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doom-dm/Engine/assets/shader/quad.shader
2025-01-02 05:15:16 +03:00

46 lines
981 B
GLSL

// #type vertex
#version 460 core
uniform mat4 uProjectionMatrix;
uniform mat4 uViewMatrix;
layout (location = 0) in vec3 aPosition;
layout (location = 1) in vec2 aUV;
layout (location = 2) in vec4 aColor;
layout (location = 3) in int aTextureId;
layout (location = 4) in mat4 aModel;
layout (location = 0) out vec4 oColor;
layout (location = 1) out vec2 oUV;
layout (location = 2) flat out int oTextureId;
void main()
{
oColor = aColor;
oUV = aUV;
oTextureId = aTextureId;
gl_Position = uProjectionMatrix * uViewMatrix * aModel * vec4(aPosition, 1.0);
}
// #type fragment
#version 460 core
uniform sampler2D uTexture[16];
layout (location = 0) in vec4 iColor;
layout (location = 1) in vec2 iUV;
layout (location = 2) flat in int iTextureId;
layout (location = 0) out vec4 FragColor;
void main()
{
FragColor = iColor;
if (iTextureId >= 0)
FragColor *= texture(uTexture[iTextureId], iUV);
if (FragColor.a == 0.0)
discard;
}