using OpenTK.Graphics.OpenGL; namespace Engine.Renderer.Pixel; public struct Rgb8 : IPixel { public PixelFormat Format => PixelFormat.Rgb; public PixelType Type => PixelType.UnsignedByte; public PixelInternalFormat InternalFormat => PixelInternalFormat.Rgb8; public SizedInternalFormat SizedInternalFormat => SizedInternalFormat.Rgb8; public byte R; public byte G; public byte B; }