lab4
This commit is contained in:
27
KPO_Lab.sln
27
KPO_Lab.sln
@@ -7,10 +7,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Tool", "Tool\Tool.csproj",
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Lab2", "Lab2\Lab2.csproj", "{BC81743D-B4D3-4D25-A966-AD697757E98C}"
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ProjectSection(ProjectDependencies) = postProject
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{5E9876F7-1F15-4759-8D96-D950649BBDD7} = {5E9876F7-1F15-4759-8D96-D950649BBDD7}
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{73C85CBC-5C3A-4F43-8B10-1462B52F709E} = {73C85CBC-5C3A-4F43-8B10-1462B52F709E}
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProgressBar", "ProgressBar\ProgressBar.csproj", "{E00EA033-284E-44D9-88E1-8677B0E361AA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -45,18 +46,18 @@ Global
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{BC81743D-B4D3-4D25-A966-AD697757E98C}.Release|x64.Build.0 = Release|Any CPU
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{BC81743D-B4D3-4D25-A966-AD697757E98C}.Release|x86.ActiveCfg = Release|Any CPU
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{BC81743D-B4D3-4D25-A966-AD697757E98C}.Release|x86.Build.0 = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|x64.ActiveCfg = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|x64.Build.0 = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|x86.ActiveCfg = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Debug|x86.Build.0 = Debug|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|Any CPU.Build.0 = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|x64.ActiveCfg = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|x64.Build.0 = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|x86.ActiveCfg = Release|Any CPU
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{5E9876F7-1F15-4759-8D96-D950649BBDD7}.Release|x86.Build.0 = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|x64.ActiveCfg = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|x64.Build.0 = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|x86.ActiveCfg = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Debug|x86.Build.0 = Debug|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|Any CPU.Build.0 = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|x64.ActiveCfg = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|x64.Build.0 = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|x86.ActiveCfg = Release|Any CPU
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{E00EA033-284E-44D9-88E1-8677B0E361AA}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -8,6 +8,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\ProgressBar\ProgressBar.csproj" />
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<ProjectReference Include="..\Tool\Tool.csproj" />
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</ItemGroup>
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@@ -9,10 +9,12 @@
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<Grid>
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="30" />
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<RowDefinition Height="30" />
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<RowDefinition Height="100*" />
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</Grid.RowDefinitions>
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<DataGrid x:Name="_dataGrid" d:ItemsSource="{d:SampleData ItemCount=5}" RenderTransformOrigin="0.5,0" Grid.Row="1"/>
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<DataGrid x:Name="_dataGrid" d:ItemsSource="{d:SampleData ItemCount=5}" RenderTransformOrigin="0.5,0"
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Grid.Row="2" />
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<Grid Grid.Row="0">
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<Grid.ColumnDefinitions>
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@@ -24,13 +26,43 @@
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<ComboBox IsEditable="False" Grid.Column="0" Margin="5,5,5,5" ItemsSource="{Binding FactoryMethods}" SelectedItem="{Binding SelectedMethod}" />
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<ComboBox IsEditable="False" Grid.Column="0" Margin="5,5,5,5" ItemsSource="{Binding FactoryMethods}"
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SelectedItem="{Binding SelectedMethod}" />
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<Button Click="CreateManualToolButton_Click" Content="Add Manual Tool" Grid.Column="1" Margin="5,5,5,5" />
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<Button Click="CreateElectricToolButton_Click" Content="Add Electric Tool" Grid.Column="2" Margin="5,5,5,5" />
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<Button Click="CreateElectricToolButton_Click" Content="Add Electric Tool" Grid.Column="2"
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Margin="5,5,5,5" />
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<Button Click="EditSelectedButton_Click" Content="Edit" Grid.Column="3" Margin="5,5,5,5" />
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<Button Click="DeleteSelectedButton_Click" Content="Delete" Grid.Column="4" Margin="5,5,5,5" />
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<Button Click="GenerateButton_Click" Content="Generate" Grid.Column="5" Margin="5,5,5,5" />
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</Grid>
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<Grid Grid.Row="1">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="0.8*" />
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<ColumnDefinition Width="45" />
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<ColumnDefinition Width="0.8*" />
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<ColumnDefinition Width="50" />
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<ColumnDefinition Width="0.8*" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="0.5*" />
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</Grid.ColumnDefinitions>
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<Button Grid.Column="0" Content="Filter" Click="FilterButton_OnClick" Margin="5,5,10,5" />
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<Label Grid.Column="1" Content="Name:" />
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<TextBox Grid.Column="2" Text="{Binding NameFilter}" Margin="5,5,10,5" />
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<Label Grid.Column="3" Content="Weight:" />
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<Grid Grid.Column="4">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="0.5*" />
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<ColumnDefinition Width="20" />
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<ColumnDefinition Width="0.5*" />
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</Grid.ColumnDefinitions>
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<TextBox Grid.Column="0" Text="{Binding WeightMinFilter}" Margin="5,5,10,5" />
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<Label Grid.Column="1" Content="≤" />
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<TextBox Grid.Column="2" Text="{Binding WeightMaxFilter}" Margin="5,5,10,5" />
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</Grid>
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<Button Content="Clear Filter" Click="ClearFilterButton_OnClick" Grid.Column="6" Margin="5,5,10,5" />
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</Grid>
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</Grid>
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</Grid>
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</Window>
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@@ -4,6 +4,9 @@ using System.Collections.ObjectModel;
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using Patterns;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Data;
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namespace Lab2
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{
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@@ -17,6 +20,11 @@ namespace Lab2
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/// </summary>
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private ObservableCollection<Tool> _tools = new();
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/// <summary>
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/// Источник представлений для данных
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/// </summary>
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private CollectionViewSource _viewSource = new();
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/// <summary>
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/// Случайный генератор
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/// </summary>
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@@ -27,9 +35,7 @@ namespace Lab2
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/// </summary>
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private List<IToolFactoryMethod> _factoryMethods = new()
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{
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new ScissorsAndTrimmerFactoryMethod(),
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new ScytheAndLawnmowerFactoryMethod(),
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new PrototypeFactoryMethod(),
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new ScissorsAndTrimmerFactoryMethod(), new ScytheAndLawnmowerFactoryMethod(), new PrototypeFactoryMethod(),
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};
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/// <summary>
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@@ -60,39 +66,42 @@ namespace Lab2
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}
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}
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/// <summary>
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/// Фильтр по имени инструмента.
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/// </summary>
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public string NameFilter { get; set; } = string.Empty;
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/// <summary>
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/// Минимальный вес для фильтрации инструментов.
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/// </summary>
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public int WeightMinFilter { get; set; } = 0;
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/// <summary>
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/// Максимальный вес для фильтрации инструментов.
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/// </summary>
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public int WeightMaxFilter { get; set; } = 1_000;
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/// <summary>
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/// Конструктор
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/// </summary>
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public MainWindow()
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{
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DataContext = this;
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InitializeComponent();
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SelectedMethod = _factoryMethods.First();
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_viewSource.Source = _tools;
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DataContext = this;
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_dataGrid.ItemsSource = _tools;
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_dataGrid.ItemsSource = _viewSource.View;
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}
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/// <summary>
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/// Проверяет, является ли индекс валидным
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/// Возвращает выбранный в таблице инструмент.
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/// </summary>
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/// <param name="parIndex"> Индекс </param>
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/// <returns> True, если индекс валиден, иначе - false </returns>
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private bool IsValidIndex(int parIndex)
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{
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return _tools.Count > 0 && parIndex >= 0 && parIndex < _tools.Count;
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}
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/// <summary>
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/// Возвращает выбранный инструмент
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/// </summary>
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/// <returns> Выбранный инструмент </returns>
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/// <returns>Выбранный инструмент или null, если ничего не выбрано.</returns>
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private Tool? GetSelectedItem()
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{
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if (!IsValidIndex(_dataGrid.SelectedIndex))
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return null;
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return _tools[_dataGrid.SelectedIndex];
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return _dataGrid.SelectedItem as Tool;
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}
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/// <summary>
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@@ -101,7 +110,8 @@ namespace Lab2
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/// <returns>Случайный триммер</returns>
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private Trimmer GenerateTrimmer()
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{
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return new Trimmer($"Tr{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100), (uint)_random.Next(1, 100));
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return new Trimmer($"Tr{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100),
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(uint)_random.Next(1, 100));
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}
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/// <summary>
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@@ -110,7 +120,8 @@ namespace Lab2
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/// <returns>Случайная газонокосилка</returns>
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private Lawnmower GenerateLawnmower()
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{
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return new Lawnmower($"La{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100), (uint)_random.Next(1, 100), _random.Next(1, 100));
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return new Lawnmower($"La{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100),
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(uint)_random.Next(1, 100), _random.Next(1, 100));
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}
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/// <summary>
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@@ -119,7 +130,8 @@ namespace Lab2
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/// <returns>Случайные ножницы</returns>
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private Scissors GenerateScissors()
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{
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return new Scissors($"Si{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100), (uint)_random.Next(1, 100), _random.Next(1, 100));
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return new Scissors($"Si{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100),
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(uint)_random.Next(1, 100), _random.Next(1, 100));
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}
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/// <summary>
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@@ -128,7 +140,41 @@ namespace Lab2
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/// <returns>Случайная коса</returns>
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private Scythe GenerateScythe()
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{
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return new Scythe($"Sc{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100), (uint)_random.Next(1, 100), (BladeType)_random.Next(0, 3));
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return new Scythe($"Sc{_random.Next(0, 100)}", (Material)_random.Next(0, 3), _random.Next(1, 100),
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(uint)_random.Next(1, 100), (BladeType)_random.Next(0, 3));
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}
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/// <summary>
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/// Генерирует список инструментов.
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/// </summary>
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/// <param name="parAmount">Количество инструментов для генерации.</param>
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/// <param name="parProgress">Прогресс выполнения.</param>
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/// <param name="parCancellationToken">Токен отмены задачи.</param>
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/// <returns>Сгенерированный список инструментов.</returns>
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private List<Tool> GenerateTools(int parAmount, IProgress<int> parProgress,
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CancellationToken parCancellationToken)
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{
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var tools = new List<Tool>();
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for (int i = 0; i < parAmount; i++)
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{
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if (parCancellationToken.IsCancellationRequested)
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break;
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Dispatcher.Invoke(() => parProgress.Report(i));
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Tool tool = _random.Next(0, 4) switch
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{
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0 => GenerateScissors(),
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1 => GenerateScythe(),
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2 => GenerateTrimmer(),
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3 => GenerateLawnmower(),
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_ => GenerateScissors(),
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};
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tools.Add(tool);
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}
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return tools;
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}
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/// <summary>
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@@ -185,16 +231,73 @@ namespace Lab2
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/// </summary>
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private void GenerateButton_Click(object sender, RoutedEventArgs e)
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{
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Tool tool = _random.Next(0, 4) switch
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int generateAmount = 1_000_000;
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var progressWindow =
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new ProgressWindow.ProgressBarWindow("Tool generation", "Please wait...", generateAmount, false);
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IProgress<int> progress = new Progress<int>(i =>
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{
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0 => GenerateScissors(),
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1 => GenerateScythe(),
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2 => GenerateTrimmer(),
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3 => GenerateLawnmower(),
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_ => GenerateScissors(),
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if (i % 60 == 0)
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progressWindow.AdvanceProgress(60);
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if (i == generateAmount - 1)
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progressWindow.AdvanceProgress(0, "Generation completed");
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||||
});
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var cancellationTokenSource = new CancellationTokenSource();
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progressWindow.Cancelled += (s, e) => cancellationTokenSource.Cancel();
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var task = new Task<List<Tool>>(() => GenerateTools(generateAmount, progress, cancellationTokenSource.Token));
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task.Start();
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||||
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progressWindow.ShowDialog();
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||||
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||||
if (cancellationTokenSource.IsCancellationRequested)
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return;
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||||
var tools = task.Result;
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||||
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||||
tools.EnsureCapacity(tools.Count + generateAmount);
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||||
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||||
var filter = _viewSource.View.Filter;
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||||
_viewSource.View.Filter = null;
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||||
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||||
foreach (var tool in tools)
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_tools.Add(tool);
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||||
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||||
_viewSource.View.Filter = filter;
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||||
_viewSource.View.Refresh();
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||||
}
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||||
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||||
/// <summary>
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||||
/// Обработчик нажатия кнопки "Filter". Применяет фильтры к инструментам.
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||||
/// </summary>
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||||
private void FilterButton_OnClick(object parSender, RoutedEventArgs parE)
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||||
{
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||||
_viewSource.View.Filter = o =>
|
||||
{
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||||
var tool = o as Tool;
|
||||
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||||
if (!string.IsNullOrEmpty(NameFilter) && !tool.Name.Contains(NameFilter))
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||||
return false;
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||||
|
||||
if (WeightMinFilter > WeightMaxFilter)
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||||
return false;
|
||||
|
||||
return tool.Weight >= WeightMinFilter && tool.Weight <= WeightMaxFilter;
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||||
};
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||||
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||||
_tools.Add(tool);
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||||
_dataGrid.ScrollIntoView(_dataGrid.SelectedItem);
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||||
}
|
||||
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||||
/// <summary>
|
||||
/// Обработчик нажатия кнопки "Clear Filter". Сбрасывает фильтры.
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||||
/// </summary>
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||||
private void ClearFilterButton_OnClick(object parSender, RoutedEventArgs parE)
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||||
{
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||||
_viewSource.View.Filter = null;
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||||
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||||
_dataGrid.ScrollIntoView(_dataGrid.SelectedItem);
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||||
}
|
||||
}
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||||
}
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||||
@@ -11,6 +11,8 @@ namespace Lab2
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||||
/// Открывает форму редактирования
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||||
/// </summary>
|
||||
/// <param name="parTool"> Инструмент </param>
|
||||
/// <param name="parReadOnly">Доступность полей формы</param>
|
||||
/// <param name="parIsForced">Признак невозможности отмены</param>
|
||||
/// <returns> True, если редактирование прошло успешно, иначе - false </returns>
|
||||
public static bool ShowEditForm(Tool parTool, bool parReadOnly = false, bool parIsForced = false)
|
||||
{
|
||||
|
||||
10
ProgressBar/ProgressBar.csproj
Normal file
10
ProgressBar/ProgressBar.csproj
Normal file
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWPF>true</UseWPF>
|
||||
<RootNamespace>ProgressWindow</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
19
ProgressBar/ProgressBarWindow.xaml
Normal file
19
ProgressBar/ProgressBarWindow.xaml
Normal file
@@ -0,0 +1,19 @@
|
||||
<Window x:Class="ProgressWindow.ProgressBarWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
Title="Title" Height="200" Width="400" Closing="Window_Closing">
|
||||
<Grid>
|
||||
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,0,0,10">
|
||||
<TextBlock x:Name="_messageTextBlock" Text="Message" FontSize="16" Margin="0,0,0,0" />
|
||||
</StackPanel>
|
||||
<ProgressBar x:Name="_progressBar" Width="300" Height="30" />
|
||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,10,0,0">
|
||||
<Button x:Name="_cancelButton" Content="Cancel" Width="100" Height="30" Click="CancelButton_Click" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Window>
|
||||
135
ProgressBar/ProgressBarWindow.xaml.cs
Normal file
135
ProgressBar/ProgressBarWindow.xaml.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Windows;
|
||||
|
||||
namespace ProgressWindow;
|
||||
|
||||
/// <summary>
|
||||
/// Interaction logic for ProgressBar.xaml
|
||||
/// </summary>
|
||||
public partial class ProgressBarWindow : Window
|
||||
{
|
||||
/// <summary>
|
||||
/// Событие, вызываемое при отмене задачи.
|
||||
/// </summary>
|
||||
public event EventHandler? Cancelled;
|
||||
|
||||
/// <summary>
|
||||
/// Объект для синхронизации доступа к переменным.
|
||||
/// </summary>
|
||||
private readonly object _lock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Флаг, указывающий, нужно ли автоматически закрывать окно по завершении задачи.
|
||||
/// </summary>
|
||||
private readonly bool _autoClose;
|
||||
|
||||
/// <summary>
|
||||
/// Максимальное значение прогресса.
|
||||
/// </summary>
|
||||
private readonly int _maxProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Текущее значение прогресса.
|
||||
/// </summary>
|
||||
private int _progress = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Флаг, указывающий, была ли задача отменена.
|
||||
/// </summary>
|
||||
private bool _isCancelled = false;
|
||||
|
||||
/// <summary>
|
||||
/// Флаг, указывающий, завершена ли задача.
|
||||
/// </summary>
|
||||
private bool _isCompleted = false;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для инициализации окна прогресса.
|
||||
/// </summary>
|
||||
/// <param name="parTitle">Заголовок окна.</param>
|
||||
/// <param name="parInitialMessage">Начальное сообщение для отображения.</param>
|
||||
/// <param name="parMaxProgress">Максимальное значение прогресса.</param>
|
||||
/// <param name="parAutoClose">Флаг, указывающий, должно ли окно закрываться автоматически по завершении.</param>
|
||||
public ProgressBarWindow(string parTitle, string parInitialMessage, int parMaxProgress, bool parAutoClose = true)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
Title = parTitle;
|
||||
_messageTextBlock.Text = parInitialMessage;
|
||||
|
||||
_maxProgress = parMaxProgress;
|
||||
_autoClose = parAutoClose;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Увеличивает текущий прогресс на указанную величину и обновляет сообщение, если предоставлено.
|
||||
/// </summary>
|
||||
/// <param name="parIncrement">Количество единиц, на которое нужно увеличить прогресс.</param>
|
||||
/// <param name="parMessage">Сообщение для отображения в окне (опционально).</param>
|
||||
/// <returns>Возвращает true, если задача была отменена.</returns>
|
||||
public bool AdvanceProgress(int parIncrement = 1, string? parMessage = null)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_progress += parIncrement;
|
||||
if (_progress >= _maxProgress)
|
||||
{
|
||||
_progress = _maxProgress;
|
||||
|
||||
_isCompleted = true;
|
||||
_cancelButton.Content = "Close";
|
||||
}
|
||||
|
||||
if (parMessage != null)
|
||||
_messageTextBlock.Text = parMessage;
|
||||
|
||||
_progressBar.Value = (double)_progress / (double)_maxProgress * 100;
|
||||
_progressBar.ToolTip = $"{_progress}/{_maxProgress} {parMessage}";
|
||||
|
||||
if (_isCompleted && _autoClose)
|
||||
Close();
|
||||
}
|
||||
|
||||
return _isCancelled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработчик события закрытия окна.
|
||||
/// </summary>
|
||||
/// <param name="parSender">Источник события.</param>
|
||||
/// <param name="parE">Аргументы события закрытия окна.</param>
|
||||
private void Window_Closing(object parSender, CancelEventArgs parE)
|
||||
{
|
||||
if (_isCompleted)
|
||||
return;
|
||||
|
||||
if (!_isCancelled)
|
||||
Cancel();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработчик события нажатия на кнопку "Cancel/Close".
|
||||
/// </summary>
|
||||
/// <param name="parSender">Источник события.</param>
|
||||
/// <param name="parE">Аргументы события.</param>
|
||||
private void CancelButton_Click(object parSender, RoutedEventArgs parE)
|
||||
{
|
||||
if (!_isCompleted)
|
||||
Cancel();
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Выполняет отмену задачи и отключает кнопку отмены.
|
||||
/// </summary>
|
||||
private void Cancel()
|
||||
{
|
||||
if (_isCancelled)
|
||||
return;
|
||||
|
||||
_cancelButton.IsEnabled = false;
|
||||
_isCancelled = true;
|
||||
Cancelled?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user