This commit is contained in:
2025-01-07 00:48:37 +03:00
parent 2061eb9347
commit 0df34ef0ec
97 changed files with 866 additions and 764 deletions

View File

@@ -19,14 +19,14 @@
<InternalsVisibleTo Include="PresenterConsole"/>
<InternalsVisibleTo Include="PresenterWpf"/>
<InternalsVisibleTo Include="PresenterNative"/>
<PackageReference Include="Evergine.Bindings.RenderDoc" Version="2024.10.7.18" />
<PackageReference Include="Evergine.Bindings.RenderDoc" Version="2024.10.7.18"/>
<PackageReference Include="OpenTK" Version="4.8.2"/>
<PackageReference Include="Serilog" Version="4.1.0"/>
<PackageReference Include="Serilog.Enrichers.Thread" Version="4.0.0"/>
<PackageReference Include="Serilog.Sinks.Console" Version="6.0.0"/>
<PackageReference Include="Serilog.Sinks.File" Version="6.0.0"/>
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.6" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.6"/>
</ItemGroup>
<ItemGroup>
@@ -43,6 +43,7 @@
<AutoGen>True</AutoGen>
<DependentUpon>ShaderResource.resx</DependentUpon>
</Compile>
<Compile Remove="src\Resource\ResourceHandle.cs" />
</ItemGroup>
</Project>

View File

@@ -6,24 +6,20 @@ namespace Engine.Asset.Font;
public class Font
{
public StaticTexture AtlasTexture => _atlasTexture;
public Metadata.Metadata Metadata => _metadata;
public Vector2 UnitRange => _unitRange;
private readonly StaticTexture _atlasTexture;
private readonly Metadata.Metadata _metadata;
public StaticTexture AtlasTexture { get; }
public Metadata.Metadata Metadata { get; }
public Vector2 UnitRange { get; }
private readonly Dictionary<int, Glyph> _glyphs = new();
private readonly Dictionary<int, GlyphData> _glyphData = new();
private readonly Dictionary<(int, int), Kerning> _kernings = new();
private readonly Vector2 _unitRange;
public Font(StaticTexture parAtlasTexture, Metadata.Metadata parMetadata)
{
_atlasTexture = parAtlasTexture;
_metadata = parMetadata;
_unitRange = new Vector2(_metadata.Atlas.DistanceRange / _metadata.Atlas.Width,
_metadata.Atlas.DistanceRange / _metadata.Atlas.Height);
AtlasTexture = parAtlasTexture;
Metadata = parMetadata;
UnitRange = new Vector2(Metadata.Atlas.DistanceRange / Metadata.Atlas.Width,
Metadata.Atlas.DistanceRange / Metadata.Atlas.Height);
LoadGlyphs();
LoadKernings();
@@ -59,7 +55,7 @@ public class Font
private void LoadGlyphs()
{
foreach (var glyph in _metadata.Glyphs)
foreach (var glyph in Metadata.Glyphs)
{
_glyphs.Add(glyph.Unicode, glyph);
@@ -68,13 +64,13 @@ public class Font
continue;
}
_glyphData.Add(glyph.Unicode, new GlyphData(_metadata, glyph));
_glyphData.Add(glyph.Unicode, new GlyphData(Metadata, glyph));
}
}
private void LoadKernings()
{
foreach (var kerning in _metadata.Kerning)
foreach (var kerning in Metadata.Kerning)
{
_kernings.Add((kerning.Unicode1, kerning.Unicode2), kerning);
}
@@ -93,7 +89,7 @@ public class Font
new Vector2(parGlyph.PlaneBounds!.Left, parGlyph.PlaneBounds.Bottom),
new Vector2(parGlyph.PlaneBounds.Left, parGlyph.PlaneBounds.Top),
new Vector2(parGlyph.PlaneBounds.Right, parGlyph.PlaneBounds.Bottom),
new Vector2(parGlyph.PlaneBounds.Right, parGlyph.PlaneBounds.Top),
new Vector2(parGlyph.PlaneBounds.Right, parGlyph.PlaneBounds.Top)
];
UVs =
@@ -101,8 +97,7 @@ public class Font
new Vector2(parGlyph.AtlasBounds!.Left, parGlyph.AtlasBounds.Bottom) / size,
new Vector2(parGlyph.AtlasBounds.Left, parGlyph.AtlasBounds.Top) / size,
new Vector2(parGlyph.AtlasBounds.Right, parGlyph.AtlasBounds.Bottom) / size,
new Vector2(parGlyph.AtlasBounds.Right, parGlyph.AtlasBounds.Top) / size,
new Vector2(parGlyph.AtlasBounds.Right, parGlyph.AtlasBounds.Top) / size
];
}
}

View File

@@ -5,8 +5,8 @@ namespace Engine.Asset.Font;
public class FontIterator : IEnumerable<FontIterator.NextGlyphData>
{
public float MaxWidth => _maxWidth;
public float MaxHeight => _maxHeight;
public float MaxWidth { get; private set; }
public float MaxHeight { get; private set; }
private readonly Font _font;
private readonly string _text;
@@ -17,44 +17,12 @@ public class FontIterator : IEnumerable<FontIterator.NextGlyphData>
private Vector2 _cursor = Vector2.Zero;
private Vector2 _kerning = Vector2.Zero;
private float _maxWidth;
private float _maxHeight;
public FontIterator(Font parFont, string parText)
{
_font = parFont;
_text = parText;
}
private static bool IsLineBreak(int parCodepoint)
{
return parCodepoint == '\n';
}
private static bool IsTab(int parCodepoint)
{
return parCodepoint == '\t';
}
private void Tab()
{
var spaceGlyph = _font.GetGlyph(' ');
if (spaceGlyph == null)
return;
var missingSpaces = 4 - _lineCharCount % 4;
_cursor.X += missingSpaces * spaceGlyph.Advance;
}
private void LineBreak()
{
_kerning = Vector2.Zero;
_cursor.X = 0;
_cursor.Y += _font.Metadata.Metrics.LineHeight;
_lineCharCount = 0;
_previousCodepoint = -1;
}
public IEnumerator<NextGlyphData> GetEnumerator()
{
while (_currentIndex < _text.Length)
@@ -97,11 +65,13 @@ public class FontIterator : IEnumerable<FontIterator.NextGlyphData>
var glyphData = _font.GetGlyphData(glyph.Unicode);
_maxWidth = Math.Max(_maxWidth, _cursor.X + glyph.Advance);
_maxHeight = Math.Max(_maxHeight, _cursor.Y + _font.Metadata.Metrics.Ascender);
MaxWidth = Math.Max(MaxWidth, _cursor.X + glyph.Advance);
MaxHeight = Math.Max(MaxHeight, _cursor.Y + _font.Metadata.Metrics.Ascender);
if (glyphData != null)
{
yield return new NextGlyphData(glyphData.Positions, glyphData.UVs, (_cursor + _kerning) * new Vector2(1, -1));
}
_cursor.X += glyph.Advance;
_lineCharCount++;
@@ -115,5 +85,36 @@ public class FontIterator : IEnumerable<FontIterator.NextGlyphData>
return GetEnumerator();
}
private static bool IsLineBreak(int parCodepoint)
{
return parCodepoint == '\n';
}
private static bool IsTab(int parCodepoint)
{
return parCodepoint == '\t';
}
private void Tab()
{
var spaceGlyph = _font.GetGlyph(' ');
if (spaceGlyph == null)
{
return;
}
var missingSpaces = 4 - (_lineCharCount % 4);
_cursor.X += missingSpaces * spaceGlyph.Advance;
}
private void LineBreak()
{
_kerning = Vector2.Zero;
_cursor.X = 0;
_cursor.Y += _font.Metadata.Metrics.LineHeight;
_lineCharCount = 0;
_previousCodepoint = -1;
}
public record NextGlyphData(Vector2[] Positions, Vector2[] UVs, Vector2 Offset);
}

View File

@@ -9,8 +9,6 @@ public class Image<T> where T : struct, IPixel
public int Height { get; }
public T[,] Pixels { get; }
public T this[int parY, int parX] => Pixels[parY, parX];
public Image(int parWidth, int parHeight)
{
Width = parWidth;
@@ -18,6 +16,8 @@ public class Image<T> where T : struct, IPixel
Pixels = new T[parHeight, parWidth];
}
public T this[int parY, int parX] => Pixels[parY, parX];
public DynamicTexture ToDynamicTexture()
{
var texture = DynamicTexture.Create<T>(Width, Height);

View File

@@ -7,15 +7,15 @@ public class ObjMeshLoader : IMeshLoader
{
private static readonly ObjMeshLoader INSTANCE = new();
private ObjMeshLoader()
{
}
public static Mesh Load(TextReader parReader, MeshLoaderParameters parParameters = MeshLoaderParameters.Default)
{
return INSTANCE.LoadMesh(parReader, parParameters);
}
private ObjMeshLoader()
{
}
public Mesh LoadMesh(TextReader parReader, MeshLoaderParameters parParameters = MeshLoaderParameters.Default)
{
var mesh = new Mesh();

View File

@@ -7,15 +7,15 @@ public class StlMeshLoader : IMeshLoader
{
private static readonly StlMeshLoader INSTANCE = new();
private StlMeshLoader()
{
}
public static Mesh Load(TextReader parReader, MeshLoaderParameters parParameters = MeshLoaderParameters.Default)
{
return INSTANCE.LoadMesh(parReader, parParameters);
}
private StlMeshLoader()
{
}
public Mesh LoadMesh(TextReader parReader, MeshLoaderParameters parParameters = MeshLoaderParameters.Default)
{
var mesh = new Mesh();

View File

@@ -6,14 +6,14 @@ namespace Engine.Asset.Mesh;
public class Mesh
{
public IReadOnlyList<Vertex> Vertices => _vertices;
public IReadOnlyList<uint> Indices => _indices;
public IReadOnlyList<Vertex> Vertices => _vertices;
internal IList<Vertex> VerticesInternal => _vertices;
internal IList<uint> IndicesInternal => _indices;
internal IList<Vertex> VerticesInternal => _vertices;
private readonly List<Vertex> _vertices = [];
private readonly List<uint> _indices = [];
private readonly List<Vertex> _vertices = [];
public override int GetHashCode()
{
@@ -23,9 +23,7 @@ public class Mesh
public record struct Vertex : IVertex
{
[Vertex(VertexAttribType.Float, 3)] public Vector3 _position;
[Vertex(VertexAttribType.Float, 3)] public Vector3 _normal;
[Vertex(VertexAttribType.Float, 2)] public Vector2 _uv;
}
}

View File

@@ -22,12 +22,14 @@ namespace Engine;
public sealed class Engine
{
internal static Engine Instance { get; private set; } = null!;
public Renderer Renderer { get; }
public IInputHandler? InputHandler { get; internal set; }
public SceneManager SceneManager { get; } = new();
public IResourceManager AssetResourceManager { get; }
public string DataFolder { get; }
internal Window Window { get; }
internal static Engine Instance { get; private set; } = null!;
internal ResourceManager EngineResourceManager { get; }
internal Renderer Renderer { get; }
internal IPresenter? Presenter
{
@@ -48,25 +50,12 @@ public sealed class Engine
}
}
public IInputHandler? InputHandler
{
get => _inputHandler;
internal set => _inputHandler = value;
}
internal Window Window { get; }
private readonly ILogger _logger;
private readonly object _sceneLock = new();
private IInputHandler? _inputHandler;
private IPresenter? _presenter;
internal ResourceManager EngineResourceManager => _engineResourceManager;
public IResourceManager AssetResourceManager => _assetResourceManager;
public string DataFolder { get; }
private readonly ResourceManager _engineResourceManager;
private readonly ResourceManager _assetResourceManager;
private Thread? _updateThread;
public Engine(int parWidth, int parHeight, bool parHeadless, string parTitle, string parAssetFolder,
@@ -94,8 +83,8 @@ public sealed class Engine
StencilBits = 0
};
_engineResourceManager = CreateEngineResourceManager();
_assetResourceManager = CreateAssetResourceManager(parAssetFolder);
EngineResourceManager = CreateEngineResourceManager();
AssetResourceManager = CreateAssetResourceManager(parAssetFolder);
_logger.Information("Created asset resource manager in {AssetFolder}", parAssetFolder);
@@ -139,8 +128,6 @@ public sealed class Engine
parResourceManager.RegisterLoader<Font>(new FontLoader());
}
private readonly object _sceneLock = new();
public void Run()
{
_updateThread = new Thread(RunUpdate) { Name = "UpdateThread" };
@@ -227,7 +214,9 @@ public sealed class Engine
private void PresenterResize(ResizeEventArgs parEventArgs)
{
if (parEventArgs.Width == 0 || parEventArgs.Height == 0)
{
return;
}
Renderer.Resize(parEventArgs.Width, parEventArgs.Height);
}

View File

@@ -16,8 +16,8 @@ public sealed class EngineBuilder
private string _assetFolder = "./asset";
private string _dataFolder = "./data";
private Func<Engine, IPresenter>? _presenterFunc;
private Func<Engine, IInputHandler>? _inputHandlerFunc;
private Func<Engine, IPresenter>? _presenterFunc;
// Logging
private bool _logToConsole;
@@ -65,24 +65,18 @@ public sealed class EngineBuilder
return this;
}
public EngineBuilder Presenter(Func<Engine, IPresenter> parPresenterFunc)
{
_presenterFunc = parPresenterFunc;
return this;
}
public EngineBuilder InputHandler(IInputHandler parInputHandler)
{
_inputHandlerFunc = _ => parInputHandler;
return this;
}
public EngineBuilder InputHandler(Func<Engine, IInputHandler> parInputHandlerFunc)
{
_inputHandlerFunc = parInputHandlerFunc;
return this;
}
public EngineBuilder Presenter(Func<Engine, IPresenter> parPresenterFunc)
{
_presenterFunc = parPresenterFunc;
return this;
}
public EngineBuilder LogToConsole(bool parLogToConsole = true)
{
_logToConsole = parLogToConsole;
@@ -92,7 +86,9 @@ public sealed class EngineBuilder
public EngineBuilder LogToFile(bool parLogToFile = true, string? parLogFilePath = null)
{
if (parLogToFile && parLogFilePath == null)
{
throw new ArgumentNullException(nameof(parLogFilePath));
}
_logToFile = parLogToFile;
_logFilePath = parLogFilePath;

View File

@@ -8,7 +8,7 @@ namespace Engine.Graphics.Buffer;
public class VertexArray : OpenGlObject
{
private int _enabledAttribs = 0;
private int _enabledAttributes;
public VertexArray()
{
@@ -41,9 +41,9 @@ public class VertexArray : OpenGlObject
var attribute = field.GetCustomAttribute<VertexAttribute>()!;
var offset = Marshal.OffsetOf<T>(field.Name).ToInt32();
SetupAttribute(attribute, _enabledAttribs, offset, parBindingIndex);
SetupAttribute(attribute, _enabledAttributes, offset, parBindingIndex);
_enabledAttribs += attribute.RepeatCount;
_enabledAttributes += attribute.RepeatCount;
}
GL.VertexArrayBindingDivisor(Handle, parBindingIndex, parDivisor);

View File

@@ -1,8 +1,8 @@
using System.Runtime.InteropServices;
using Evergine.Bindings.RenderDoc;
using OpenTK.Graphics.OpenGL;
using Serilog;
using Serilog.Events;
using Evergine.Bindings.RenderDoc;
namespace Engine.Graphics;

View File

@@ -32,6 +32,7 @@ public class Framebuffer : OpenGlObject
internal Texture.Texture? TextureInternal => GetAttachment<DynamicTexture>(FramebufferAttachment.ColorAttachment0);
private readonly IDictionary<FramebufferAttachment, IFramebufferAttachment> _attachments;
private int _width;
private int _height;

View File

@@ -13,13 +13,13 @@ public class GenericRenderer : IRenderer
public AnyMeshRenderer AnyMeshRenderer => _anyMeshRenderer ??= new AnyMeshRenderer(_engine, 1024);
public TextRenderer TextRenderer => _textRenderer ??= new TextRenderer(_engine, 1024 * 8);
internal readonly Framebuffer.Framebuffer _framebuffer;
private readonly Engine _engine;
private QuadRenderer? _quadRenderer;
private AnyMeshRenderer? _anyMeshRenderer;
private TextRenderer? _textRenderer;
private readonly Engine _engine;
internal readonly Framebuffer.Framebuffer _framebuffer;
private bool _frameStarted;
public GenericRenderer(Engine parEngine, int parWidth, int parHeight)
@@ -40,7 +40,9 @@ public class GenericRenderer : IRenderer
public void EndFrame(in Matrix4 parProjectionMatrix, in Matrix4 parViewMatrix)
{
if (!_frameStarted)
{
throw new InvalidOperationException("Frame not started");
}
_framebuffer.Bind();

View File

@@ -6,12 +6,12 @@ namespace Engine.Graphics;
public interface IPresenter : IUpdate, IRender
{
bool IsExiting { get; }
int Width { get; }
int Height { get; }
public event Action<ResizeEventArgs> Resize;
event Action<ResizeEventArgs> Resize;
public int Width { get; }
public int Height { get; }
public bool IsExiting { get; }
void Present(IConstTexture parTexture);
void Exit();
public void Present(IConstTexture parTexture);
public void Exit();
}

View File

@@ -5,10 +5,10 @@ public class RenderLayer : IComparable<RenderLayer>
public static readonly RenderLayer DEFAULT = new("default", 0);
public static readonly RenderLayer OVERLAY = new("overlay", 1);
public static readonly RenderLayer HUD = new("hud", 2);
public static readonly IReadOnlyList<RenderLayer> ALL = new List<RenderLayer> { DEFAULT, OVERLAY, HUD }.AsReadOnly();
public string Name { get; }
private readonly int _order;
private RenderLayer(string parName, int parOrder)
@@ -17,16 +17,16 @@ public class RenderLayer : IComparable<RenderLayer>
_order = parOrder;
}
public override string ToString()
{
return Name;
}
public int CompareTo(RenderLayer? parOther)
{
return parOther == null ? 1 : _order.CompareTo(parOther._order);
}
public override string ToString()
{
return Name;
}
public override int GetHashCode()
{
return Name.GetHashCode();

View File

@@ -1,6 +0,0 @@
namespace Engine.Graphics.Pipeline;
public class RenderPipeline
{
}

View File

@@ -10,18 +10,18 @@ public abstract class InstancedRenderer<C, I>
where C : struct, IVertex
where I : struct, IVertex
{
protected readonly int _instanceCount;
protected readonly I[] _instanceVertices;
protected int _queuedInstanceCount;
private readonly PrimitiveType _primitiveType;
private readonly Program _program;
private readonly IndexBuffer _indexBuffer;
private readonly VertexBuffer<C> _commonVertexBuffer;
private readonly VertexBuffer<I> _instanceVertexBuffer;
private readonly VertexArray _vertexArray;
protected readonly int _instanceCount;
protected int _queuedInstanceCount;
protected readonly I[] _instanceVertices;
private readonly PrimitiveType _primitiveType;
private readonly Program _program;
protected InstancedRenderer(PrimitiveType parPrimitiveType, int parInstanceCount,
uint[] parIndexBuffer, C[] parInstanceBuffer,
Program parProgram)
@@ -39,7 +39,7 @@ public abstract class InstancedRenderer<C, I>
_vertexArray = new VertexArray();
_vertexArray.BindIndexBuffer(_indexBuffer);
_vertexArray.BindVertexBuffer(_commonVertexBuffer, 0, 0);
_vertexArray.BindVertexBuffer(_commonVertexBuffer);
_vertexArray.BindVertexBuffer(_instanceVertexBuffer, 1, 1);
}
@@ -51,7 +51,10 @@ public abstract class InstancedRenderer<C, I>
}
if (DataChanged())
{
_instanceVertexBuffer.UploadData(_instanceVertices, _queuedInstanceCount);
}
_vertexArray.Bind();
_program.Bind();

View File

@@ -46,7 +46,9 @@ public class AnyMeshRenderer(Engine parEngine, int parMaxInstanceCount)
foreach (var mesh in meshes)
{
if (!_frameMeshes.Contains(mesh))
{
_meshRenderers.Remove(mesh);
}
}
_frameMeshes.Clear();

View File

@@ -8,7 +8,6 @@ namespace Engine.Graphics.Render.Quad;
public class QuadRenderer : InstancedRenderer<QuadCommonVertex, QuadInstanceVertex>
{
private readonly TextureUnitMap _textureUnitMap = new(16);
private readonly int[] _textureUnitIndices = new int[16];
private int _frameHash;
@@ -19,7 +18,7 @@ public class QuadRenderer : InstancedRenderer<QuadCommonVertex, QuadInstanceVert
new QuadCommonVertex { _position = new Vector3(-0.5f, -0.5f, 0), _uv = new Vector2(0, 0) },
new QuadCommonVertex { _position = new Vector3(-0.5f, 0.5f, 0), _uv = new Vector2(0, 1) },
new QuadCommonVertex { _position = new Vector3(0.5f, -0.5f, 0), _uv = new Vector2(1, 0) },
new QuadCommonVertex { _position = new Vector3(0.5f, 0.5f, 0), _uv = new Vector2(1, 1) },
new QuadCommonVertex { _position = new Vector3(0.5f, 0.5f, 0), _uv = new Vector2(1, 1) }
],
parEngine.EngineResourceManager.Load<Program>("shader/quad"))
{

View File

@@ -9,41 +9,34 @@ namespace Engine.Graphics.Render.Text;
public class TextRenderer
{
private readonly Program _program;
private readonly IndexBuffer _indexBuffer;
private readonly VertexBuffer<GlyphVertex> _glyphVertexBuffer;
private readonly VertexArray _vertexArray;
private readonly VertexBuffer<GlyphVertex> _glyphVertexBuffer;
// private readonly VertexBuffer<GlyphCommonVertex> _glyphCommonVertexBuffer;
private readonly Program _program;
private readonly int _characterCount;
private int _queuedCharacterCount;
private readonly GlyphVertex[] _glyphVertices;
private readonly TextureUnitMap _textureUnitMap = new(16);
private readonly int[] _textureUnitIndices = new int[16];
private readonly GlyphVertex[] _glyphVertices;
// private readonly GlyphCommonVertex[] _glyphCommonVertices;
private int _queuedCharacterCount;
public TextRenderer(Engine parEngine, int parCharacterCount)
{
_characterCount = parCharacterCount;
_glyphVertices = new GlyphVertex[parCharacterCount * 4];
// _glyphCommonVertices = new GlyphCommonVertex[parCharacterCount];
_program = parEngine.EngineResourceManager.Load<Program>("shader/text");
_indexBuffer = new IndexBuffer(CreateIndices(_characterCount));
_glyphVertexBuffer = new VertexBuffer<GlyphVertex>(_characterCount * 4,
BufferStorageFlags.DynamicStorageBit);
// _glyphCommonVertexBuffer = new VertexBuffer<GlyphCommonVertex>(_characterCount,
// BufferStorageFlags.DynamicStorageBit);
_vertexArray = new VertexArray();
_vertexArray.BindIndexBuffer(_indexBuffer);
_vertexArray.BindVertexBuffer(_glyphVertexBuffer, 0, 0);
// _vertexArray.BindVertexBuffer(_glyphCommonVertexBuffer, 1, 1);
_vertexArray.BindVertexBuffer(_glyphVertexBuffer);
}
public void Commit(Font parFont, string parText, Vector4 parColor, in Matrix4 parModelMatrix)
@@ -61,12 +54,12 @@ public class TextRenderer
{
for (var i = 0; i < 4; i++)
{
_glyphVertices[_queuedCharacterCount * 4 + i]._position = glyphData.Positions[i] + glyphData.Offset;
_glyphVertices[_queuedCharacterCount * 4 + i]._uv = glyphData.UVs[i];
_glyphVertices[_queuedCharacterCount * 4 + i]._color = parColor;
_glyphVertices[_queuedCharacterCount * 4 + i]._atlasId = textureId;
_glyphVertices[_queuedCharacterCount * 4 + i]._unitRange = parFont.UnitRange;
_glyphVertices[_queuedCharacterCount * 4 + i]._modelMatrix = parModelMatrix;
_glyphVertices[(_queuedCharacterCount * 4) + i]._position = glyphData.Positions[i] + glyphData.Offset;
_glyphVertices[(_queuedCharacterCount * 4) + i]._uv = glyphData.UVs[i];
_glyphVertices[(_queuedCharacterCount * 4) + i]._color = parColor;
_glyphVertices[(_queuedCharacterCount * 4) + i]._atlasId = textureId;
_glyphVertices[(_queuedCharacterCount * 4) + i]._unitRange = parFont.UnitRange;
_glyphVertices[(_queuedCharacterCount * 4) + i]._modelMatrix = parModelMatrix;
}
_queuedCharacterCount++;
@@ -81,7 +74,6 @@ public class TextRenderer
}
_glyphVertexBuffer.UploadData(_glyphVertices, _queuedCharacterCount * 4);
// _glyphCommonVertexBuffer.UploadData(_glyphCommonVertices, _queuedCharacterCount);
_vertexArray.Bind();
_program.Bind();

View File

@@ -9,31 +9,18 @@ namespace Engine.Graphics;
public class Renderer
{
internal Framebuffer.Framebuffer RenderFramebuffer => _framebuffer;
internal Texture.Texture RenderTexture => _framebuffer.TextureInternal!;
private QuadRenderer QuadRenderer { get; }
public int ViewportWidth => _framebuffer.Width;
public int ViewportHeight => _framebuffer.Height;
private readonly SortedDictionary<RenderLayer, GenericRenderer> _renderers = new();
public GenericRenderer this[RenderLayer parRenderLayer]
{
get
{
if (_renderers.TryGetValue(parRenderLayer, out var renderer))
return renderer;
throw new InvalidOperationException($"Renderer for layer {parRenderLayer} not found");
}
}
public int ViewportWidth => RenderFramebuffer.Width;
public int ViewportHeight => RenderFramebuffer.Height;
internal Framebuffer.Framebuffer RenderFramebuffer { get; }
internal Texture.Texture RenderTexture => RenderFramebuffer.TextureInternal!;
internal NativeWindow NativeWindow { get; }
private readonly Framebuffer.Framebuffer _framebuffer;
private readonly SortedDictionary<RenderLayer, GenericRenderer> _renderers = new();
private readonly Thread _renderThread;
private QuadRenderer QuadRenderer { get; }
private readonly Queue<Action> _scheduleActions = new();
public Renderer(Engine parEngine, int parWidth, int parHeight, NativeWindowSettings parSettings)
@@ -49,7 +36,7 @@ public class Renderer
InitializeOpenGl(parWidth, parHeight);
_framebuffer = Framebuffer.Framebuffer.Builder(parWidth, parHeight)
RenderFramebuffer = Framebuffer.Framebuffer.Builder(parWidth, parHeight)
.AddColorAttachment<Rgba8>()
.Build();
@@ -61,6 +48,19 @@ public class Renderer
}
}
public GenericRenderer this[RenderLayer parRenderLayer]
{
get
{
if (_renderers.TryGetValue(parRenderLayer, out var renderer))
{
return renderer;
}
throw new InvalidOperationException($"Renderer for layer {parRenderLayer} not found");
}
}
private void InitializeOpenGl(int parWidth, int parHeight)
{
#if DEBUG
@@ -129,15 +129,16 @@ public class Renderer
foreach (var (renderLayer, renderer) in _renderers)
{
if (!parMatrices.TryGetValue(renderLayer, out var matrices))
{
renderer.EndFrame(Matrix4.Identity, Matrix4.Identity);
}
else
{
renderer.EndFrame(in matrices.Item1, in matrices.Item2);
}
}
_framebuffer.Bind();
// GL.Disable(EnableCap.DepthTest);
// GL.Disable(EnableCap.CullFace);
RenderFramebuffer.Bind();
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
@@ -145,22 +146,21 @@ public class Renderer
foreach (var (renderLayer, renderer) in _renderers)
{
if (!parMatrices.ContainsKey(renderLayer))
{
continue;
}
QuadRenderer.Commit(Matrix4.CreateScale(2f, -2f, 1f), Vector4.One, renderer._framebuffer.TextureInternal);
QuadRenderer.Render(Matrix4.Identity, Matrix4.Identity);
QuadRenderer.Reset();
}
// GL.Enable(EnableCap.DepthTest);
// GL.Enable(EnableCap.CullFace);
_framebuffer.Unbind();
RenderFramebuffer.Unbind();
}
internal void Resize(int parWidth, int parHeight)
{
_framebuffer.Resize(parWidth, parHeight);
RenderFramebuffer.Resize(parWidth, parHeight);
GL.Viewport(0, 0, parWidth, parHeight);
foreach (var renderer in _renderers.Values)

View File

@@ -1,12 +1,10 @@
using Engine.Asset;
using Engine.Graphics.Pixel;
using OpenTK.Mathematics;
namespace Engine.Graphics.Texture;
public interface IConstTexture
{
public Vector2i Size { get; }
public int Width { get; }
public int Height { get; }

View File

@@ -1,15 +1,12 @@
using System.Runtime.InteropServices;
using Engine.Graphics.Pixel;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using Serilog;
namespace Engine.Graphics.Texture;
public abstract class Texture : OpenGlObject, ITexture
{
public Vector2i Size => new(Width, Height);
public int Width
{
get => _width;

View File

@@ -66,12 +66,16 @@ public enum KeyboardButtonCode
public static class KeyboardButtonCodeHelper
{
public static List<KeyboardButtonCode> GetAllPrintableKeys() =>
Enum.GetValues<KeyboardButtonCode>().Where(parX => parX.IsPrintableKey()).ToList();
public static List<KeyboardButtonCode> GetAllPrintableKeys()
{
return Enum.GetValues<KeyboardButtonCode>().Where(parX => parX.IsPrintableKey()).ToList();
}
public static bool IsPrintableKey(this KeyboardButtonCode parKey) =>
parKey is >= KeyboardButtonCode.A and <= KeyboardButtonCode.Z
public static bool IsPrintableKey(this KeyboardButtonCode parKey)
{
return parKey is >= KeyboardButtonCode.A and <= KeyboardButtonCode.Z
or >= KeyboardButtonCode.D1 and <= KeyboardButtonCode.D0 or KeyboardButtonCode.Space;
}
public static char GetChar(this KeyboardButtonCode parKey)
{

View File

@@ -9,11 +9,10 @@ public class WindowInputHandler(Window parWindow) : IInputHandler
public CultureInfo CurrentInputLanguage => new(1033);
public Vector2 MousePosition => parWindow.NativeWindow.MouseState.Position;
private KeyboardState _previousKeyboardState = parWindow.NativeWindow.KeyboardState.GetSnapshot();
private KeyboardState _keyboardState = parWindow.NativeWindow.KeyboardState.GetSnapshot();
private MouseState _previousMouseState = parWindow.NativeWindow.MouseState.GetSnapshot();
private KeyboardState _previousKeyboardState = parWindow.NativeWindow.KeyboardState.GetSnapshot();
private MouseState _mouseState = parWindow.NativeWindow.MouseState.GetSnapshot();
private MouseState _previousMouseState = parWindow.NativeWindow.MouseState.GetSnapshot();
public void Update(double parDeltaTime)
{

View File

@@ -1,5 +1,6 @@
using System.Runtime.InteropServices;
using Engine.Graphics.Pixel;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
@@ -15,10 +16,10 @@ public class ImageLoader : IResourceLoader
internal static Asset.Image<Rgba8> Load(Stream parStream)
{
var sharpImage = SixLabors.ImageSharp.Image.Load<Rgba32>(parStream);
var sharpImage = Image.Load<Rgba32>(parStream);
if (sharpImage == null)
{
throw new InvalidOperationException($"Failed to load image from stream");
throw new InvalidOperationException("Failed to load image from stream");
}
sharpImage.Mutate(parImageContext => parImageContext.Flip(FlipMode.Vertical));

View File

@@ -6,9 +6,6 @@ namespace Engine.Resource.Loader;
public partial class ProgramLoader : IResourceLoader
{
[GeneratedRegex(@"^//\s+#type\s+(?<type>[a-z]+)$", RegexOptions.Compiled)]
private static partial Regex TypeRegex();
public object Load(string parPath, IResourceStreamProvider parStreamProvider)
{
var textReader = new StreamReader(parStreamProvider.GetStream(parPath));
@@ -38,4 +35,7 @@ public partial class ProgramLoader : IResourceLoader
return new Program(vertexSource.ToString(), fragmentSource.ToString());
}
[GeneratedRegex(@"^//\s+#type\s+(?<type>[a-z]+)$", RegexOptions.Compiled)]
private static partial Regex TypeRegex();
}

View File

@@ -1,36 +0,0 @@
namespace Engine.Resource;
public class ResourceHandle<T>
{
public T? Value
{
get
{
if (_isLoaded)
{
return _value!;
}
if (!_task.IsCompleted)
{
return _defaultValue;
}
_value = _task.Result;
_isLoaded = true;
return _value!;
}
}
private readonly T? _defaultValue;
private readonly Task<T> _task;
private T? _value;
private bool _isLoaded;
public ResourceHandle(Task<T> parTask, T? parDefaultValue)
{
_defaultValue = parDefaultValue;
_task = parTask;
}
}

View File

@@ -2,20 +2,14 @@
public class ResourceManager : IResourceManager
{
internal IResourceStreamProvider StreamProvider => _streamProvider;
internal IResourceStreamProvider StreamProvider { get; }
private readonly IResourceStreamProvider _streamProvider;
private readonly Dictionary<Type, IResourceLoader> _loaders = new();
private readonly Dictionary<Type, ResourceStorage> _storages = new();
public ResourceManager(IResourceStreamProvider parStreamProvider)
{
_streamProvider = parStreamProvider;
}
internal void RegisterLoader<T>(IResourceLoader parLoader) where T : class
{
_loaders.Add(typeof(T), parLoader);
StreamProvider = parStreamProvider;
}
public T Load<T>(string parPath) where T : class
@@ -37,13 +31,18 @@ public class ResourceManager : IResourceManager
throw new InvalidOperationException($"No loader found for type {typeof(T)}");
}
var resource = loader.Load(parPath, _streamProvider);
var resource = loader.Load(parPath, StreamProvider);
storage.Add(parPath, resource);
return (T)resource;
}
internal void RegisterLoader<T>(IResourceLoader parLoader) where T : class
{
_loaders.Add(typeof(T), parLoader);
}
internal void Reset()
{
_storages.Clear();

View File

@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"
id="root"
xmlns="">
<xsd:element name="root" msdata:IsDataSet="true">
</xsd:element>

View File

@@ -11,13 +11,18 @@ public class OrthographicCamera(
)
: Camera(parNearPlane, parFarPlane)
{
public Axis FixedAxis { get; set; } = parAxis;
public float Size { get; set; } = parSize;
public bool UseScreenSize { get; set; } = false;
public override Matrix4 View => GameObject.Transform.TransformMatrix.Inverted();
public enum Axis
{
X,
Y
}
public override Matrix4 Projection => GetProjectionMatrix();
public override Matrix4 View => GameObject.Transform.TransformMatrix.Inverted();
public float Size { get; set; } = parSize;
public bool UseScreenSize { get; set; } = false;
public Axis FixedAxis { get; set; } = parAxis;
private Matrix4 GetProjectionMatrix()
{
@@ -27,7 +32,7 @@ public class OrthographicCamera(
public override Vector3 ScreenToWorld(Vector2 parScreenPosition)
{
var normalized = parScreenPosition / ScreenSize - new Vector2(0.5f);
var normalized = (parScreenPosition / ScreenSize) - new Vector2(0.5f);
normalized.X *= 2;
normalized.Y *= -2;
@@ -70,10 +75,4 @@ public class OrthographicCamera(
}
}
}
public enum Axis
{
X,
Y
}
}

View File

@@ -10,9 +10,6 @@ public class PerspectiveCamera(
)
: Camera(parNearPlane, parFarPlane)
{
public float FieldOfView { get; set; } = parFieldOfView;
public Vector3 Forward => new Vector4(0, 1, 0, 1).MulProject(GameObject.Transform.TransformMatrix).Xyz;
public override Matrix4 View
{
get
@@ -30,9 +27,12 @@ public class PerspectiveCamera(
Matrix4.CreatePerspectiveFieldOfView(MathHelper.DegreesToRadians(FieldOfView), AspectRatio,
NearPlane, FarPlane);
public Vector3 Forward => new Vector4(0, 1, 0, 1).MulProject(GameObject.Transform.TransformMatrix).Xyz;
public float FieldOfView { get; set; } = parFieldOfView;
public override Vector3 ScreenToWorld(Vector2 parScreenPosition)
{
var normalized = parScreenPosition / ScreenSize - new Vector2(0.5f);
var normalized = (parScreenPosition / ScreenSize) - new Vector2(0.5f);
normalized.X *= 2;
normalized.Y *= -2;

View File

@@ -7,7 +7,7 @@ namespace Engine.Scene.Component.BuiltIn.Renderer;
public class Box2DRenderer : Component
{
public ref Vector4 Color => ref _color;
public Texture? Texture { get; set; } = null;
public Texture? Texture { get; set; }
public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT;
private Vector4 _color = Vector4.One;

View File

@@ -7,9 +7,8 @@ namespace Engine.Scene.Component.BuiltIn.Renderer;
public class TextRenderer : Component
{
public Font Font { get; set; } = null!;
public string? Text { get; set; }
public ref Vector4 Color => ref _color;
public string? Text { get; set; }
public RenderLayer RenderLayer { get; set; } = RenderLayer.DEFAULT;
private Vector4 _color = Vector4.One;
@@ -17,7 +16,9 @@ public class TextRenderer : Component
public override void Render()
{
if (Text == null)
{
return;
}
Engine.Instance.Renderer[RenderLayer].TextRenderer
.Commit(Font, Text, Color, GameObject.Transform.FullTransformMatrix);

View File

@@ -4,24 +4,18 @@ namespace Engine.Scene.Component.BuiltIn;
public class Transform : Component
{
private Vector3 _translation = Vector3.Zero;
private Quaternion _rotation = Quaternion.Identity;
private Vector3 _scale = Vector3.One;
private Vector3 _size = Vector3.One;
public ref Vector3 Translation => ref _translation;
public ref Quaternion Rotation => ref _rotation;
public ref Vector3 Scale => ref _scale;
public ref Vector3 Size => ref _size;
public ref Vector3 Scale => ref _scale;
public ref Quaternion Rotation => ref _rotation;
public ref Vector3 Translation => ref _translation;
public Matrix4 FullTransformMatrix => Matrix4.CreateScale(Size) * TransformMatrix;
public Matrix4 TransformMatrix => LocalTransformMatrix * ParentTransformMatrix;
public Matrix4 LocalTransformMatrix => Matrix4.CreateScale(Scale) *
Matrix4.CreateFromQuaternion(Rotation) *
Matrix4.CreateTranslation(Translation);
public Matrix4 TransformMatrix => LocalTransformMatrix * ParentTransformMatrix;
public Matrix4 FullTransformMatrix => Matrix4.CreateScale(Size) * TransformMatrix;
private Matrix4 ParentTransformMatrix
{
get
@@ -31,6 +25,11 @@ public class Transform : Component
}
}
private Vector3 _size = Vector3.One;
private Vector3 _scale = Vector3.One;
private Quaternion _rotation = Quaternion.Identity;
private Vector3 _translation = Vector3.Zero;
public Vector3 GetFullTranslation()
{
return FullTransformMatrix.ExtractTranslation();
@@ -43,15 +42,4 @@ public class Transform : Component
return clone;
}
public float SquaredDistanceTo(Transform parTransform)
{
var translation = GetFullTranslation();
var otherTranslation = parTransform.GetFullTranslation();
var difference = translation - otherTranslation;
var squaredDistance = difference.LengthSquared;
return squaredDistance;
}
}

View File

@@ -14,23 +14,22 @@ public sealed class GameObject : IUpdate, IRender
set => _nextIsSelfEnabled = value;
}
private bool IsSelfEnabled { get; set; } = true;
private bool _prevIsSelfEnabled = true;
private bool _nextIsSelfEnabled = true;
private bool IsParentEnabled => Scene?.Hierarchy.GetParent(this)?.IsEnabled ?? true;
public Transform Transform { get; }
internal Scene? Scene { get; set; }
private readonly Queue<Action> _componentActions = new();
private readonly List<Component.Component> _components = [];
private readonly HashSet<Type> _addedComponentTypes = [];
private bool IsParentEnabled => Scene?.Hierarchy.GetParent(this)?.IsEnabled ?? true;
private bool IsSelfEnabled { get; set; } = true;
private readonly HashSet<Component.Component> _addedComponents = [];
private readonly HashSet<Type> _addedComponentTypes = [];
private readonly Queue<Action> _componentActions = new();
private readonly List<Component.Component> _components = [];
private readonly HashSet<Component.Component> _removedComponents = [];
private bool _nextIsSelfEnabled = true;
private bool _prevIsSelfEnabled = true;
public GameObject()
{
AddComponent<Transform>();
@@ -58,34 +57,14 @@ public sealed class GameObject : IUpdate, IRender
}
}
private void ProcessAddedComponents()
{
foreach (var component in _addedComponents)
{
component.Awake();
component.Start();
}
_addedComponents.Clear();
}
private void ProcessRemovedComponents()
{
foreach (var component in _removedComponents)
{
component.Destroy();
component.GameObject = null!;
}
_removedComponents.Clear();
}
public void Update(double parDeltaTime)
{
if (!IsEnabled)
{
if (!_prevIsSelfEnabled)
{
return;
}
foreach (var component in _components)
{
@@ -115,7 +94,9 @@ public sealed class GameObject : IUpdate, IRender
public void Render()
{
if (!IsEnabled)
{
return;
}
foreach (var component in _components)
{
@@ -134,12 +115,16 @@ public sealed class GameObject : IUpdate, IRender
public T? GetComponent<T>() where T : Component.Component
{
if (!HasComponent<T>())
{
return null;
}
foreach (var component in _components)
{
if (component is T result)
{
return result;
}
}
return null;
@@ -149,7 +134,9 @@ public sealed class GameObject : IUpdate, IRender
{
var component = GetComponent<T>();
if (component != null)
{
return component;
}
component = GetComponentInChildren<T>();
return component;
@@ -163,11 +150,15 @@ public sealed class GameObject : IUpdate, IRender
{
var component = child.GetComponent<T>();
if (component != null)
{
return component;
}
var childComponent = child.GetComponentInChildren<T>();
if (childComponent != null)
{
return childComponent;
}
}
return null;
@@ -257,6 +248,28 @@ public sealed class GameObject : IUpdate, IRender
}
}
private void ProcessAddedComponents()
{
foreach (var component in _addedComponents)
{
component.Awake();
component.Start();
}
_addedComponents.Clear();
}
private void ProcessRemovedComponents()
{
foreach (var component in _removedComponents)
{
component.Destroy();
component.GameObject = null!;
}
_removedComponents.Clear();
}
public override string ToString()
{
return Id.ToString();

View File

@@ -10,7 +10,6 @@ public class Hierarchy<T>
private readonly Dictionary<NullableObject<T>, IList<T>> _childrenLookup = new();
private readonly Dictionary<T, T?> _parentLookup = new();
private readonly ConcurrentQueue<Action> _hierarchyActions = new();
public Hierarchy()
@@ -51,7 +50,9 @@ public class Hierarchy<T>
_hierarchyActions.Enqueue(() =>
{
if (!Contains(parObj))
{
return;
}
var parent = GetParent(parObj);
_childrenLookup[parent].Remove(parObj);

View File

@@ -7,49 +7,14 @@ namespace Engine.Scene;
public class Scene : IUpdate, IRender
{
public bool IsPlaying { get; private set; }
public IReadOnlyDictionary<RenderLayer, ICamera> Cameras => _cameras;
public float TimeScale { get; set; } = 1.0f;
private readonly Dictionary<RenderLayer, ICamera> _cameras = new();
internal Hierarchy<GameObject> Hierarchy { get; } = new();
internal IReadOnlyDictionary<RenderLayer, ICamera> Cameras => _cameras;
private readonly Dictionary<RenderLayer, ICamera> _cameras = new();
private readonly Queue<Action> _sceneActions = [];
internal void Enter()
{
if (IsPlaying)
{
throw new InvalidOperationException("Scene is already playing");
}
ProcessChanges();
var allCameras = FindAllComponents<Camera>();
foreach (var camera in allCameras)
{
_cameras.Add(camera.RenderLayer, camera);
}
IsPlaying = true;
}
public List<T> FindAllComponents<T>(bool parOnlyEnabled = true) where T : Component.Component
{
return Hierarchy.Objects
.Where(parGameObject => !parOnlyEnabled || parGameObject.IsEnabled)
.Select(parGameObject => parGameObject.GetComponent<T>())
.Where(parComponent => parComponent != null)
.Distinct()
.ToList()!;
}
public T? FindFirstComponent<T>() where T : Component.Component
{
return Hierarchy.Objects.Select(parGameObject => parGameObject.GetComponent<T>())
.FirstOrDefault(parComponent => parComponent != null);
}
public void Update(double parDeltaTime)
{
if (!IsPlaying)
@@ -85,19 +50,20 @@ public class Scene : IUpdate, IRender
}
}
internal void Exit()
public List<T> FindAllComponents<T>(bool parOnlyEnabled = true) where T : Component.Component
{
if (!IsPlaying)
{
throw new InvalidOperationException("Scene is not playing");
}
return Hierarchy.Objects
.Where(parGameObject => !parOnlyEnabled || parGameObject.IsEnabled)
.Select(parGameObject => parGameObject.GetComponent<T>())
.Where(parComponent => parComponent != null)
.Distinct()
.ToList()!;
}
foreach (var gameObject in Hierarchy.Objects)
{
gameObject.Destroy();
}
IsPlaying = false;
public T? FindFirstComponent<T>() where T : Component.Component
{
return Hierarchy.Objects.Select(parGameObject => parGameObject.GetComponent<T>())
.FirstOrDefault(parComponent => parComponent != null);
}
public void Add(GameObject parGameObject)
@@ -136,6 +102,39 @@ public class Scene : IUpdate, IRender
return parRecursive ? Hierarchy.GetAllChildren(parParent) : Hierarchy.GetChildren(parParent);
}
internal void Enter()
{
if (IsPlaying)
{
throw new InvalidOperationException("Scene is already playing");
}
ProcessChanges();
var allCameras = FindAllComponents<Camera>();
foreach (var camera in allCameras)
{
_cameras.Add(camera.RenderLayer, camera);
}
IsPlaying = true;
}
internal void Exit()
{
if (!IsPlaying)
{
throw new InvalidOperationException("Scene is not playing");
}
foreach (var gameObject in Hierarchy.Objects)
{
gameObject.Destroy();
}
IsPlaying = false;
}
private void ProcessChanges()
{
Hierarchy.ProcessChanges();

View File

@@ -2,32 +2,33 @@
public class SceneManager : IUpdate, IRender
{
public Scene? CurrentScene => _currentScene;
public Scene? CurrentScene { get; private set; }
private Scene? _currentScene;
private Func<Scene>? _nextScene;
public void TransitionTo(Func<Scene>? parScene)
{
_nextScene = parScene;
}
public void Update(double parDeltaTime)
{
if (_nextScene != null)
{
_currentScene?.Exit();
_currentScene = _nextScene();
CurrentScene?.Exit();
CurrentScene = _nextScene();
_nextScene = null;
_currentScene.Enter();
CurrentScene.Enter();
}
if (parDeltaTime != 0)
_currentScene?.Update(parDeltaTime);
{
CurrentScene?.Update(parDeltaTime);
}
}
public void Render()
{
_currentScene?.Render();
CurrentScene?.Render();
}
public void TransitionTo(Func<Scene>? parScene)
{
_nextScene = parScene;
}
}

View File

@@ -2,21 +2,10 @@
public class TickableTimer
{
public event Action? OnFinished;
public event Action<double>? OnUpdate;
public event Action? OnFinished;
public double TotalTime
{
get => _totalTime;
set
{
if (value <= 0)
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(value);
_totalTime = value;
CurrentTime = value;
}
}
public bool IsFinished => _currentTime <= 0;
public double CurrentTime
{
@@ -24,30 +13,54 @@ public class TickableTimer
set
{
if (value < 0)
{
value = 0;
}
if (value > TotalTime)
{
value = TotalTime;
}
if (value == _currentTime)
{
return;
}
_currentTime = value;
OnUpdate?.Invoke(value);
if (IsFinished)
{
OnFinished?.Invoke();
}
}
}
public bool IsFinished => _currentTime <= 0;
public double TotalTime
{
get => _totalTime;
set
{
if (value <= 0)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(value);
}
_totalTime = value;
CurrentTime = value;
}
}
private double _totalTime;
private double _currentTime;
private double _totalTime;
public TickableTimer(double parTotalTime)
{
if (parTotalTime <= 0)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(parTotalTime);
}
_totalTime = parTotalTime;
_currentTime = parTotalTime;

View File

@@ -9,34 +9,34 @@ namespace Engine;
public class Window : IPresenter
{
public bool IsExiting => _window.IsExiting;
public int Width { get; private set; }
public int Height { get; private set; }
public event Action<ResizeEventArgs>? Resize;
internal NativeWindow NativeWindow => _window;
public int Width { get; private set; }
public int Height { get; private set; }
public bool IsExiting => NativeWindow.IsExiting;
internal NativeWindow NativeWindow { get; }
private readonly Engine _engine;
private readonly NativeWindow _window;
private readonly bool _headless;
public Window(Engine parEngine, NativeWindow parWindow, bool parHeadless)
{
_engine = parEngine;
_window = parWindow;
NativeWindow = parWindow;
_headless = parHeadless;
(Width, Height) = _window.ClientSize;
(Width, Height) = NativeWindow.ClientSize;
_window.MakeCurrent();
_window.Resize += parArgs =>
NativeWindow.MakeCurrent();
NativeWindow.Resize += parArgs =>
{
Width = parArgs.Width;
Height = parArgs.Height;
Resize?.Invoke(parArgs);
};
_window.VSync = VSyncMode.On;
NativeWindow.VSync = VSyncMode.On;
}
public void Update(double parDeltaTime)
@@ -50,9 +50,9 @@ public class Window : IPresenter
return;
}
_window.NewInputFrame();
NativeWindow.NewInputFrame();
NativeWindow.ProcessWindowEvents(false);
_window.SwapBuffers();
NativeWindow.SwapBuffers();
}
public void Present(IConstTexture parTexture)
@@ -72,7 +72,7 @@ public class Window : IPresenter
public void Exit()
{
_window.Close();
NativeWindow.Close();
}
}