using DoomDeathmatch.Component.MVC.Enemy; using DoomDeathmatch.Component.MVC.Health; namespace DoomDeathmatch.Script.Model.Enemy.Attack; public class CloseContinuousAttackBehavior( EnemyController parEnemyController, HealthController parHealthController, float parRadius, float parDamage) : AttackBehavior(parEnemyController, parHealthController) { public override bool Attack(double parDeltaTime) { var distanceSquared = (_enemyController.GameObject.Transform.Translation - _healthController.GameObject.Transform.Translation) .LengthSquared; if (distanceSquared <= parRadius * parRadius) { _healthController.TakeDamage(parDamage * (float)parDeltaTime); return true; } return false; } }