25 lines
621 B
C#
25 lines
621 B
C#
using Engine.Asset.Font;
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using Engine.Graphics.Pipeline;
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using OpenTK.Mathematics;
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namespace Engine.Scene.Component.BuiltIn.Renderer;
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public class TextRenderer : Component
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{
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public Font Font { get; set; } = null!;
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public string? Text { get; set; }
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public ref Vector4 Color => ref _color;
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public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT;
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private Vector4 _color = Vector4.One;
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public override void Render()
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{
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if (Text == null)
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return;
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Engine.Instance.Renderer[RenderLayer].TextRenderer
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.Commit(Font, Text, Color, GameObject.Transform.FullTransformMatrix);
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}
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} |