Files
doom-dm/DoomDeathmatch/src/Component/Util/FireballComponent.cs
2025-01-06 22:36:52 +03:00

27 lines
725 B
C#

using DoomDeathmatch.Component.MVC.Health;
using DoomDeathmatch.Component.Physics.Collision;
using Engine.Util;
namespace DoomDeathmatch.Component.Util;
public class FireballComponent : Engine.Scene.Component.Component
{
public float Damage { get; set; }
public override void Awake()
{
var collider = GameObject.GetComponent<AABBColliderComponent>()!;
ArgumentNullException.ThrowIfNull(collider);
collider.OnCollision += OnCollision;
}
private void OnCollision(AABBColliderComponent parCollider)
{
var healthController = parCollider.GameObject.GetComponent<HealthController>();
healthController?.TakeDamage(Damage);
EngineUtil.SceneManager.CurrentScene!.Remove(GameObject);
}
}