12 lines
296 B
C#
12 lines
296 B
C#
using Engine.Scene;
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using OpenTK.Mathematics;
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namespace DoomDeathmatch.Component.Util.Collision;
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public class RaycastResult
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{
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public float Distance { get; init; }
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public Vector3 HitPoint { get; init; }
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public Vector3 Normal { get; init; }
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public GameObject HitObject { get; init; }
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} |