what the hell, now i can mix stuff, and it seems to work

This commit is contained in:
Lionarius
2023-04-05 11:25:49 +03:00
parent 6ceddceca4
commit 1ece1cd042
9 changed files with 282 additions and 280 deletions

View File

@@ -12,6 +12,10 @@ use serenity::model::id::{ChannelId, RoleId, UserId};
use serenity::model::Permissions;
use crate::bot::commands::MixerCommand;
use crate::database::DatabaseContainer;
use crate::mixer::mixer;
use crate::mixer::player::Player;
use crate::mixer::role::Role;
#[derive(Clone)]
pub struct LobbyCommand;
@@ -146,11 +150,28 @@ impl LobbyCommand {
member.move_to_voice_channel(ctx.http(), main_channel.id).await?;
}
let members = main_channel.members(ctx.cache().unwrap()).await?;
let users = members.iter().map(|m| m.user.id).collect::<Vec<UserId>>();
// TODO: uncomment this
// let members = main_channel.members(ctx.cache().unwrap()).await?;
// let users = members.iter().map(|m| m.user.id).collect::<Vec<UserId>>();
let users = (0..10).map(|id| UserId::from(id)).collect::<Vec<UserId>>();
let players = db.get_players(users).await;
println!("{:?}", players);
let players = players.into_iter().map(|p| Player::new(p)).collect::<Vec<Player>>();
let slots = vec![Role::Tank, Role::Dps, Role::Dps, Role::Support, Role::Support];
if let Some((team1, team2)) = mixer::mix_players(&players, slots) {
println!("Average rank {}", team1.average_rank());
println!("Average rank tank {}", team1.average_rank_role(&Role::Tank));
println!("Average rank dps {}", team1.average_rank_role(&Role::Dps));
println!("Average rank support {}", team1.average_rank_role(&Role::Support));
println!("Average rank {}", team2.average_rank());
println!("Average rank tank {}", team2.average_rank_role(&Role::Tank));
println!("Average rank dps {}", team2.average_rank_role(&Role::Dps));
println!("Average rank support {}\n", team2.average_rank_role(&Role::Support));
println!("Team 1: {:?}\n\n", team1.players.iter().map(|p| (p.0.clone().0, p.1.clone().unwrap().name.clone())).collect::<Vec<(Role, String)>>());
println!("Team 2: {:?}", team2.players.iter().map(|p| (p.0.clone().0, p.1.clone().unwrap().name.clone())).collect::<Vec<(Role, String)>>());
}
else {
println!("Fair lobby could not be mixed")
}
interaction.create_interaction_response(ctx.http(), |response| {
response.kind(InteractionResponseType::ChannelMessageWithSource)

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@@ -6,7 +6,6 @@ use serenity::model::application::interaction::{
InteractionResponseType
};
use serenity::async_trait;
use serenity::http::CacheHttp;
use serenity::model::Permissions;
use serenity::model::prelude::command::CommandOptionType;
use serenity::model::prelude::interaction::application_command::CommandDataOptionValue::User;
@@ -99,12 +98,12 @@ impl MixerCommand for PreferenceCommand {
match interaction.data.options.get(0).unwrap().options.get(0).unwrap().name.as_str() {
"flex" => {
db.update_player_preference(user.id, true, Role::None, Role::None, Role::None).await;
db.update_player_preference(user.id, true, None, None, None).await;
},
"complex" => {
let role1 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
let role2 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
let role3 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(3).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
let role1 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
let role2 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
let role3 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(3).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
db.update_player_preference(user.id, false, role1, role2, role3).await;
},

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@@ -67,7 +67,7 @@ impl MixerCommand for RankCommand {
}
};
let role = Role::from_str(interaction.data.options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
let role = Role::from_str(interaction.data.options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
let rank = interaction.data.options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_u64().unwrap();
if rank < 1 || rank > 5000 {

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@@ -54,7 +54,7 @@ impl MixerDatabase {
.expect("Could not insert player into database");
}
pub async fn update_player_rank(&self, id: UserId, role: Role, rank: f32) {
pub async fn update_player_rank(&self, id: UserId, role: Option<Role>, rank: f32) {
if !self.has_player(id).await {
self.insert_player(id).await;
}
@@ -62,10 +62,10 @@ impl MixerDatabase {
let mut player = self.get_player(id).await.unwrap().into_active_model();
match role {
Role::Tank => player.tank = Set(rank),
Role::Dps => player.dps = Set(rank),
Role::Support => player.support = Set(rank),
Role::None => return
Some(Role::Tank) => player.tank = Set(rank),
Some(Role::Dps) => player.dps = Set(rank),
Some(Role::Support) => player.support = Set(rank),
None => return
}
player.update(&self.connection)
@@ -73,7 +73,7 @@ impl MixerDatabase {
.expect("Could not update player rank in database");
}
pub async fn update_player_preference(&self, id: UserId, flex: bool, primary: Role, secondary: Role, tertiary: Role) {
pub async fn update_player_preference(&self, id: UserId, flex: bool, primary: Option<Role>, secondary: Option<Role>, tertiary: Option<Role>) {
if !self.has_player(id).await {
self.insert_player(id).await;
}
@@ -81,9 +81,9 @@ impl MixerDatabase {
let mut player = self.get_player(id).await.unwrap().into_active_model();
player.flex = Set(flex);
player.primary_role = Set(primary.into());
player.secondary_role = Set(secondary.into());
player.tertiary_role = Set(tertiary.into());
player.primary_role = Set(Role::option_to_i32(primary));
player.secondary_role = Set(Role::option_to_i32(secondary));
player.tertiary_role = Set(Role::option_to_i32(tertiary));
player.update(&self.connection)
.await

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@@ -1,206 +1,76 @@
use std::collections::HashMap;
use crate::mixer::role::Role;
use crate::database::models::player::{Model as Player, Model};
use crate::mixer::role;
use crate::mixer::player::Player;
use crate::mixer::team::Team;
pub struct Mixer {
players: Vec<Player>,
}
#[derive(Debug, Clone)]
pub struct MixedPlayer {
pub role: Role,
pub player: Player,
}
pub fn mix_players(players: &Vec<Player>, slots: Vec<Role>) -> Option<(Team, Team)> {
let mut players = players.clone();
let mut team1 = Team::new(slots.clone());
let mut team2 = Team::new(slots.clone());
impl Mixer {
pub fn new(players: Vec<Player>) -> Self {
Self {
players
for _ in 0..(slots.len()*2) {
let mut priorities = calculate_priorities(&players, &team1, &team2);
priorities.sort_by(|(_, _, p1), (_, _, p2)| p2.partial_cmp(p1).unwrap());
for (player, role, _) in priorities {
if team1.full_rank() > team2.full_rank() {
if team2.has_slot(&role) {
team2.add_player(&player, &role);
players.retain(|p| p.id != player.id);
break;
}
} else {
if team1.has_slot(&role) {
team1.add_player(&player, &role);
players.retain(|p| p.id != player.id);
break;
}
}
}
}
pub fn select_teams(self) -> Option<(Vec<MixedPlayer>, Vec<MixedPlayer>)> {
let mut players = self.players.clone();
// TODO! pass in the original priorities
// let original_priorities = players.iter().cloned().map(|player| (player.id, 1)).collect::<HashMap<i32, i32>>();
let mut team1 = Vec::new();
let mut team2 = Vec::new();
for i in 0..10 {
let priorities = self.get_players_priority(&players, &team1, &team2);
if let Some(player) = self.get_highest_priority_player(&players, &priorities) {
if i % 2 == 0 {
team1.push(player.clone());
}
else {
team2.push(player.clone());
}
players.retain(|p| p.id != player.player.id);
}
else {
if team1.count() < slots.len() || team2.count() < slots.len() {
return None;
}
}
Some((team1, team2))
}
fn calculate_priorities(players: &Vec<Player>, team1: &Team, team2: &Team) -> Vec<(Player, Role, f32)> {
let mut priorities = Vec::new();
for player in players {
for (role, priority) in player.base_priority() {
priorities.push((player.clone(), role, priority));
}
}
fn get_players_priority(&self, players: &Vec<Player>, team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>) -> HashMap<(Role, i32), f32> {
let mut priorities = HashMap::new();
for item in &mut priorities {
let (player, role, _) = item;
let empty_teams = team1.count_role(role) == 0 && team2.count_role(role) == 0;
if Self::calculate_priorities(players, team1, team2, Role::Tank, &mut priorities) {
return priorities;
let role_diff_rank = 1.0 + {
if empty_teams {
0.0
} else {
(player.ranks[role] - (team1.full_rank_role(role) - team2.full_rank_role(role)).abs()).abs()
}
} as f32;
if Self::calculate_priorities(players, team1, team2, Role::Dps, &mut priorities) {
return priorities;
let sum_average_rank = team1.average_rank_role(role) + team2.average_rank_role(role);
let role_diff_avg_rank = 1.0 + {
if empty_teams {
let filtered_players = players.iter().filter(|player| player.priority_roles.contains(&Some(role.clone())) || player.flex).collect::<Vec<&Player>>();
(player.ranks[role] - filtered_players.iter().map(|player| player.ranks[role]).sum::<f32>() / filtered_players.len() as f32).abs()
} else {
(player.ranks[role] - sum_average_rank).abs()
}
} as f32;
if Self::calculate_priorities(players, team1, team2, Role::Support, &mut priorities) {
return priorities;
let complex_coefficient = role_diff_rank * role_diff_avg_rank;
item.2 *= player.ranks[role] / complex_coefficient;
}
priorities
}
fn average_rank(team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>, role: Role) -> f32 {
let selected_players = team1.iter().filter(|player| player.role == role)
.chain(team2.iter().filter(|player| player.role == role)).clone().collect::<Vec<&MixedPlayer>>();
selected_players.iter().map(|player| {
match player.role {
Role::Tank => player.player.tank,
Role::Dps => player.player.dps,
Role::Support => player.player.support,
_ => 0.0
}
}).sum::<f32>() / selected_players.len() as f32
}
fn calculate_priorities(players: &Vec<Model>, team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>, expected: Role, priorities: &mut HashMap<(Role, i32), f32>) -> bool {
let group_coefficients = vec![10.0, 50.0, 100.0, 150.0, 125.0];
let team1_roles = team1.iter().map(|player| player.role).collect::<Vec<Role>>();
let team2_roles = team2.iter().map(|player| player.role).collect::<Vec<Role>>();
let team1_role_count = team1_roles.iter().filter(|role| **role == expected).count();
let team2_role_count = team2_roles.iter().filter(|role| **role == expected).count();
let prioritize_role = team1_role_count == 0 || team2_role_count == 0;
if !prioritize_role {
return false;
}
let otp = players.iter().filter(|player|
player.primary_role == expected && player.secondary_role == Role::None && player.tertiary_role == Role::None
).cloned().collect::<Vec<Player>>();
let primary = players.iter().filter(|player|
player.primary_role == expected && (player.secondary_role != Role::None || player.tertiary_role == Role::None)
).cloned().collect::<Vec<Player>>();
let secondary = players.iter().filter(|player|
player.secondary_role == expected
).cloned().collect::<Vec<Player>>();
let flex = players.iter().filter(|player|
player.flex
).cloned().collect::<Vec<Player>>();
let tertiary = players.iter().filter(|player|
player.tertiary_role == expected
).cloned().collect::<Vec<Player>>();
let average_tank_skill = Self::average_rank(team1, team2, expected);
for player in otp {
let rank = match expected {
Role::Tank => player.tank,
Role::Dps => player.dps,
Role::Support => player.support,
_ => 0.0
};
let skill_difference = (rank - average_tank_skill).abs();
priorities.insert((expected, player.id), rank / group_coefficients[0] / (skill_difference + 1.0));
}
for player in primary {
let rank = match expected {
Role::Tank => player.tank,
Role::Dps => player.dps,
Role::Support => player.support,
_ => 0.0
};
let skill_difference = (rank - average_tank_skill).abs();
priorities.insert((expected, player.id), rank / group_coefficients[1] / (skill_difference + 1.0));
}
for player in secondary {
let rank = match expected {
Role::Tank => player.tank,
Role::Dps => player.dps,
Role::Support => player.support,
_ => 0.0
};
let skill_difference = (rank - average_tank_skill).abs();
priorities.insert((expected, player.id), rank / group_coefficients[2] / (skill_difference + 1.0));
}
for player in tertiary {
let rank = match expected {
Role::Tank => player.tank,
Role::Dps => player.dps,
Role::Support => player.support,
_ => 0.0
};
let skill_difference = (rank - average_tank_skill).abs();
priorities.insert((expected, player.id), rank / group_coefficients[3] / (skill_difference + 1.0));
}
for player in flex {
let rank = match expected {
Role::Tank => player.tank,
Role::Dps => player.dps,
Role::Support => player.support,
_ => 0.0
};
let skill_difference = (rank - average_tank_skill).abs();
priorities.insert((expected, player.id), rank / group_coefficients[4] / (skill_difference + 1.0));
}
true
}
fn get_highest_priority_player(&self, players: &Vec<Model>, priorities: &HashMap<(Role, i32), f32>) -> Option<MixedPlayer> {
let mut highest_priority = 0.0;
let mut highest_priority_player = None;
for role in vec![Role::Tank, Role::Dps, Role::Support] {
for player in players {
if let Some(priority) = priorities.get(&(role, player.id)) {
if *priority > highest_priority {
highest_priority = *priority;
highest_priority_player = Some(MixedPlayer {
role,
player: player.clone(),
});
}
}
}
}
highest_priority_player
}
}

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@@ -1,2 +1,4 @@
pub mod mixer;
pub mod role;
pub mod player;
pub mod team;

55
src/mixer/player.rs Normal file
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@@ -0,0 +1,55 @@
use std::collections::HashMap;
use crate::database::models::player::Model;
use crate::mixer::role::Role;
#[derive(Debug, Clone)]
pub struct Player {
pub(crate) id: i32,
pub(crate) name: String,
pub(crate) ranks: HashMap<Role, f32>,
pub(crate) flex: bool,
pub(crate) priority_roles: Vec<Option<Role>>,
}
impl Player {
pub fn new(model: Model) -> Self {
Self {
id: model.id,
name: model.bn_name,
ranks: vec![(Role::Tank, model.tank), (Role::Dps, model.dps), (Role::Support, model.support)].into_iter().collect(),
flex: model.flex,
priority_roles: vec![model.primary_role, model.secondary_role, model.tertiary_role].into_iter().map(|role| {
match role {
-1 => None,
_ => Some(Role::from(role))
}
}).collect()
}
}
pub fn base_priority(&self) -> HashMap<Role, f32> {
let mut priorities = HashMap::new();
if self.flex {
for role in Role::iter() {
priorities.insert(role, (self.priority_roles.len() / 2) as f32);
}
return priorities;
}
let count = self.priority_roles.iter().filter(|role| role.is_some()).count() as f32;
let denominator = count * (count + 1.0) * (2.0 * count + 1.0) / 6.0;
let priority_points = 100.0;
for (i, role) in self.priority_roles.iter().enumerate() {
if let Some(role) = role {
priorities.insert(role.clone(), priority_points * (count - i as f32)*(count - i as f32) / denominator as f32);
}
}
priorities
}
}

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@@ -1,67 +1,11 @@
use std::hash::{Hash, Hasher};
use std::hash::Hash;
use std::str::FromStr;
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
pub enum Role {
Tank,
Dps,
Support,
None
}
impl PartialEq<i32> for Role {
fn eq(&self, other: &i32) -> bool {
match self {
Role::Tank => *other == 0,
Role::Dps => *other == 1,
Role::Support => *other == 2,
Role::None => *other == -1
}
}
}
impl PartialEq<Role> for i32 {
fn eq(&self, other: &Role) -> bool {
match other {
Role::Tank => *self == 0,
Role::Dps => *self == 1,
Role::Support => *self == 2,
Role::None => *self == -1
}
}
}
impl From<&Role> for i32 {
fn from(role: &Role) -> Self {
match role {
Role::Tank => 0,
Role::Dps => 1,
Role::Support => 2,
Role::None => -1
}
}
}
impl From<i32> for Role {
fn from(i: i32) -> Self {
match i {
0 => Role::Tank,
1 => Role::Dps,
2 => Role::Support,
_ => Role::None
}
}
}
impl Into<i32> for Role {
fn into(self) -> i32 {
match self {
Role::Tank => 0,
Role::Dps => 1,
Role::Support => 2,
Role::None => -1
}
}
Support
}
impl FromStr for Role {
@@ -72,9 +16,41 @@ impl FromStr for Role {
"tank" => Ok(Role::Tank),
"dps" => Ok(Role::Dps),
"support" => Ok(Role::Support),
"none" => Ok(Role::None),
_ => Ok(Role::None)
_ => Err(())
}
}
}
impl From<i32> for Role {
fn from(i: i32) -> Self {
match i {
0 => Role::Tank,
1 => Role::Dps,
2 => Role::Support,
_ => panic!("Invalid role number")
}
}
}
impl PartialEq<i32> for Role {
fn eq(&self, other: &i32) -> bool {
match self {
Role::Tank => *other == 0,
Role::Dps => *other == 1,
Role::Support => *other == 2
}
}
}
impl Role {
pub fn iter() -> impl Iterator<Item = Role> {
vec![Role::Tank, Role::Dps, Role::Support].into_iter()
}
pub fn option_to_i32(role: Option<Role>) -> i32 {
match role {
Some(role) => role as i32,
None => -1
}
}
}

79
src/mixer/team.rs Normal file
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@@ -0,0 +1,79 @@
use std::collections::HashMap;
use crate::mixer::player::Player;
use crate::mixer::role::Role;
#[derive(Debug, Clone)]
pub struct Team {
pub players: HashMap<(Role, i32), Option<Player>>
}
impl Team {
pub fn new(slots: Vec<Role>) -> Self {
Self {
players: {
let mut players = HashMap::new();
for role in Role::iter() {
for i in 0..slots.iter().filter(|slot| **slot == role).count() {
players.insert((role, i as i32), None);
}
}
players
}
}
}
pub fn count(&self) -> usize {
self.players.iter().filter(|(_, player)| player.is_some()).count()
}
pub fn count_role(&self, role: &Role) -> usize {
self.players.iter().filter(|((r, _), player)| r == role && player.is_some()).count()
}
pub fn full_rank(&self) -> f32 {
self.players.iter().map(|((role, _), player)| {
if let Some(player) = player {
player.ranks.get(role).unwrap().clone()
} else {
0.0
}
}).sum::<f32>()
}
pub fn average_rank(&self) -> f32 {
if self.players.len() == 0 {
return 0.0;
}
self.full_rank() / self.players.len() as f32
}
pub fn full_rank_role(&self, role: &Role) -> f32 {
self.players.iter().filter(|((r, _), _)| r == role).map(|((_, _), player)| {
if let Some(player) = player {
player.ranks.get(&role).unwrap().clone()
} else {
0.0
}
}).sum::<f32>()
}
pub fn average_rank_role(&self, role: &Role) -> f32 {
let count = self.players.iter().filter(|((r, _), _)| r == role).count();
if count == 0 {
return 0.0;
}
self.full_rank_role(role) / count as f32
}
pub fn has_slot(&self, role: &Role) -> bool {
self.players.iter().filter(|((r, _), _)| r == role).any(|(_, player)| player.is_none())
}
pub fn add_player(&mut self, player: &Player, role: &Role) {
let slot = self.players.iter().filter(|((r, _), _)| r == role).find(|(_, player)| player.is_none()).unwrap().0.clone();
self.players.insert(slot, Some(player.clone()));
}
}