Files
doom-dm/DoomDeathmatch/src/Component/Util/Collision/RaycastResult.cs
2025-01-06 00:45:28 +03:00

12 lines
296 B
C#

using Engine.Scene;
using OpenTK.Mathematics;
namespace DoomDeathmatch.Component.Util.Collision;
public class RaycastResult
{
public float Distance { get; init; }
public Vector3 HitPoint { get; init; }
public Vector3 Normal { get; init; }
public GameObject HitObject { get; init; }
}