what the hell, now i can mix stuff, and it seems to work
This commit is contained in:
@@ -12,6 +12,10 @@ use serenity::model::id::{ChannelId, RoleId, UserId};
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use serenity::model::Permissions;
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use crate::bot::commands::MixerCommand;
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use crate::database::DatabaseContainer;
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use crate::mixer::mixer;
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use crate::mixer::player::Player;
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use crate::mixer::role::Role;
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#[derive(Clone)]
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pub struct LobbyCommand;
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@@ -146,11 +150,28 @@ impl LobbyCommand {
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member.move_to_voice_channel(ctx.http(), main_channel.id).await?;
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}
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let members = main_channel.members(ctx.cache().unwrap()).await?;
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let users = members.iter().map(|m| m.user.id).collect::<Vec<UserId>>();
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// TODO: uncomment this
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// let members = main_channel.members(ctx.cache().unwrap()).await?;
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// let users = members.iter().map(|m| m.user.id).collect::<Vec<UserId>>();
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let users = (0..10).map(|id| UserId::from(id)).collect::<Vec<UserId>>();
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let players = db.get_players(users).await;
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println!("{:?}", players);
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let players = players.into_iter().map(|p| Player::new(p)).collect::<Vec<Player>>();
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let slots = vec![Role::Tank, Role::Dps, Role::Dps, Role::Support, Role::Support];
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if let Some((team1, team2)) = mixer::mix_players(&players, slots) {
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println!("Average rank {}", team1.average_rank());
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println!("Average rank tank {}", team1.average_rank_role(&Role::Tank));
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println!("Average rank dps {}", team1.average_rank_role(&Role::Dps));
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println!("Average rank support {}", team1.average_rank_role(&Role::Support));
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println!("Average rank {}", team2.average_rank());
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println!("Average rank tank {}", team2.average_rank_role(&Role::Tank));
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println!("Average rank dps {}", team2.average_rank_role(&Role::Dps));
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println!("Average rank support {}\n", team2.average_rank_role(&Role::Support));
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println!("Team 1: {:?}\n\n", team1.players.iter().map(|p| (p.0.clone().0, p.1.clone().unwrap().name.clone())).collect::<Vec<(Role, String)>>());
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println!("Team 2: {:?}", team2.players.iter().map(|p| (p.0.clone().0, p.1.clone().unwrap().name.clone())).collect::<Vec<(Role, String)>>());
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}
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else {
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println!("Fair lobby could not be mixed")
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}
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interaction.create_interaction_response(ctx.http(), |response| {
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response.kind(InteractionResponseType::ChannelMessageWithSource)
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@@ -6,7 +6,6 @@ use serenity::model::application::interaction::{
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InteractionResponseType
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};
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use serenity::async_trait;
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use serenity::http::CacheHttp;
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use serenity::model::Permissions;
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use serenity::model::prelude::command::CommandOptionType;
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use serenity::model::prelude::interaction::application_command::CommandDataOptionValue::User;
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@@ -99,12 +98,12 @@ impl MixerCommand for PreferenceCommand {
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match interaction.data.options.get(0).unwrap().options.get(0).unwrap().name.as_str() {
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"flex" => {
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db.update_player_preference(user.id, true, Role::None, Role::None, Role::None).await;
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db.update_player_preference(user.id, true, None, None, None).await;
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},
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"complex" => {
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let role1 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
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let role2 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
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let role3 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(3).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
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let role1 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
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let role2 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
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let role3 = Role::from_str(interaction.data.options.get(0).unwrap().options.get(0).unwrap().options.get(3).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
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db.update_player_preference(user.id, false, role1, role2, role3).await;
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},
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@@ -67,7 +67,7 @@ impl MixerCommand for RankCommand {
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}
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};
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let role = Role::from_str(interaction.data.options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).unwrap();
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let role = Role::from_str(interaction.data.options.get(0).unwrap().options.get(1).unwrap().value.as_ref().unwrap().as_str().unwrap()).ok();
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let rank = interaction.data.options.get(0).unwrap().options.get(2).unwrap().value.as_ref().unwrap().as_u64().unwrap();
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if rank < 1 || rank > 5000 {
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@@ -54,7 +54,7 @@ impl MixerDatabase {
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.expect("Could not insert player into database");
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}
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pub async fn update_player_rank(&self, id: UserId, role: Role, rank: f32) {
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pub async fn update_player_rank(&self, id: UserId, role: Option<Role>, rank: f32) {
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if !self.has_player(id).await {
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self.insert_player(id).await;
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}
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@@ -62,10 +62,10 @@ impl MixerDatabase {
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let mut player = self.get_player(id).await.unwrap().into_active_model();
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match role {
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Role::Tank => player.tank = Set(rank),
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Role::Dps => player.dps = Set(rank),
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Role::Support => player.support = Set(rank),
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Role::None => return
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Some(Role::Tank) => player.tank = Set(rank),
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Some(Role::Dps) => player.dps = Set(rank),
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Some(Role::Support) => player.support = Set(rank),
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None => return
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}
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player.update(&self.connection)
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@@ -73,7 +73,7 @@ impl MixerDatabase {
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.expect("Could not update player rank in database");
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}
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pub async fn update_player_preference(&self, id: UserId, flex: bool, primary: Role, secondary: Role, tertiary: Role) {
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pub async fn update_player_preference(&self, id: UserId, flex: bool, primary: Option<Role>, secondary: Option<Role>, tertiary: Option<Role>) {
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if !self.has_player(id).await {
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self.insert_player(id).await;
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}
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@@ -81,9 +81,9 @@ impl MixerDatabase {
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let mut player = self.get_player(id).await.unwrap().into_active_model();
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player.flex = Set(flex);
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player.primary_role = Set(primary.into());
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player.secondary_role = Set(secondary.into());
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player.tertiary_role = Set(tertiary.into());
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player.primary_role = Set(Role::option_to_i32(primary));
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player.secondary_role = Set(Role::option_to_i32(secondary));
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player.tertiary_role = Set(Role::option_to_i32(tertiary));
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player.update(&self.connection)
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.await
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@@ -1,206 +1,76 @@
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use std::collections::HashMap;
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use crate::mixer::role::Role;
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use crate::database::models::player::{Model as Player, Model};
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use crate::mixer::role;
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use crate::mixer::player::Player;
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use crate::mixer::team::Team;
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pub struct Mixer {
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players: Vec<Player>,
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}
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#[derive(Debug, Clone)]
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pub struct MixedPlayer {
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pub role: Role,
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pub player: Player,
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}
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pub fn mix_players(players: &Vec<Player>, slots: Vec<Role>) -> Option<(Team, Team)> {
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let mut players = players.clone();
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let mut team1 = Team::new(slots.clone());
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let mut team2 = Team::new(slots.clone());
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impl Mixer {
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pub fn new(players: Vec<Player>) -> Self {
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Self {
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players
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for _ in 0..(slots.len()*2) {
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let mut priorities = calculate_priorities(&players, &team1, &team2);
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priorities.sort_by(|(_, _, p1), (_, _, p2)| p2.partial_cmp(p1).unwrap());
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for (player, role, _) in priorities {
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if team1.full_rank() > team2.full_rank() {
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if team2.has_slot(&role) {
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team2.add_player(&player, &role);
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players.retain(|p| p.id != player.id);
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break;
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}
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} else {
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if team1.has_slot(&role) {
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team1.add_player(&player, &role);
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players.retain(|p| p.id != player.id);
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break;
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}
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}
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}
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}
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pub fn select_teams(self) -> Option<(Vec<MixedPlayer>, Vec<MixedPlayer>)> {
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let mut players = self.players.clone();
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// TODO! pass in the original priorities
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// let original_priorities = players.iter().cloned().map(|player| (player.id, 1)).collect::<HashMap<i32, i32>>();
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let mut team1 = Vec::new();
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let mut team2 = Vec::new();
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for i in 0..10 {
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let priorities = self.get_players_priority(&players, &team1, &team2);
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if let Some(player) = self.get_highest_priority_player(&players, &priorities) {
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if i % 2 == 0 {
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team1.push(player.clone());
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}
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else {
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team2.push(player.clone());
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}
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players.retain(|p| p.id != player.player.id);
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}
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else {
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if team1.count() < slots.len() || team2.count() < slots.len() {
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return None;
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}
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}
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Some((team1, team2))
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}
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fn calculate_priorities(players: &Vec<Player>, team1: &Team, team2: &Team) -> Vec<(Player, Role, f32)> {
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let mut priorities = Vec::new();
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for player in players {
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for (role, priority) in player.base_priority() {
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priorities.push((player.clone(), role, priority));
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}
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}
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fn get_players_priority(&self, players: &Vec<Player>, team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>) -> HashMap<(Role, i32), f32> {
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let mut priorities = HashMap::new();
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for item in &mut priorities {
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let (player, role, _) = item;
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let empty_teams = team1.count_role(role) == 0 && team2.count_role(role) == 0;
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if Self::calculate_priorities(players, team1, team2, Role::Tank, &mut priorities) {
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return priorities;
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let role_diff_rank = 1.0 + {
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if empty_teams {
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0.0
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} else {
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(player.ranks[role] - (team1.full_rank_role(role) - team2.full_rank_role(role)).abs()).abs()
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}
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} as f32;
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if Self::calculate_priorities(players, team1, team2, Role::Dps, &mut priorities) {
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return priorities;
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let sum_average_rank = team1.average_rank_role(role) + team2.average_rank_role(role);
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let role_diff_avg_rank = 1.0 + {
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if empty_teams {
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let filtered_players = players.iter().filter(|player| player.priority_roles.contains(&Some(role.clone())) || player.flex).collect::<Vec<&Player>>();
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(player.ranks[role] - filtered_players.iter().map(|player| player.ranks[role]).sum::<f32>() / filtered_players.len() as f32).abs()
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} else {
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(player.ranks[role] - sum_average_rank).abs()
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}
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} as f32;
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if Self::calculate_priorities(players, team1, team2, Role::Support, &mut priorities) {
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return priorities;
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let complex_coefficient = role_diff_rank * role_diff_avg_rank;
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item.2 *= player.ranks[role] / complex_coefficient;
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}
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priorities
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}
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fn average_rank(team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>, role: Role) -> f32 {
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let selected_players = team1.iter().filter(|player| player.role == role)
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.chain(team2.iter().filter(|player| player.role == role)).clone().collect::<Vec<&MixedPlayer>>();
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selected_players.iter().map(|player| {
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match player.role {
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Role::Tank => player.player.tank,
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Role::Dps => player.player.dps,
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Role::Support => player.player.support,
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_ => 0.0
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}
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}).sum::<f32>() / selected_players.len() as f32
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}
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fn calculate_priorities(players: &Vec<Model>, team1: &Vec<MixedPlayer>, team2: &Vec<MixedPlayer>, expected: Role, priorities: &mut HashMap<(Role, i32), f32>) -> bool {
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let group_coefficients = vec![10.0, 50.0, 100.0, 150.0, 125.0];
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let team1_roles = team1.iter().map(|player| player.role).collect::<Vec<Role>>();
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let team2_roles = team2.iter().map(|player| player.role).collect::<Vec<Role>>();
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let team1_role_count = team1_roles.iter().filter(|role| **role == expected).count();
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let team2_role_count = team2_roles.iter().filter(|role| **role == expected).count();
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let prioritize_role = team1_role_count == 0 || team2_role_count == 0;
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if !prioritize_role {
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return false;
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}
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let otp = players.iter().filter(|player|
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player.primary_role == expected && player.secondary_role == Role::None && player.tertiary_role == Role::None
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).cloned().collect::<Vec<Player>>();
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let primary = players.iter().filter(|player|
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player.primary_role == expected && (player.secondary_role != Role::None || player.tertiary_role == Role::None)
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).cloned().collect::<Vec<Player>>();
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let secondary = players.iter().filter(|player|
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player.secondary_role == expected
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).cloned().collect::<Vec<Player>>();
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let flex = players.iter().filter(|player|
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player.flex
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).cloned().collect::<Vec<Player>>();
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let tertiary = players.iter().filter(|player|
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player.tertiary_role == expected
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).cloned().collect::<Vec<Player>>();
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let average_tank_skill = Self::average_rank(team1, team2, expected);
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for player in otp {
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let rank = match expected {
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Role::Tank => player.tank,
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Role::Dps => player.dps,
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Role::Support => player.support,
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_ => 0.0
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};
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let skill_difference = (rank - average_tank_skill).abs();
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priorities.insert((expected, player.id), rank / group_coefficients[0] / (skill_difference + 1.0));
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}
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for player in primary {
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let rank = match expected {
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Role::Tank => player.tank,
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Role::Dps => player.dps,
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Role::Support => player.support,
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_ => 0.0
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};
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let skill_difference = (rank - average_tank_skill).abs();
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priorities.insert((expected, player.id), rank / group_coefficients[1] / (skill_difference + 1.0));
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}
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for player in secondary {
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let rank = match expected {
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Role::Tank => player.tank,
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Role::Dps => player.dps,
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Role::Support => player.support,
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_ => 0.0
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};
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let skill_difference = (rank - average_tank_skill).abs();
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priorities.insert((expected, player.id), rank / group_coefficients[2] / (skill_difference + 1.0));
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}
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for player in tertiary {
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let rank = match expected {
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Role::Tank => player.tank,
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Role::Dps => player.dps,
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Role::Support => player.support,
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_ => 0.0
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};
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let skill_difference = (rank - average_tank_skill).abs();
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priorities.insert((expected, player.id), rank / group_coefficients[3] / (skill_difference + 1.0));
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}
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for player in flex {
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let rank = match expected {
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Role::Tank => player.tank,
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Role::Dps => player.dps,
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Role::Support => player.support,
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_ => 0.0
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};
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let skill_difference = (rank - average_tank_skill).abs();
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priorities.insert((expected, player.id), rank / group_coefficients[4] / (skill_difference + 1.0));
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}
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true
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}
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fn get_highest_priority_player(&self, players: &Vec<Model>, priorities: &HashMap<(Role, i32), f32>) -> Option<MixedPlayer> {
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let mut highest_priority = 0.0;
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let mut highest_priority_player = None;
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for role in vec![Role::Tank, Role::Dps, Role::Support] {
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for player in players {
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if let Some(priority) = priorities.get(&(role, player.id)) {
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if *priority > highest_priority {
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highest_priority = *priority;
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highest_priority_player = Some(MixedPlayer {
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role,
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player: player.clone(),
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});
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}
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}
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}
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}
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highest_priority_player
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}
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}
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@@ -1,2 +1,4 @@
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pub mod mixer;
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pub mod role;
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pub mod player;
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pub mod team;
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55
src/mixer/player.rs
Normal file
55
src/mixer/player.rs
Normal file
@@ -0,0 +1,55 @@
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use std::collections::HashMap;
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use crate::database::models::player::Model;
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use crate::mixer::role::Role;
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#[derive(Debug, Clone)]
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pub struct Player {
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pub(crate) id: i32,
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pub(crate) name: String,
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pub(crate) ranks: HashMap<Role, f32>,
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pub(crate) flex: bool,
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pub(crate) priority_roles: Vec<Option<Role>>,
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}
|
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|
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|
||||
impl Player {
|
||||
pub fn new(model: Model) -> Self {
|
||||
Self {
|
||||
id: model.id,
|
||||
name: model.bn_name,
|
||||
ranks: vec![(Role::Tank, model.tank), (Role::Dps, model.dps), (Role::Support, model.support)].into_iter().collect(),
|
||||
flex: model.flex,
|
||||
priority_roles: vec![model.primary_role, model.secondary_role, model.tertiary_role].into_iter().map(|role| {
|
||||
match role {
|
||||
-1 => None,
|
||||
_ => Some(Role::from(role))
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn base_priority(&self) -> HashMap<Role, f32> {
|
||||
let mut priorities = HashMap::new();
|
||||
|
||||
if self.flex {
|
||||
for role in Role::iter() {
|
||||
priorities.insert(role, (self.priority_roles.len() / 2) as f32);
|
||||
}
|
||||
|
||||
return priorities;
|
||||
}
|
||||
|
||||
let count = self.priority_roles.iter().filter(|role| role.is_some()).count() as f32;
|
||||
let denominator = count * (count + 1.0) * (2.0 * count + 1.0) / 6.0;
|
||||
let priority_points = 100.0;
|
||||
|
||||
for (i, role) in self.priority_roles.iter().enumerate() {
|
||||
if let Some(role) = role {
|
||||
priorities.insert(role.clone(), priority_points * (count - i as f32)*(count - i as f32) / denominator as f32);
|
||||
}
|
||||
}
|
||||
|
||||
priorities
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,11 @@
|
||||
use std::hash::{Hash, Hasher};
|
||||
use std::hash::Hash;
|
||||
use std::str::FromStr;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
|
||||
pub enum Role {
|
||||
Tank,
|
||||
Dps,
|
||||
Support,
|
||||
None
|
||||
}
|
||||
|
||||
impl PartialEq<i32> for Role {
|
||||
fn eq(&self, other: &i32) -> bool {
|
||||
match self {
|
||||
Role::Tank => *other == 0,
|
||||
Role::Dps => *other == 1,
|
||||
Role::Support => *other == 2,
|
||||
Role::None => *other == -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<Role> for i32 {
|
||||
fn eq(&self, other: &Role) -> bool {
|
||||
match other {
|
||||
Role::Tank => *self == 0,
|
||||
Role::Dps => *self == 1,
|
||||
Role::Support => *self == 2,
|
||||
Role::None => *self == -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&Role> for i32 {
|
||||
fn from(role: &Role) -> Self {
|
||||
match role {
|
||||
Role::Tank => 0,
|
||||
Role::Dps => 1,
|
||||
Role::Support => 2,
|
||||
Role::None => -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<i32> for Role {
|
||||
fn from(i: i32) -> Self {
|
||||
match i {
|
||||
0 => Role::Tank,
|
||||
1 => Role::Dps,
|
||||
2 => Role::Support,
|
||||
_ => Role::None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<i32> for Role {
|
||||
fn into(self) -> i32 {
|
||||
match self {
|
||||
Role::Tank => 0,
|
||||
Role::Dps => 1,
|
||||
Role::Support => 2,
|
||||
Role::None => -1
|
||||
}
|
||||
}
|
||||
Support
|
||||
}
|
||||
|
||||
impl FromStr for Role {
|
||||
@@ -72,9 +16,41 @@ impl FromStr for Role {
|
||||
"tank" => Ok(Role::Tank),
|
||||
"dps" => Ok(Role::Dps),
|
||||
"support" => Ok(Role::Support),
|
||||
"none" => Ok(Role::None),
|
||||
_ => Ok(Role::None)
|
||||
_ => Err(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<i32> for Role {
|
||||
fn from(i: i32) -> Self {
|
||||
match i {
|
||||
0 => Role::Tank,
|
||||
1 => Role::Dps,
|
||||
2 => Role::Support,
|
||||
_ => panic!("Invalid role number")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<i32> for Role {
|
||||
fn eq(&self, other: &i32) -> bool {
|
||||
match self {
|
||||
Role::Tank => *other == 0,
|
||||
Role::Dps => *other == 1,
|
||||
Role::Support => *other == 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Role {
|
||||
pub fn iter() -> impl Iterator<Item = Role> {
|
||||
vec![Role::Tank, Role::Dps, Role::Support].into_iter()
|
||||
}
|
||||
|
||||
pub fn option_to_i32(role: Option<Role>) -> i32 {
|
||||
match role {
|
||||
Some(role) => role as i32,
|
||||
None => -1
|
||||
}
|
||||
}
|
||||
}
|
||||
79
src/mixer/team.rs
Normal file
79
src/mixer/team.rs
Normal file
@@ -0,0 +1,79 @@
|
||||
use std::collections::HashMap;
|
||||
use crate::mixer::player::Player;
|
||||
use crate::mixer::role::Role;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Team {
|
||||
pub players: HashMap<(Role, i32), Option<Player>>
|
||||
}
|
||||
|
||||
|
||||
impl Team {
|
||||
pub fn new(slots: Vec<Role>) -> Self {
|
||||
Self {
|
||||
players: {
|
||||
let mut players = HashMap::new();
|
||||
for role in Role::iter() {
|
||||
for i in 0..slots.iter().filter(|slot| **slot == role).count() {
|
||||
players.insert((role, i as i32), None);
|
||||
}
|
||||
}
|
||||
players
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn count(&self) -> usize {
|
||||
self.players.iter().filter(|(_, player)| player.is_some()).count()
|
||||
}
|
||||
|
||||
pub fn count_role(&self, role: &Role) -> usize {
|
||||
self.players.iter().filter(|((r, _), player)| r == role && player.is_some()).count()
|
||||
}
|
||||
|
||||
pub fn full_rank(&self) -> f32 {
|
||||
self.players.iter().map(|((role, _), player)| {
|
||||
if let Some(player) = player {
|
||||
player.ranks.get(role).unwrap().clone()
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}).sum::<f32>()
|
||||
}
|
||||
|
||||
pub fn average_rank(&self) -> f32 {
|
||||
if self.players.len() == 0 {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
self.full_rank() / self.players.len() as f32
|
||||
}
|
||||
|
||||
pub fn full_rank_role(&self, role: &Role) -> f32 {
|
||||
self.players.iter().filter(|((r, _), _)| r == role).map(|((_, _), player)| {
|
||||
if let Some(player) = player {
|
||||
player.ranks.get(&role).unwrap().clone()
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}).sum::<f32>()
|
||||
}
|
||||
|
||||
pub fn average_rank_role(&self, role: &Role) -> f32 {
|
||||
let count = self.players.iter().filter(|((r, _), _)| r == role).count();
|
||||
if count == 0 {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
self.full_rank_role(role) / count as f32
|
||||
}
|
||||
|
||||
pub fn has_slot(&self, role: &Role) -> bool {
|
||||
self.players.iter().filter(|((r, _), _)| r == role).any(|(_, player)| player.is_none())
|
||||
}
|
||||
|
||||
pub fn add_player(&mut self, player: &Player, role: &Role) {
|
||||
let slot = self.players.iter().filter(|((r, _), _)| r == role).find(|(_, player)| player.is_none()).unwrap().0.clone();
|
||||
self.players.insert(slot, Some(player.clone()));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user