21 lines
395 B
C#
21 lines
395 B
C#
using Serilog;
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namespace Engine.Renderer;
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public abstract class OpenGlObject
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{
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public int Handle { get; protected set; } = -1;
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internal abstract void Bind();
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internal abstract void Unbind();
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protected abstract void Destroy();
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~OpenGlObject()
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{
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Destroy();
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Handle = -1;
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Log.Debug("OpenGL object {Handle} destroyed", Handle);
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}
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} |