This commit is contained in:
2024-12-04 22:35:04 +03:00
commit 3f1740f41f
43 changed files with 1757 additions and 0 deletions

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#shader vertex
#version 330 core
layout(location = 0) in vec2 aPos;
void main()
{
gl_Position = vec4(aPos, 0.0, 1.0);
}
#shader fragment
#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0, 1.0, 0.0, 1.0);
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Engine\Engine.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Serilog" Version="4.1.0" />
<PackageReference Include="Serilog.Enrichers.Thread" Version="4.0.0" />
<PackageReference Include="Serilog.Sinks.Console" Version="6.0.0" />
<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
</ItemGroup>
</Project>

20
DoomDeathmatch/Program.cs Normal file
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using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
namespace DoomDeathmatch;
internal abstract class Program
{
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("User32.dll", SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hwnd);
public static void Main(string[] args)
{
var engine = new Engine.Engine(1280, 720, false, "Doom Deathmatch");
engine.Run();
}
}

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using Engine.Renderer.Buffer.Vertex;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using Half = System.Half;
namespace DoomDeathmatch;
public struct QuadVertex : IVertex
{
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position2;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position4;
[Vertex(VertexAttribType.Float, 2)]
public Vector2 Position3;
}