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make PlayerUtils.sendActivePlayerEffects private
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@@ -89,7 +89,7 @@ public final class PlayerUtils {
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}
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}
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public static void sendActivePlayerEffects(ServerPlayer player) {
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private static void sendActivePlayerEffects(ServerPlayer player) {
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for (var effect : player.getActiveEffects()) {
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player.connection.send(new ClientboundUpdateMobEffectPacket(player.getId(), effect, false));
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}
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