Files
doom-dm/DoomDeathmatch/src/Component/UI/UiContainerComponent.cs
2025-01-02 05:15:16 +03:00

28 lines
724 B
C#

using Engine.Input;
using Engine.Scene.Component.BuiltIn;
using OpenTK.Mathematics;
namespace DoomDeathmatch.Component.UI;
public class UiContainerComponent : UiComponent
{
private readonly IInputHandler _inputHandler = Engine.Engine.Instance.InputHandler!;
public Camera? Camera { get; set; }
public Vector3 MousePosition { get; private set; }
public override void Update(double parDeltaTime)
{
base.Update(parDeltaTime);
if (Camera != null)
{
GameObject.Transform.Size.Xy = Camera.GameObject.Transform.Size.Xy;
MousePosition = Camera.ScreenToWorld(_inputHandler.MousePosition);
}
else if (Container != null)
{
MousePosition = Container.MousePosition;
}
}
}