Files
doom-dm/Engine/src/Renderer/Texture/ITexture.cs
2024-12-09 13:56:18 +03:00

23 lines
827 B
C#

using Engine.Asset;
using Engine.Renderer.Pixel;
namespace Engine.Renderer.Texture;
public interface ITexture : IConstTexture
{
public void UploadPixels<T>(int x, int y, int width, int height, T[,] pixels)
where T : struct, IPixel;
}
public static class TextureExtensions
{
public static void UploadPixels<T>(this ITexture texture, Image<T> image) where T : struct, IPixel
=> texture.UploadPixels(0, 0, image);
public static void UploadPixels<T>(this ITexture texture, int x, int y, Image<T> image)
where T : struct, IPixel =>
texture.UploadPixels(x, y, image.Width, image.Height, image.Pixels);
public static void UploadPixels<T>(this ITexture texture, T[,] pixels) where T : struct, IPixel
=> texture.UploadPixels(0, 0, texture.Width, texture.Height, pixels);
}