1
0
mirror of https://github.com/Suiranoil/SkinRestorer.git synced 2026-01-16 04:42:12 +00:00

Compare commits

...

6 Commits

Author SHA1 Message Date
f9a7ad0c61 bump version 2024-06-25 14:45:07 +03:00
96c761a5ee remove new parameter 2024-06-25 14:31:54 +03:00
565e63de2c fix no method sendStatusEffects 2024-06-25 14:28:51 +03:00
d0ac781d64 better skin refresh 2024-06-25 14:28:30 +03:00
dc09fbe01e allow command blocks to execute commands 2024-06-25 12:04:20 +03:00
da3543a17c fix no permission level for clear command targets 2024-06-25 12:04:17 +03:00
3 changed files with 33 additions and 49 deletions

View File

@@ -9,6 +9,6 @@ yarn_mappings=1.20.3+build.1
loader_version=0.15.11
# Mod Properties
mod_version=1.2.5
mod_version=1.2.6
maven_group=net.lionarius
archives_base_name=skin-restorer

View File

@@ -1,6 +1,5 @@
package net.lionarius.skinrestorer;
import com.google.common.collect.Lists;
import com.google.gson.Gson;
import com.google.gson.JsonObject;
import com.mojang.authlib.GameProfile;
@@ -8,12 +7,13 @@ import com.mojang.authlib.properties.Property;
import it.unimi.dsi.fastutil.Pair;
import net.fabricmc.api.DedicatedServerModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.item.ItemStack;
import net.minecraft.network.packet.s2c.play.*;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerChunkManager;
import net.minecraft.server.world.ServerWorld;
import org.jetbrains.annotations.NotNull;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -40,50 +40,34 @@ public class SkinRestorer implements DedicatedServerModInitializer {
}
public static void refreshPlayer(ServerPlayerEntity player) {
List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> equipment = Lists.newArrayList();
for (EquipmentSlot slot : EquipmentSlot.values()) {
ItemStack itemStack = player.getEquippedStack(slot);
if (!itemStack.isEmpty()) {
equipment.add(com.mojang.datafixers.util.Pair.of(slot, itemStack.copy()));
}
}
ServerWorld serverWorld = player.getServerWorld();
PlayerManager playerManager = serverWorld.getServer().getPlayerManager();
ServerChunkManager chunkManager = serverWorld.getChunkManager();
for (ServerPlayerEntity observer : player.server.getPlayerManager().getPlayerList()) {
observer.networkHandler.sendPacket(new PlayerRemoveS2CPacket(List.of(player.getUuid())));
observer.networkHandler.sendPacket(PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player)));
if (observer == player)
continue;
observer.networkHandler.sendPacket(new EntitiesDestroyS2CPacket(player.getId()));
observer.networkHandler.sendPacket(new EntitySpawnS2CPacket(player));
observer.networkHandler.sendPacket(new EntityPositionS2CPacket(player));
observer.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
if (!equipment.isEmpty())
observer.networkHandler.sendPacket(new EntityEquipmentUpdateS2CPacket(player.getId(), equipment));
if (player.hasVehicle())
observer.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
}
player.networkHandler.sendPacket(new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(player.getServerWorld()), PlayerRespawnS2CPacket.KEEP_TRACKED_DATA));
player.networkHandler.sendPacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0));
playerManager.sendToAll(new BundleS2CPacket(
List.of(
new PlayerRemoveS2CPacket(List.of(player.getUuid())),
PlayerListS2CPacket.entryFromPlayer(Collections.singleton(player))
)
));
chunkManager.unloadEntity(player);
chunkManager.loadEntity(player);
player.networkHandler.sendPacket(new BundleS2CPacket(
List.of(
new PlayerRespawnS2CPacket(player.createCommonPlayerSpawnInfo(serverWorld), PlayerRespawnS2CPacket.KEEP_ALL),
new GameStateChangeS2CPacket(GameStateChangeS2CPacket.INITIAL_CHUNKS_COMING, 0)
)
));
player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.getYaw(), player.getPitch());
player.networkHandler.sendPacket(new UpdateSelectedSlotS2CPacket(player.getInventory().selectedSlot));
player.networkHandler.sendPacket(new EntityTrackerUpdateS2CPacket(player.getId(), player.getDataTracker().getChangedEntries()));
player.networkHandler.sendPacket(new EntityVelocityUpdateS2CPacket(player));
player.sendAbilitiesUpdate();
player.playerScreenHandler.updateToClient();
player.networkHandler.sendPacket(new ExperienceBarUpdateS2CPacket(player.experienceProgress, player.totalExperience, player.experienceLevel));
player.networkHandler.sendPacket(new HealthUpdateS2CPacket(player.getHealth(), player.getHungerManager().getFoodLevel(), player.getHungerManager().getSaturationLevel()));
for (StatusEffectInstance instance : player.getStatusEffects())
player.networkHandler.sendPacket(new EntityStatusEffectS2CPacket(player.getId(), instance));
if (player.hasVehicle())
player.networkHandler.sendPacket(new EntityPassengersSetS2CPacket(player.getVehicle()));
player.addExperience(0);
playerManager.sendCommandTree(player);
playerManager.sendWorldInfo(player, serverWorld);
playerManager.sendPlayerStatus(player);
for (StatusEffectInstance statusEffectInstance : player.getStatusEffects()) {
player.networkHandler.sendPacket(new EntityStatusEffectS2CPacket(player.getId(), statusEffectInstance));
}
}
public static CompletableFuture<Pair<Collection<ServerPlayerEntity>, Collection<GameProfile>>> setSkinAsync(MinecraftServer server, Collection<GameProfile> targets, Supplier<Property> skinSupplier) {

View File

@@ -32,7 +32,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MojangSkinProvider.getSkin(StringArgumentType.getString(context, "skin_name"))))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MojangSkinProvider.getSkin(StringArgumentType.getString(context, "skin_name")))))))
@@ -42,7 +42,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.CLASSIC)))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.CLASSIC))))))
@@ -51,7 +51,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.SLIM)))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(3))
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2))
.executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> MineskinSkinProvider.getSkin(StringArgumentType.getString(context, "url"), SkinVariant.SLIM))))))))
@@ -59,7 +59,7 @@ public class SkinCommand {
.executes(context ->
skinAction(context.getSource(),
() -> DEFAULT_SKIN))
.then(argument("targets", GameProfileArgumentType.gameProfile()).executes(context ->
.then(argument("targets", GameProfileArgumentType.gameProfile()).requires(source -> source.hasPermissionLevel(2)).executes(context ->
skinAction(context.getSource(), GameProfileArgumentType.getProfileArgument(context, "targets"), true,
() -> DEFAULT_SKIN))))
);