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mirror of https://github.com/Suiranoil/SkinRestorer.git synced 2026-01-16 04:42:12 +00:00

better skin refresh

This commit is contained in:
2024-06-25 14:19:05 +03:00
parent 3cba252b5b
commit 2fca98e0f2

View File

@@ -1,6 +1,5 @@
package net.lionarius.skinrestorer;
import com.google.common.collect.Lists;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.mojang.authlib.GameProfile;
@@ -8,12 +7,12 @@ import com.mojang.authlib.properties.Property;
import it.unimi.dsi.fastutil.Pair;
import net.fabricmc.api.DedicatedServerModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.s2c.play.*;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerChunkManager;
import net.minecraft.server.world.ServerWorld;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -40,50 +39,32 @@ public class SkinRestorer implements DedicatedServerModInitializer {
}
public static void refreshPlayer(ServerPlayerEntity player) {
List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> equipment = Lists.newArrayList();
for (EquipmentSlot slot : EquipmentSlot.values()) {
ItemStack itemStack = player.getEquippedStack(slot);
if (!itemStack.isEmpty()) {
equipment.add(com.mojang.datafixers.util.Pair.of(slot, itemStack.copy()));
}
}
ServerWorld serverWorld = player.getServerWorld();
PlayerManager playerManager = serverWorld.getServer().getPlayerManager();
ServerChunkManager chunkManager = serverWorld.getChunkManager();
for (ServerPlayerEntity observer : player.server.getPlayerManager().getPlayerList()) {
observer.networkHandler.sendPacket(new PlayerRemoveS2CPacket(List.of(player.getUuid())));
observer.networkHandler.sendPacket(PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player)));
if (observer == player)
continue;
observer.networkHandler.sendPacket(new EntitiesDestroyS2CPacket(player.getId()));
observer.networkHandler.sendPacket(new EntitySpawnS2CPacket(player.getId(), player.getUuid(), player.getX(), player.getY(), player.getZ(), player.getPitch(), player.getYaw(), player.getType(), 0, player.getVelocity(), player.getHeadYaw()));
observer.networkHandler.sendPacket(new EntityPositionS2CPacket(player));
observer.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
if (!equipment.isEmpty())
observer.networkHandler.sendPacket(new EntityEquipmentUpdateS2CPacket(player.getId(), equipment));
if (player.hasVehicle())
observer.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
}
player.networkHandler.sendPacket(new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(player.getServerWorld()), PlayerRespawnS2CPacket.KEEP_TRACKED_DATA));
player.networkHandler.sendPacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0));
playerManager.sendToAll(new BundleS2CPacket(
List.of(
new PlayerRemoveS2CPacket(List.of(player.getUuid())),
PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player))
)
));
chunkManager.unloadEntity(player);
chunkManager.loadEntity(player);
player.networkHandler.sendPacket(new BundleS2CPacket(
List.of(
new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(serverWorld), PlayerRespawnS2CPacket.KEEP_ALL),
new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0)
)
));
player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.getYaw(), player.getPitch());
player.networkHandler.sendPacket(new UpdateSelectedSlotS2CPacket(player.getInventory().selectedSlot));
player.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
player.networkHandler.sendPacket(new EntityVelocityUpdateS2CPacket(player));
player.sendAbilitiesUpdate();
player.playerScreenHandler.updateToClient();
player.networkHandler.sendPacket(new ExperienceBarUpdateS2CPacket(player.experienceProgress, player.totalExperience, player.experienceLevel));
player.networkHandler.sendPacket(new HealthUpdateS2CPacket(player.getHealth(), player.getHungerManager().getFoodLevel(), player.getHungerManager().getSaturationLevel()));
for (StatusEffectInstance instance : player.getStatusEffects())
player.networkHandler.sendPacket(new EntityStatusEffectS2CPacket(player.getId(), instance, false));
if (player.hasVehicle())
player.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
player.addExperience(0);
playerManager.sendCommandTree(player);
playerManager.sendWorldInfo(player, serverWorld);
playerManager.sendPlayerStatus(player);
playerManager.sendStatusEffects(player);
}
public static CompletableFuture<Pair<Collection<ServerPlayerEntity>, Collection<GameProfile>>> setSkinAsync(MinecraftServer server, Collection<GameProfile> targets, Supplier<Property> skinSupplier) {