using DoomDeathmatch.Component.MVC.Controller;

namespace DoomDeathmatch.Component.MVC.Model.Enemy.Attack;

public abstract class AttackBehavior(EnemyController parEnemyController, HealthController parHealthController)
{
  protected readonly EnemyController _enemyController = parEnemyController;
  protected readonly HealthController _healthController = parHealthController;

  public abstract bool Attack(double parDeltaTime);
}