22 lines
831 B
C#
22 lines
831 B
C#
using Engine.Asset;
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using Engine.Renderer.Pixel;
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namespace Engine.Renderer.Texture;
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public interface ITexture<T> : IConstTexture<T> where T : struct, IPixel
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{
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public void UploadPixels(int x, int y, int width, int height, T[,] pixels);
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}
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public static class TextureExtensions
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{
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public static void UploadPixels<T>(this ITexture<T> texture, Image<T> image) where T : struct, IPixel
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=> texture.UploadPixels(0, 0, image);
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public static void UploadPixels<T>(this ITexture<T> texture, int x, int y, Image<T> image)
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where T : struct, IPixel =>
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texture.UploadPixels(x, y, image.Width, image.Height, image.Pixels);
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public static void UploadPixels<T>(this ITexture<T> texture, T[,] pixels) where T : struct, IPixel
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=> texture.UploadPixels(0, 0, texture.Width, texture.Height, pixels);
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} |