using Engine.Asset.Font; using Engine.Graphics.Pipeline; using OpenTK.Mathematics; namespace Engine.Scene.Component.BuiltIn.Renderer; public class TextRenderer : Component { public Font Font { get; set; } = null!; public ref Vector4 Color => ref _color; public string? Text { get; set; } public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT; private Vector4 _color = Vector4.One; public override void Render() { if (Text == null) { return; } Engine.Instance.Renderer[RenderLayer].TextRenderer .Commit(Font, Text, Color, GameObject.Transform.FullTransformMatrix); } }