateStackUi(parScene, uiContainer,
- [playUi, leadersUi, rulesUi, exitUi]);
- stack.Offset = new Vector2(0, -1f);
- stackObject.Transform.Size = new Vector3(2f, 5f, 1f);
-
- playUi.OnClick += _ => Console.WriteLine("Play");
- leadersUi.OnClick += _ => parEngine.SceneManager.TransitionTo(LeadersScene.Create(parEngine));
- rulesUi.OnClick += _ => parEngine.SceneManager.TransitionTo(RulesScene.Create(parEngine));
- exitUi.OnClick += _ => parEngine.Close();
-
- var (logoObject, logoUi) = UiUtil.CreateLogoUi(parEngine, parScene, uiContainer);
-
- var selectorObject = new GameObject
- {
- Transform = { Translation = new Vector3(0, 0, -1), Size = new Vector3(0.5f, 1f, 1f) }
- };
- selectorObject.AddComponent(new SelectorComponent
- {
- Children = { playUi, leadersUi, rulesUi, exitUi },
- SelectKey = KeyboardButtonCode.Space,
- NextKey = KeyboardButtonCode.Down,
- PrevKey = KeyboardButtonCode.Up,
- });
- selectorObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
-
- parScene.AddChild(uiContainerObject, selectorObject);
-
- parScene.SetChild(uiContainerObject, stackObject);
- parScene.SetChild(uiContainerObject, logoObject);
-
- parScene.SetChild(stackObject, playUiObject);
- parScene.SetChild(stackObject, leadersUiObject);
- parScene.SetChild(stackObject, rulesUiObject);
- parScene.SetChild(stackObject, exitUiObject);
- }
}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Scene/Play/PlayScene.cs b/DoomDeathmatch/src/Scene/Play/PlayScene.cs
new file mode 100644
index 0000000..aac150c
--- /dev/null
+++ b/DoomDeathmatch/src/Scene/Play/PlayScene.cs
@@ -0,0 +1,136 @@
+using DoomDeathmatch.Component;
+using DoomDeathmatch.Component.MVC.Controller;
+using DoomDeathmatch.Component.MVC.View;
+using DoomDeathmatch.Component.UI;
+using DoomDeathmatch.Component.Util;
+using Engine.Asset.Mesh;
+using Engine.Graphics.Pipeline;
+using Engine.Graphics.Texture;
+using Engine.Scene;
+using Engine.Scene.Component.BuiltIn;
+using Engine.Scene.Component.BuiltIn.Renderer;
+using OpenTK.Mathematics;
+
+namespace DoomDeathmatch.Scene.Play;
+
+public static class PlayScene
+{
+ public static Engine.Scene.Scene Create(Engine.Engine parEngine)
+ {
+ var scene = new Engine.Scene.Scene();
+
+ var (hudCameraObject, hudCamera) = UiUtil.CreateOrthographicCamera(scene, RenderLayer.HUD);
+ var (uiContainerObject, uiContainer) =
+ UiUtil.CreateContainerUi(scene, new UiContainerComponent { Camera = hudCamera });
+
+ var (bottomContainerObject, bottomContainer) =
+ UiUtil.CreateContainerUi(scene, new UiContainerComponent { Container = uiContainer });
+ bottomContainer.Anchor = Anchor.BottomCenter;
+ bottomContainer.Center = Anchor.BottomCenter;
+ bottomContainerObject.AddComponent(new Box2DRenderer
+ {
+ Color = new Vector4(1, 0, 0, 1), RenderLayer = RenderLayer.HUD
+ });
+ bottomContainerObject.AddComponent(new CopySizeComponent
+ {
+ Target = uiContainerObject.Transform, Coefficient = new Vector3(1, 0, 1)
+ });
+ bottomContainerObject.Transform.Size.Y = 1.5f;
+ scene.AddChild(uiContainerObject, bottomContainerObject);
+
+ var (gunObject, (gunUi, gunSprite)) = UiUtil.CreateSpriteUi(scene, bottomContainer,
+ parEngine.AssetResourceManager.Load("texture/pistol.png"), RenderLayer.HUD);
+ gunObject.Transform.Scale = new Vector3(5);
+ gunUi.Anchor = Anchor.TopCenter;
+ gunUi.Center = Anchor.BottomCenter;
+ scene.AddChild(bottomContainerObject, gunObject);
+
+ var (healthObject, healthUi, (_, healthTextRenderer)) =
+ UiUtil.CreateTextUi(scene, bottomContainer, UiUtil.GetDoomFont(parEngine), "Здоровье: 000",
+ TextAlignComponent.Align.Center,
+ RenderLayer.HUD);
+ healthObject.Transform.Scale = new Vector3(0.75f);
+ healthUi.Anchor = Anchor.CenterLeft;
+ healthUi.Center = Anchor.CenterLeft;
+ scene.AddChild(bottomContainerObject, healthObject);
+
+ var (ammoObject, ammoUi, (_, ammoTextRenderer)) =
+ UiUtil.CreateTextUi(scene, bottomContainer, UiUtil.GetDoomFont(parEngine), "Патроны: 00/00",
+ TextAlignComponent.Align.Center,
+ RenderLayer.HUD);
+ ammoObject.Transform.Scale = new Vector3(0.75f);
+ ammoUi.Anchor = Anchor.TopRight;
+ ammoUi.Center = Anchor.TopRight;
+ scene.AddChild(bottomContainerObject, ammoObject);
+
+ var (weaponObject, weaponUi, (_, weaponTextRenderer)) =
+ UiUtil.CreateTextUi(scene, bottomContainer, UiUtil.GetDoomFont(parEngine), "Оружие: ОРУЖИЕОР",
+ TextAlignComponent.Align.Center,
+ RenderLayer.HUD);
+ weaponObject.Transform.Scale = new Vector3(0.75f);
+ weaponUi.Anchor = Anchor.BottomRight;
+ weaponUi.Center = Anchor.BottomRight;
+ scene.AddChild(bottomContainerObject, weaponObject);
+
+ var (topContainerObject, topContainer) =
+ UiUtil.CreateContainerUi(scene, new UiContainerComponent { Container = uiContainer });
+ topContainer.Anchor = Anchor.TopCenter;
+ topContainer.Center = Anchor.TopCenter;
+ topContainerObject.AddComponent(
+ new Box2DRenderer { Color = new Vector4(1, 0, 0, 1), RenderLayer = RenderLayer.HUD });
+ topContainerObject.AddComponent(new CopySizeComponent
+ {
+ Target = uiContainerObject.Transform, Coefficient = new Vector3(1, 0, 1)
+ });
+ topContainerObject.Transform.Size.Y = 1f;
+ scene.AddChild(uiContainerObject, topContainerObject);
+
+ var (timerObject, timerUi, _) =
+ UiUtil.CreateTextUi(scene, topContainer, UiUtil.GetDoomFont(parEngine), "Время: 00:00",
+ parRenderLayer: RenderLayer.HUD);
+ timerUi.Anchor = Anchor.CenterLeft;
+ timerUi.Center = Anchor.CenterLeft;
+ scene.AddChild(topContainerObject, timerObject);
+
+ var (scoreObject, scoreUi, (_, scoreTextRenderer)) =
+ UiUtil.CreateTextUi(scene, topContainer, UiUtil.GetDoomFont(parEngine), "Счет: 00000",
+ parRenderLayer: RenderLayer.HUD);
+ scoreUi.Anchor = Anchor.CenterRight;
+ scoreUi.Center = Anchor.CenterRight;
+ scene.AddChild(topContainerObject, scoreObject);
+
+ var playerObject = GameObjectUtil.CreateGameObject(scene, [
+ new RigidbodyComponent(),
+ new ControllerComponent { Speed = 5f },
+ new DragComponent { Drag = 5f, Coefficient = new Vector3(1, 1, 0) },
+
+ new PlayerController(),
+
+ new WeaponController(),
+ new WeaponView(weaponTextRenderer, ammoTextRenderer, gunSprite),
+
+ new HealthController(),
+ new HealthView(healthTextRenderer),
+
+ new ScoreController(),
+ new ScoreView(scoreTextRenderer),
+ ]);
+
+ var (perspectiveCameraObject, perspectiveCamera) = UiUtil.CreatePerspectiveCamera(scene);
+ perspectiveCameraObject.Transform.Translation.Z = 2;
+
+ var mapObject = GameObjectUtil.CreateGameObject(scene, [
+ new MeshRenderer { Mesh = parEngine.AssetResourceManager.Load("model/map.obj") },
+ ]);
+
+ var impObject = GameObjectUtil.CreateGameObject(scene,
+ new Transform { Translation = new Vector3(0, 0, 1), Scale = new Vector3(1, 2, 1), }, [
+ new Box2DRenderer { Texture = parEngine.AssetResourceManager.Load("texture/imp.png") },
+ new BillboardComponent { Target = perspectiveCameraObject.Transform }
+ ]);
+
+ scene.AddChild(playerObject, perspectiveCameraObject);
+
+ return scene;
+ }
+}
\ No newline at end of file
diff --git a/DoomDeathmatch/src/Scene/Rules/RulesScene.cs b/DoomDeathmatch/src/Scene/Rules/RulesScene.cs
index 1ec5d74..04c4512 100644
--- a/DoomDeathmatch/src/Scene/Rules/RulesScene.cs
+++ b/DoomDeathmatch/src/Scene/Rules/RulesScene.cs
@@ -1,9 +1,5 @@
using DoomDeathmatch.Component.UI;
using DoomDeathmatch.Scene.Main;
-using Engine.Asset.Font;
-using Engine.Input;
-using Engine.Scene;
-using Engine.Scene.Component.BuiltIn.Renderer;
using OpenTK.Mathematics;
namespace DoomDeathmatch.Scene.Rules;
@@ -16,42 +12,31 @@ public static class RulesScene
var (cameraObject, camera) = UiUtil.CreateOrthographicCamera(scene);
- var (uiContainerObject, uiContainer) = UiUtil.CreateBackgroundUi(scene, camera);
+ var (uiContainerObject, uiContainer) = UiUtil.CreateBackgroundUi(scene, new UiContainerComponent { Camera = camera });
var (logoObject, logoUi) = UiUtil.CreateLogoUi(parEngine, scene, uiContainer);
+ logoUi.Offset = new Vector2(0, 3f);
- var (backUiObject, backUi) = UiUtil.CreateTextUi(scene, uiContainer,
- parEngine.AssetResourceManager.Load("font/test"), "Назад");
- backUi.OnClick += _ => parEngine.SceneManager.TransitionTo(MainScene.Create(parEngine));
+ var (backUiObject, backUi, _) = UiUtil.CreateTextUi(scene, uiContainer,
+ UiUtil.GetDoomFont(parEngine), "Назад");
+ backUi.OnClick += _ => parEngine.SceneManager.TransitionTo(() => MainScene.Create(parEngine));
- var (rulesObject, rulesUi) = UiUtil.CreateTextUi(scene, uiContainer,
- parEngine.AssetResourceManager.Load("font/test"), "Правила");
+ var (rulesObject, rulesUi, _) = UiUtil.CreateTextUi(scene, uiContainer,
+ UiUtil.GetDoomFont(parEngine), "Правила");
- var (stackObject, stack) = UiUtil.CreateStackUi(scene, uiContainer,
- [rulesUi, backUi]);
- stack.Offset = new Vector2(0, -1f);
- stackObject.Transform.Size = new Vector3(1f, 6f, 1f);
+ var (stackObject, stack) = UiUtil.CreateStackUi(scene,
+ new StackComponent { Offset = new Vector2(0, -1f), Container = uiContainer, Children = { rulesUi, backUi } });
+ stackObject.Transform.Size.Xy = new Vector2(1f, 6f);
- var selectorObject = new GameObject
- {
- Transform = { Translation = new Vector3(0, 0, -1), Size = new Vector3(0.5f, 1f, 1f) }
- };
- selectorObject.AddComponent(new SelectorComponent
- {
- Children = { backUi },
- SelectKey = KeyboardButtonCode.Space,
- NextKey = KeyboardButtonCode.Down,
- PrevKey = KeyboardButtonCode.Up,
- });
- selectorObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
+ var (selectorObject, selector) = UiUtil.CreateSelectorUi(scene, new SelectorComponent { Children = { backUi } });
scene.AddChild(uiContainerObject, selectorObject);
- scene.SetChild(uiContainerObject, logoObject);
- scene.SetChild(uiContainerObject, stackObject);
+ scene.AddChild(uiContainerObject, logoObject);
+ scene.AddChild(uiContainerObject, stackObject);
- scene.SetChild(stackObject, rulesObject);
- scene.SetChild(stackObject, backUiObject);
+ scene.AddChild(stackObject, rulesObject);
+ scene.AddChild(stackObject, backUiObject);
return scene;
}
diff --git a/DoomDeathmatch/src/UiUtil.cs b/DoomDeathmatch/src/UiUtil.cs
index d4bab96..713e04b 100644
--- a/DoomDeathmatch/src/UiUtil.cs
+++ b/DoomDeathmatch/src/UiUtil.cs
@@ -1,6 +1,8 @@
using DoomDeathmatch.Component.UI;
using Engine.Asset.Font;
+using Engine.Graphics.Pipeline;
using Engine.Graphics.Texture;
+using Engine.Input;
using Engine.Scene;
using Engine.Scene.Component.BuiltIn;
using Engine.Scene.Component.BuiltIn.Renderer;
@@ -15,102 +17,154 @@ public static class UiUtil
return parEngine.AssetResourceManager.Load("font/doom");
}
- public static (GameObject, OrthographicCamera) CreateOrthographicCamera(Engine.Scene.Scene parScene)
+ public static (GameObject, OrthographicCamera) CreateOrthographicCamera(Engine.Scene.Scene parScene,
+ RenderLayer? parRenderLayer = null)
{
- var cameraObject = new GameObject();
- var camera = new OrthographicCamera();
- cameraObject.AddComponent(camera);
-
- parScene.Add(cameraObject);
+ OrthographicCamera camera;
+ var cameraObject = GameObjectUtil.CreateGameObject(parScene, [
+ camera = new OrthographicCamera { RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT }
+ ]);
return (cameraObject, camera);
}
- public static (GameObject, UiComponent) CreateTextUi(Engine.Scene.Scene parScene, UiContainerComponent parContainer,
- Font parFont, string parText)
+ public static (GameObject, PerspectiveCamera) CreatePerspectiveCamera(Engine.Scene.Scene parScene,
+ RenderLayer? parRenderLayer = null)
+ {
+ PerspectiveCamera camera;
+ var cameraObject = GameObjectUtil.CreateGameObject(parScene, [
+ camera = new PerspectiveCamera { RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT }
+ ]);
+
+ return (cameraObject, camera);
+ }
+
+ public static (GameObject, UiContainerComponent, (GameObject, TextRenderer)) CreateTextUi(Engine.Scene.Scene parScene,
+ UiContainerComponent parContainer,
+ Font parFont, string parText, TextAlignComponent.Align parAlign = TextAlignComponent.Align.Center,
+ RenderLayer? parRenderLayer = null)
{
var size = parFont.Measure(parText);
var outerObject = new GameObject
{
Transform = { Size = new Vector3(size.X, size.Y, 1f), Translation = new Vector3(0, 0, -1) }
};
- var uiComponent = new UiComponent { Container = parContainer, Anchor = Anchor.Center };
+ var uiComponent = new UiContainerComponent { Container = parContainer };
outerObject.AddComponent(uiComponent);
- outerObject.AddComponent(new Box2DRenderer { Color = new Vector4(0, 0, 1, 1) });
+ outerObject.AddComponent(new Box2DRenderer
+ {
+ Color = new Vector4(0, 0, 1, 1), RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
+ });
var innerObject = new GameObject { Transform = { Translation = new Vector3(0, 0, -1) } };
- innerObject.AddComponent(new TextRenderer { Font = parFont, Text = parText });
- innerObject.AddComponent(new TextAlignComponent { Alignment = TextAlignComponent.Align.Center });
+ // var innerUiComponent = new UiComponent { Container = uiComponent };
+ // innerObject.AddComponent(innerUiComponent);
+ var innerTextRenderer = new TextRenderer
+ {
+ Font = parFont, Text = parText, RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
+ };
+ innerObject.AddComponent(innerTextRenderer);
+ innerObject.AddComponent(new TextAlignComponent { Alignment = parAlign });
parScene.Add(outerObject);
parScene.AddChild(outerObject, innerObject);
- return (outerObject, uiComponent);
+ return (outerObject, uiComponent, (innerObject, innerTextRenderer));
}
- public static (GameObject, UiContainerComponent) CreateBackgroundUi(Engine.Scene.Scene parScene, Camera parCamera)
+ public static (GameObject, UiContainerComponent) CreateContainerUi(Engine.Scene.Scene parScene,
+ UiContainerComponent parUiContainerComponent)
{
var uiContainerObject = new GameObject();
- var uiContainer = new UiContainerComponent { Camera = parCamera };
- uiContainerObject.AddComponent(uiContainer);
- uiContainerObject.AddComponent(new Box2DRenderer { Color = new Vector4(0.1f, 0.1f, 0.1f, 1) });
+ uiContainerObject.AddComponent(parUiContainerComponent);
parScene.Add(uiContainerObject);
+ return (uiContainerObject, parUiContainerComponent);
+ }
+
+ public static (GameObject, UiContainerComponent) CreateBackgroundUi(Engine.Scene.Scene parScene,
+ UiContainerComponent parUiContainerComponent, Vector4? parColor = null,
+ RenderLayer? parRenderLayer = null)
+ {
+ var (uiContainerObject, uiContainer) = CreateContainerUi(parScene, parUiContainerComponent);
+ uiContainerObject.AddComponent(new Box2DRenderer
+ {
+ Color = parColor ?? new Vector4(0.1f, 0.1f, 0.1f, 1), RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
+ });
+
return (uiContainerObject, uiContainer);
}
public static (GameObject, UiComponent) CreateLogoUi(Engine.Engine parEngine, Engine.Scene.Scene parScene,
- UiContainerComponent parContainer)
+ UiContainerComponent parContainer, RenderLayer? parRenderLayer = null)
{
- var logoObject = new GameObject
- {
- Transform =
+ UiComponent uiComponent;
+ var logoObject = GameObjectUtil.CreateGameObject(parScene,
+ new Transform
{
Translation = new Vector3(0, 0, -10), Scale = new Vector3(3), Size = new Vector3(1.6385869565f, 1f, 1f)
- }
- };
- logoObject.AddComponent(new Box2DRenderer
- {
- Texture = parEngine.AssetResourceManager.Load("texture/doom_logo.png")
- });
-
- var uiComponent = new UiComponent { Container = null, Anchor = Anchor.Center };
-
- logoObject.AddComponent(new UiComponent
- {
- Container = parContainer, Anchor = Anchor.Center, Offset = new Vector2(0, 3f)
- });
-
- parScene.Add(logoObject);
+ }, [
+ new Box2DRenderer
+ {
+ Texture = parEngine.AssetResourceManager.Load("texture/doom_logo.png"),
+ RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
+ },
+ uiComponent = new UiComponent { Container = parContainer, Anchor = Anchor.Center }
+ ]
+ );
return (logoObject, uiComponent);
}
- public static (GameObject, StackComponent) CreateStackUi(Engine.Scene.Scene parScene,
- UiContainerComponent parContainer, List parChildren, Orientation parOrientation = Orientation.Vertical)
+ public static (GameObject, (UiComponent, Box2DRenderer)) CreateSpriteUi(Engine.Scene.Scene parScene,
+ UiContainerComponent parContainer,
+ Texture? parTexture, RenderLayer? parRenderLayer = null)
{
- var stack = new StackComponent
+ var spriteObject = new GameObject();
+ var spriteComponent = new Box2DRenderer
{
- Container = parContainer,
- Anchor = Anchor.Center
+ Texture = parTexture, RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
};
+ spriteObject.AddComponent(spriteComponent);
+ var uiComponent = new UiContainerComponent { Container = parContainer };
+ spriteObject.AddComponent(uiComponent);
- stack.Children.AddRange(parChildren);
- foreach (var child in parChildren)
- {
- child.Container = stack;
- }
+ return (spriteObject, (uiComponent, spriteComponent));
+ }
- var stackObject = new GameObject
- {
- Transform = { Translation = new Vector3(0, 0, -1) }
- };
- stackObject.AddComponent(stack);
- stackObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1) });
+ public static (GameObject, StackComponent) CreateStackUi(Engine.Scene.Scene parScene,
+ StackComponent parStackComponent, RenderLayer? parRenderLayer = null)
+ {
+ foreach (var child in parStackComponent.Children)
+ child.Container = parStackComponent;
+
+ var stackObject = new GameObject { Transform = { Translation = new Vector3(0, 0, -1) } };
+ stackObject.AddComponent(parStackComponent);
+ // stackObject.AddComponent(new Box2DRenderer { Color = new Vector4(1, 0, 0, 1), RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT });
parScene.Add(stackObject);
- return (stackObject, stack);
+ return (stackObject, parStackComponent);
+ }
+
+ public static (GameObject, SelectorComponent) CreateSelectorUi(Engine.Scene.Scene parScene,
+ SelectorComponent parSelectorComponent, RenderLayer? parRenderLayer = null)
+ {
+ var selectorObject = new GameObject { Transform = { Translation = new Vector3(0, 0, -1) } };
+ selectorObject.AddComponent(parSelectorComponent);
+ var innerSelectorObject = new GameObject
+ {
+ Transform = { Translation = new Vector3(-0.5f, 0, 0), Size = new Vector3(0.25f, 0.5f, 1f) }
+ };
+ innerSelectorObject.AddComponent(new Box2DRenderer
+ {
+ Color = new Vector4(1, 1, 1, 1), RenderLayer = parRenderLayer ?? RenderLayer.DEFAULT
+ });
+
+ parScene.Add(selectorObject);
+ parScene.AddChild(selectorObject, innerSelectorObject);
+
+ return (selectorObject, parSelectorComponent);
}
}
\ No newline at end of file
diff --git a/Engine/src/Engine.cs b/Engine/src/Engine.cs
index f864e24..95572b9 100644
--- a/Engine/src/Engine.cs
+++ b/Engine/src/Engine.cs
@@ -4,6 +4,7 @@ using Engine.Asset;
using Engine.Asset.Font;
using Engine.Asset.Mesh;
using Engine.Graphics;
+using Engine.Graphics.Pipeline;
using Engine.Graphics.Pixel;
using Engine.Graphics.Shader;
using Engine.Graphics.Texture;
@@ -155,28 +156,33 @@ public sealed class Engine
Debug.RenderDocStartFrame();
#endif
- Renderer.StartFrame();
+ Renderer.RunScheduledActions();
- var projection = Matrix4.Identity;
- var view = Matrix4.Identity;
- lock (_sceneLock)
+ if (Monitor.TryEnter(_sceneLock))
{
- var camera = SceneManager.CurrentScene?.MainCamera;
- if (camera != null)
+ Renderer.StartFrame();
+ var matrices = new Dictionary();
{
- camera.ScreenSize = new Vector2i(Renderer.ViewportWidth, Renderer.ViewportHeight);
- projection = camera.Projection;
- view = camera.View;
+ var cameras = SceneManager.CurrentScene?.Cameras;
+ if (cameras != null)
+ {
+ foreach (var (renderLayer, camera) in cameras)
+ {
+ camera.ScreenSize = new Vector2i(Renderer.ViewportWidth, Renderer.ViewportHeight);
+ matrices[renderLayer] = (camera.Projection, camera.View);
+ }
+ }
+
+ SceneManager.Render();
}
+ Monitor.Exit(_sceneLock);
- SceneManager.Render();
+ Renderer.EndFrame(matrices);
+
+ Presenter!.Present(Renderer.RenderTexture);
+ Presenter!.Render();
}
- Renderer.EndFrame(projection, view);
-
- Presenter!.Present(Renderer.RenderTexture);
- Presenter!.Render();
-
#if DEBUG
Debug.RenderDocEndFrame();
#endif
diff --git a/Engine/src/Graphics/GenericRenderer.cs b/Engine/src/Graphics/GenericRenderer.cs
index f08c0bf..3e31621 100644
--- a/Engine/src/Graphics/GenericRenderer.cs
+++ b/Engine/src/Graphics/GenericRenderer.cs
@@ -10,11 +10,11 @@ namespace Engine.Graphics;
public class GenericRenderer : IRenderer
{
public QuadRenderer QuadRenderer => _quadRenderer ??= new QuadRenderer(_engine, 1024 * 8);
- public AnyMeshRenderer AnyMeshRenderer => _globalMeshRenderer ??= new AnyMeshRenderer(_engine, 1024);
+ public AnyMeshRenderer AnyMeshRenderer => _anyMeshRenderer ??= new AnyMeshRenderer(_engine, 1024);
public TextRenderer TextRenderer => _textRenderer ??= new TextRenderer(_engine, 1024 * 8);
private QuadRenderer? _quadRenderer;
- private AnyMeshRenderer? _globalMeshRenderer;
+ private AnyMeshRenderer? _anyMeshRenderer;
private TextRenderer? _textRenderer;
private readonly Engine _engine;
@@ -47,14 +47,23 @@ public class GenericRenderer : IRenderer
GL.ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- QuadRenderer.Render(parProjectionMatrix, parViewMatrix);
- QuadRenderer.Reset();
+ if (_anyMeshRenderer != null)
+ {
+ _anyMeshRenderer.Render(parProjectionMatrix, parViewMatrix);
+ _anyMeshRenderer.Reset();
+ }
- AnyMeshRenderer.Render(parProjectionMatrix, parViewMatrix);
- AnyMeshRenderer.Reset();
+ if (_quadRenderer != null)
+ {
+ _quadRenderer.Render(parProjectionMatrix, parViewMatrix);
+ _quadRenderer.Reset();
+ }
- TextRenderer.Render(parProjectionMatrix, parViewMatrix);
- TextRenderer.Reset();
+ if (_textRenderer != null)
+ {
+ _textRenderer.Render(parProjectionMatrix, parViewMatrix);
+ _textRenderer.Reset();
+ }
_framebuffer.Unbind();
diff --git a/Engine/src/Graphics/Renderer.cs b/Engine/src/Graphics/Renderer.cs
index b94d77d..2aeb05b 100644
--- a/Engine/src/Graphics/Renderer.cs
+++ b/Engine/src/Graphics/Renderer.cs
@@ -74,8 +74,8 @@ public class Renderer
// GL.Enable(EnableCap.FramebufferSrgb);
- GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Enable(EnableCap.Blend);
+ GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Viewport(0, 0, parWidth, parHeight);
}
@@ -118,21 +118,22 @@ public class Renderer
{
EnsureRenderThread();
- RunScheduledActions();
-
foreach (var renderer in _renderers.Values)
{
renderer.StartFrame();
}
}
- internal void EndFrame(in Matrix4 parViewMatrix, in Matrix4 parProjectionMatrix)
+ internal void EndFrame(Dictionary parMatrices)
{
EnsureRenderThread();
- foreach (var renderer in _renderers.Values)
+ foreach (var (renderLayer, renderer) in _renderers)
{
- renderer.EndFrame(in parViewMatrix, in parProjectionMatrix);
+ if (!parMatrices.TryGetValue(renderLayer, out var matrices))
+ renderer.EndFrame(Matrix4.Identity, Matrix4.Identity);
+ else
+ renderer.EndFrame(in matrices.Item1, in matrices.Item2);
}
_framebuffer.Bind();
@@ -143,8 +144,11 @@ public class Renderer
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
- foreach (var renderer in _renderers.Values)
+ foreach (var (renderLayer, renderer) in _renderers)
{
+ if (!parMatrices.ContainsKey(renderLayer))
+ continue;
+
QuadRenderer.Commit(Matrix4.CreateScale(2f, -2f, 1f), Vector4.One, renderer._framebuffer.TextureInternal);
QuadRenderer.Render(Matrix4.Identity, Matrix4.Identity);
QuadRenderer.Reset();
@@ -167,7 +171,7 @@ public class Renderer
}
}
- private void RunScheduledActions()
+ internal void RunScheduledActions()
{
while (_scheduleActions.TryDequeue(out var action))
{
diff --git a/Engine/src/Input/KeyboardButtonCode.cs b/Engine/src/Input/KeyboardButtonCode.cs
index baff356..bfdd0d5 100644
--- a/Engine/src/Input/KeyboardButtonCode.cs
+++ b/Engine/src/Input/KeyboardButtonCode.cs
@@ -29,6 +29,17 @@ public enum KeyboardButtonCode
Y,
Z,
+ D1,
+ D2,
+ D3,
+ D4,
+ D5,
+ D6,
+ D7,
+ D8,
+ D9,
+ D0,
+
Ctrl,
Alt,
Shift,
diff --git a/Engine/src/Input/WindowInputHandler.cs b/Engine/src/Input/WindowInputHandler.cs
index f4ad46b..5fc9442 100644
--- a/Engine/src/Input/WindowInputHandler.cs
+++ b/Engine/src/Input/WindowInputHandler.cs
@@ -103,6 +103,16 @@ public class WindowInputHandler(Window parWindow) : IInputHandler
KeyboardButtonCode.End => Keys.End,
KeyboardButtonCode.PageUp => Keys.PageUp,
KeyboardButtonCode.PageDown => Keys.PageDown,
+ KeyboardButtonCode.D0 => Keys.D0,
+ KeyboardButtonCode.D1 => Keys.D1,
+ KeyboardButtonCode.D2 => Keys.D2,
+ KeyboardButtonCode.D3 => Keys.D3,
+ KeyboardButtonCode.D4 => Keys.D4,
+ KeyboardButtonCode.D5 => Keys.D5,
+ KeyboardButtonCode.D6 => Keys.D6,
+ KeyboardButtonCode.D7 => Keys.D7,
+ KeyboardButtonCode.D8 => Keys.D8,
+ KeyboardButtonCode.D9 => Keys.D9,
_ => throw new ArgumentOutOfRangeException(nameof(parKeyboardButtonCode), parKeyboardButtonCode, null)
};
}
diff --git a/Engine/src/Resource/Loader/FontLoader.cs b/Engine/src/Resource/Loader/FontLoader.cs
index 728f822..d13307f 100644
--- a/Engine/src/Resource/Loader/FontLoader.cs
+++ b/Engine/src/Resource/Loader/FontLoader.cs
@@ -19,7 +19,10 @@ public class FontLoader : IResourceLoader
var atlasPath = Path.Combine(parPath, "atlas.png");
using var atlasStream = parStreamProvider.GetStream(atlasPath);
- var atlasTexture = ImageLoader.Load(atlasStream).ToStaticTexture();
+ var atlasImage = ImageLoader.Load(atlasStream);
+
+ // TODO: We should not be using engine instance here
+ var atlasTexture = Engine.Instance.Renderer.Schedule(() => atlasImage.ToStaticTexture()).Result;
return new Font(atlasTexture, metadata);
}
diff --git a/Engine/src/Resource/Loader/TextureLoader.cs b/Engine/src/Resource/Loader/TextureLoader.cs
index d496779..7530a13 100644
--- a/Engine/src/Resource/Loader/TextureLoader.cs
+++ b/Engine/src/Resource/Loader/TextureLoader.cs
@@ -7,6 +7,7 @@ public class TextureLoader : IResourceLoader
using var stream = parStreamProvider.GetStream(parPath);
var image = ImageLoader.Load(stream);
- return image.ToStaticTexture();
+ // TODO: We should not be using engine instance here
+ return Engine.Instance.Renderer.Schedule(() => image.ToStaticTexture()).Result;
}
}
\ No newline at end of file
diff --git a/Engine/src/Scene/Component/BuiltIn/Camera.cs b/Engine/src/Scene/Component/BuiltIn/Camera.cs
index 7d012be..2851e6e 100644
--- a/Engine/src/Scene/Component/BuiltIn/Camera.cs
+++ b/Engine/src/Scene/Component/BuiltIn/Camera.cs
@@ -1,4 +1,5 @@
using Engine.Graphics.Camera;
+using Engine.Graphics.Pipeline;
using OpenTK.Mathematics;
using Serilog;
@@ -13,6 +14,8 @@ public abstract class Camera(
public float NearPlane { get; set; } = parNearPlane;
public float FarPlane { get; set; } = parFarPlane;
+ public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT;
+
private Vector2i _screenSize = new(1, 1);
public abstract Matrix4 View { get; }
diff --git a/Engine/src/Scene/Component/Component.cs b/Engine/src/Scene/Component/Component.cs
index f680bff..22cbeef 100644
--- a/Engine/src/Scene/Component/Component.cs
+++ b/Engine/src/Scene/Component/Component.cs
@@ -25,6 +25,14 @@ public abstract class Component : IUpdate, IRender
public virtual void Destroy()
{
}
+
+ public virtual void Enable()
+ {
+ }
+
+ public virtual void Disable()
+ {
+ }
}
public static class ComponentTypeExtensions
diff --git a/Engine/src/Scene/GameObject.cs b/Engine/src/Scene/GameObject.cs
index b19e25b..45d7fd7 100644
--- a/Engine/src/Scene/GameObject.cs
+++ b/Engine/src/Scene/GameObject.cs
@@ -7,6 +7,17 @@ namespace Engine.Scene;
public sealed class GameObject : IUpdate, IRender
{
public Guid Id { get; } = Guid.NewGuid();
+
+ public bool IsEnabled
+ {
+ get => IsSelfEnabled && IsParentEnabled;
+ set => IsSelfEnabled = value;
+ }
+
+ private bool IsSelfEnabled { get; set; } = true;
+ private bool _prevIsSelfEnabled = true;
+ private bool IsParentEnabled => Scene?.Hierarchy.GetParent(this)?.IsEnabled ?? true;
+
public Transform Transform { get; }
internal Scene? Scene { get; set; }
@@ -50,6 +61,30 @@ public sealed class GameObject : IUpdate, IRender
public void Update(double parDeltaTime)
{
+ if (!IsEnabled)
+ {
+ if (!_prevIsSelfEnabled)
+ return;
+
+ foreach (var component in _components)
+ {
+ component.Disable();
+ }
+
+ _prevIsSelfEnabled = false;
+ return;
+ }
+
+ if (!_prevIsSelfEnabled)
+ {
+ foreach (var component in _components)
+ {
+ component.Enable();
+ }
+ }
+
+ _prevIsSelfEnabled = true;
+
foreach (var component in _components)
{
component.Update(parDeltaTime);
@@ -58,6 +93,9 @@ public sealed class GameObject : IUpdate, IRender
public void Render()
{
+ if (!IsEnabled)
+ return;
+
foreach (var component in _components)
{
component.Render();
@@ -113,7 +151,7 @@ public sealed class GameObject : IUpdate, IRender
parComponent.GameObject = this;
_components.Add(parComponent);
- _addedComponentTypes.Add(typeof(T).GetComponentBaseType());
+ _addedComponentTypes.Add(parComponent.GetType().GetComponentBaseType());
});
}
diff --git a/Engine/src/Scene/Hierarchy.cs b/Engine/src/Scene/Hierarchy.cs
index 3e78833..accfd21 100644
--- a/Engine/src/Scene/Hierarchy.cs
+++ b/Engine/src/Scene/Hierarchy.cs
@@ -32,7 +32,7 @@ public class Hierarchy
{
if (_parentLookup.ContainsKey(parObj))
{
- throw new ArgumentException("Object is already added to hierarchy");
+ return;
}
_childrenLookup.Add(parObj, new List());
diff --git a/Engine/src/Scene/Scene.cs b/Engine/src/Scene/Scene.cs
index 887242e..868b31f 100644
--- a/Engine/src/Scene/Scene.cs
+++ b/Engine/src/Scene/Scene.cs
@@ -1,4 +1,5 @@
using Engine.Graphics.Camera;
+using Engine.Graphics.Pipeline;
using Engine.Scene.Component.BuiltIn;
namespace Engine.Scene;
@@ -6,7 +7,8 @@ namespace Engine.Scene;
public class Scene : IUpdate, IRender
{
public bool IsPlaying { get; private set; }
- public ICamera? MainCamera { get; private set; }
+ public IReadOnlyDictionary Cameras => _cameras;
+ private readonly Dictionary _cameras = new();
internal Hierarchy Hierarchy { get; } = new();
@@ -21,14 +23,25 @@ public class Scene : IUpdate, IRender
ProcessChanges();
- MainCamera = FindFirstComponent();
+ var allCameras = FindAllComponents();
+ foreach (var camera in allCameras)
+ {
+ _cameras.Add(camera.RenderLayer, camera);
+ }
IsPlaying = true;
}
+ public List FindAllComponents() where T : Component.Component
+ {
+ return Hierarchy.Objects.Select(parGameObject => parGameObject.GetComponent())
+ .Where(parComponent => parComponent != null).ToList()!;
+ }
+
public T? FindFirstComponent() where T : Component.Component
{
- return Hierarchy.Objects.Select(parGameObject => parGameObject.GetComponent()).FirstOrDefault(parComponent => parComponent != null);
+ return Hierarchy.Objects.Select(parGameObject => parGameObject.GetComponent())
+ .FirstOrDefault(parComponent => parComponent != null);
}
public void Update(double parDeltaTime)
@@ -87,15 +100,10 @@ public class Scene : IUpdate, IRender
});
}
- public void SetChild(GameObject parParent, GameObject parChild)
- {
- Hierarchy.AddChild(parParent, parChild);
- }
-
public void AddChild(GameObject parParent, GameObject parChild)
{
Add(parChild);
- SetChild(parParent, parChild);
+ Hierarchy.AddChild(parParent, parChild);
}
public void Remove(GameObject parGameObject)
diff --git a/Engine/src/Scene/SceneManager.cs b/Engine/src/Scene/SceneManager.cs
index 2dcce9f..1456e50 100644
--- a/Engine/src/Scene/SceneManager.cs
+++ b/Engine/src/Scene/SceneManager.cs
@@ -5,9 +5,10 @@ public class SceneManager : IUpdate, IRender
public Scene? CurrentScene => _currentScene;
private Scene? _currentScene;
- private Scene? _nextScene;
+ // private Scene? _nextScene;
+ private Func? _nextScene;
- public void TransitionTo(Scene parScene)
+ public void TransitionTo(Func? parScene)
{
_nextScene = parScene;
}
@@ -17,7 +18,7 @@ public class SceneManager : IUpdate, IRender
if (_nextScene != null)
{
_currentScene?.Exit();
- _currentScene = _nextScene;
+ _currentScene = _nextScene();
_nextScene = null;
_currentScene.Enter();
}
diff --git a/Engine/src/Util/Timer.cs b/Engine/src/Util/Timer.cs
new file mode 100644
index 0000000..239c722
--- /dev/null
+++ b/Engine/src/Util/Timer.cs
@@ -0,0 +1,62 @@
+namespace Engine.Util;
+
+public class Timer
+{
+ public event Action? OnFinished;
+ public event Action? OnUpdate;
+
+ public double TotalTime
+ {
+ get => _totalTime;
+ set
+ {
+ if (value <= 0)
+ ArgumentOutOfRangeException.ThrowIfNegativeOrZero(value);
+
+ _totalTime = value;
+ CurrentTime = value;
+ }
+ }
+
+ public double CurrentTime
+ {
+ get => _currentTime;
+ set
+ {
+ if (value < 0)
+ value = 0;
+ if (value > TotalTime)
+ value = TotalTime;
+
+ _currentTime = value;
+ OnUpdate?.Invoke(value);
+
+ if (IsFinished)
+ OnFinished?.Invoke();
+ }
+ }
+
+ public bool IsFinished => _currentTime <= 0;
+
+ private double _totalTime;
+ private double _currentTime;
+
+ public Timer(double parTotalTime)
+ {
+ if (parTotalTime <= 0)
+ ArgumentOutOfRangeException.ThrowIfNegativeOrZero(parTotalTime);
+
+ _totalTime = parTotalTime;
+ _currentTime = parTotalTime;
+ }
+
+ public void Update(double parDeltaTime)
+ {
+ CurrentTime -= parDeltaTime;
+ }
+
+ public void Reset()
+ {
+ CurrentTime = TotalTime;
+ }
+}
\ No newline at end of file
diff --git a/EngineTests/src/Scene/HierarchyTests.cs b/EngineTests/src/Scene/HierarchyTests.cs
index 35fc9dc..a3e535d 100644
--- a/EngineTests/src/Scene/HierarchyTests.cs
+++ b/EngineTests/src/Scene/HierarchyTests.cs
@@ -169,16 +169,16 @@ public class HierarchyTests
Assert.That(_hierarchy.GetChildren(obj).Count(), Is.EqualTo(0));
}
- [Test]
- public void AddDuplicateObjectThrows()
- {
- var obj = new object();
-
- _hierarchy.Add(obj);
- _hierarchy.Add(obj);
-
- Assert.Throws(() => _hierarchy.ProcessChanges());
- }
+ // [Test]
+ // public void AddDuplicateObjectThrows()
+ // {
+ // var obj = new object();
+ //
+ // _hierarchy.Add(obj);
+ // _hierarchy.Add(obj);
+ //
+ // Assert.Throws(() => _hierarchy.ProcessChanges());
+ // }
[Test]
public void AddChild_ParentNotInHierarchyThrows()
diff --git a/PresenterConsole/src/ConsoleInputHandler.cs b/PresenterConsole/src/ConsoleInputHandler.cs
index 25919fa..ed595fa 100644
--- a/PresenterConsole/src/ConsoleInputHandler.cs
+++ b/PresenterConsole/src/ConsoleInputHandler.cs
@@ -99,6 +99,16 @@ public class ConsoleInputHandler : IInputHandler
KeyboardButtonCode.End => 0x23,
KeyboardButtonCode.PageUp => 0x21,
KeyboardButtonCode.PageDown => 0x22,
+ KeyboardButtonCode.D0 => 0x30,
+ KeyboardButtonCode.D1 => 0x31,
+ KeyboardButtonCode.D2 => 0x32,
+ KeyboardButtonCode.D3 => 0x33,
+ KeyboardButtonCode.D4 => 0x34,
+ KeyboardButtonCode.D5 => 0x35,
+ KeyboardButtonCode.D6 => 0x36,
+ KeyboardButtonCode.D7 => 0x37,
+ KeyboardButtonCode.D8 => 0x38,
+ KeyboardButtonCode.D9 => 0x39,
_ => throw new ArgumentOutOfRangeException(nameof(parKeyboardButtonCode), parKeyboardButtonCode, null)
};
}
\ No newline at end of file
diff --git a/PresenterWpf/src/WPFInputHandler.cs b/PresenterWpf/src/WPFInputHandler.cs
index 6d182b5..3aebb08 100644
--- a/PresenterWpf/src/WPFInputHandler.cs
+++ b/PresenterWpf/src/WPFInputHandler.cs
@@ -163,6 +163,16 @@ public class WpfInputHandler : IInputHandler
Key.Insert => (int)KeyboardButtonCode.Insert,
Key.Home => (int)KeyboardButtonCode.Home,
Key.End => (int)KeyboardButtonCode.End,
+ Key.D0 => (int)KeyboardButtonCode.D0,
+ Key.D1 => (int)KeyboardButtonCode.D1,
+ Key.D2 => (int)KeyboardButtonCode.D2,
+ Key.D3 => (int)KeyboardButtonCode.D3,
+ Key.D4 => (int)KeyboardButtonCode.D4,
+ Key.D5 => (int)KeyboardButtonCode.D5,
+ Key.D6 => (int)KeyboardButtonCode.D6,
+ Key.D7 => (int)KeyboardButtonCode.D7,
+ Key.D8 => (int)KeyboardButtonCode.D8,
+ Key.D9 => (int)KeyboardButtonCode.D9,
_ => -1
};