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Author SHA1 Message Date
0c9b4d44cb bump version 2024-06-25 14:55:25 +03:00
2fca98e0f2 better skin refresh 2024-06-25 14:55:25 +03:00
3cba252b5b allow command blocks to execute commands 2024-06-25 14:55:25 +03:00
592cfb6ca4 fix no permission level for clear command targets 2024-06-25 14:55:25 +03:00
Suiranoil
decad54884 Update README.md 2024-06-25 07:57:58 +03:00
3dd75626a1 downgrade version to 1.2.5 2024-06-25 06:46:12 +03:00
d720fc52ef fix missing constructor 2024-06-25 06:44:35 +03:00
b3a618f50b update minecraft to 1.21 2024-06-25 06:42:50 +03:00
5 changed files with 72 additions and 58 deletions

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@@ -6,8 +6,44 @@
[![Modrinth Downloads](https://img.shields.io/modrinth/dt/skinrestorer?logo=modrinth)](https://modrinth.com/mod/skinrestorer)
This is a server-side only mod for fabric.
SkinRestorer is a **server-side** only mod for Fabric that allows players to use and change skins on servers running in offline/insecure mode.
It allows you to use and change skins on servers that are in offline/insecure mode.
## Features
- **Set Skins from Mojang Account**: Fetch and apply skins using a valid Minecraft account name.
- **Set Skins from URL**: Apply skins from any image URL, supporting both classic (Steve) and slim (Alex) skin models.
After installation on server use /skin command to change skin.
## Command Usage Guide
### Set Mojang Skin
```
/skin set mojang <skin_name> [<targets>]
```
- **Parameters:**
- `<skin_name>`: Minecraft account name to fetch the skin from.
- `[<targets>]`: (Optional, server operators only) Player(s) to apply the skin to.
### Set Web Skin
```
/skin set web (classic|slim) "<url>" [<targets>]
```
- **Parameters:**
- `(classic|slim)`: Type of the skin model (`classic` for Steve model, `slim` for Alex model).
- `"<url>"`: URL pointing to the skin image file (ensure it follows Minecraft's skin size and format requirements).
- `[<targets>]`: (Optional, server operators only) Player(s) to apply the skin to.
### Clear Skin
```
/skin clear [<targets>]
```
- **Parameters:**
- `[<targets>]`: (Optional, server operators only) Player(s) to clear the skin for.
### Notes:
- If `targets` is not specified, the command will apply to the player executing the command.
### Examples:
```
/skin set mojang Notch
/skin set web classic "http://example.com/skin.png"
/skin clear @a
```

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@@ -2,9 +2,6 @@ plugins {
id 'fabric-loom' version '1.7-SNAPSHOT'
}
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
archivesBaseName = project.archives_base_name
version = "${project.mod_version}+${project.minecraft_version}"
group = project.maven_group
@@ -30,7 +27,7 @@ processResources {
tasks.withType(JavaCompile).configureEach {
it.options.encoding = "UTF-8"
it.options.release.set(17)
it.options.release.set(21)
}
java {

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@@ -4,8 +4,8 @@ org.gradle.parallel=true
# Fabric Properties
# check these on https://fabricmc.net/versions.html
minecraft_version=1.20.5
yarn_mappings=1.20.5+build.1
minecraft_version=1.21
yarn_mappings=1.21+build.2
loader_version=0.15.11
# Mod Properties

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@@ -1,6 +1,5 @@
package net.lionarius.skinrestorer;
import com.google.common.collect.Lists;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.mojang.authlib.GameProfile;
@@ -8,12 +7,12 @@ import com.mojang.authlib.properties.Property;
import it.unimi.dsi.fastutil.Pair;
import net.fabricmc.api.DedicatedServerModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.s2c.play.*;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerChunkManager;
import net.minecraft.server.world.ServerWorld;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -40,50 +39,32 @@ public class SkinRestorer implements DedicatedServerModInitializer {
}
public static void refreshPlayer(ServerPlayerEntity player) {
List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> equipment = Lists.newArrayList();
for (EquipmentSlot slot : EquipmentSlot.values()) {
ItemStack itemStack = player.getEquippedStack(slot);
if (!itemStack.isEmpty()) {
equipment.add(com.mojang.datafixers.util.Pair.of(slot, itemStack.copy()));
}
}
ServerWorld serverWorld = player.getServerWorld();
PlayerManager playerManager = serverWorld.getServer().getPlayerManager();
ServerChunkManager chunkManager = serverWorld.getChunkManager();
for (ServerPlayerEntity observer : player.server.getPlayerManager().getPlayerList()) {
observer.networkHandler.sendPacket(new PlayerRemoveS2CPacket(List.of(player.getUuid())));
observer.networkHandler.sendPacket(PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player)));
if (observer == player)
continue;
observer.networkHandler.sendPacket(new EntitiesDestroyS2CPacket(player.getId()));
observer.networkHandler.sendPacket(new EntitySpawnS2CPacket(player));
observer.networkHandler.sendPacket(new EntityPositionS2CPacket(player));
observer.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
if (!equipment.isEmpty())
observer.networkHandler.sendPacket(new EntityEquipmentUpdateS2CPacket(player.getId(), equipment));
if (player.hasVehicle())
observer.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
}
player.networkHandler.sendPacket(new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(player.getServerWorld()), PlayerRespawnS2CPacket.KEEP_TRACKED_DATA));
player.networkHandler.sendPacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0));
playerManager.sendToAll(new BundleS2CPacket(
List.of(
new PlayerRemoveS2CPacket(List.of(player.getUuid())),
PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player))
)
));
chunkManager.unloadEntity(player);
chunkManager.loadEntity(player);
player.networkHandler.sendPacket(new BundleS2CPacket(
List.of(
new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(serverWorld), PlayerRespawnS2CPacket.KEEP_ALL),
new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0)
)
));
player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.getYaw(), player.getPitch());
player.networkHandler.sendPacket(new UpdateSelectedSlotS2CPacket(player.getInventory().selectedSlot));
player.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
player.networkHandler.sendPacket(new EntityVelocityUpdateS2CPacket(player));
player.sendAbilitiesUpdate();
player.playerScreenHandler.updateToClient();
player.networkHandler.sendPacket(new ExperienceBarUpdateS2CPacket(player.experienceProgress, player.totalExperience, player.experienceLevel));
player.networkHandler.sendPacket(new HealthUpdateS2CPacket(player.getHealth(), player.getHungerManager().getFoodLevel(), player.getHungerManager().getSaturationLevel()));
for (StatusEffectInstance instance : player.getStatusEffects())
player.networkHandler.sendPacket(new EntityStatusEffectS2CPacket(player.getId(), instance, false));
if (player.hasVehicle())
player.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
player.addExperience(0);
playerManager.sendCommandTree(player);
playerManager.sendWorldInfo(player, serverWorld);
playerManager.sendPlayerStatus(player);
playerManager.sendStatusEffects(player);
}
public static CompletableFuture<Pair<Collection<ServerPlayerEntity>, Collection<GameProfile>>> setSkinAsync(MinecraftServer server, Collection<GameProfile> targets, Supplier<Property> skinSupplier) {

View File

@@ -32,7 +32,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MojangSkinProvider.getSkin(StringArgumentType.getString(context, "skin_name"))))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MojangSkinProvider.getSkin(StringArgumentType.getString(context, "skin_name")))))))
@@ -42,7 +42,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.CLASSIC)))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.CLASSIC))))))
@@ -51,7 +51,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.SLIM)))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.SLIM))))))))
@@ -59,7 +59,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> DEFAULT_SKIN))
.then(argument("targets", GameProfileArgumentType.gameProfile()).executes(context ->
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2)).executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> DEFAULT_SKIN))))
);